User Files from EnderOnryo

Upload All User Files

#638666846685095415 - Metaknightmare Min Score 100% LOTAD

Kirby - Nightmare in Dream Land (USA) [Metaknightmare 100% Min Score LOTAD].tasproj
In 54:58.41 (197006 frames), 4544 rerecords
23 downloads
Uploaded 11/8/2024 5:44 PM by EnderOnryo (see all 4)
This is a mostly complete LOTAD of the thing in the title. I will note it was made using illegal SRAM, I used invincibility to run through the base game to unlock the mode. But should still be useful for research.

#638490952675144478 - Movie File update. Now with annotations because I am a dumbfuck. Yayyyyyyyyyyyyyyyyyyyyyyy

shocktopusAny% - Copy.ltm
In 05:51.47 (10544 frames), 14522 rerecords
Game: 1001 Spikes ( Linux, see all files )
56 downloads
Uploaded 4/19/2024 3:47 AM by EnderOnryo (see all 4)
Electric Shoctopus Time Save
Confirmed
Level 4: Better movement in the electric field, and a wall jump after going around the bend for faster vertical acceleration.
Level 39: On the last jump to the straightaway you can use a different lineup and a charge to gain significant speed. You might end up having to jump to not run into the wall of missiles ahead of you.
Suspected
Level 24: Due to the bomb blocks and missiles acting as a time gate there is potential to drop down and climb the wall for a faster time.
Level 41: Better movement might be possible.
Level 43: Better missile manipulation might be possible.
Level 45: Better positioning during the missile segments might be able to save some frames.
In general: Better wall charge climb. I just held the charge button and spammed wall jump rather than properly timing it in some places. Confirmed instances are Lv. 30, 31
In general: Charge Boost. If you are moving in the same direction as a electric fields direction you can charge to get a minor speed boost. This can occasionally save frames.
Copium
Level 10: If you can wall jump from the left wall to the upper platform you can skip right to the end, potentially saving time. I have never gotten this to work.
Level 42: Just running or jumping off the ledge (can't recall whitch) results in a trajectory that just barely scrapes the second set of spikes. If you can get that to work you save having to do all the looping down below.

Annotations

libTAS resoltuion is set to Native
QT_SCALE_FACTOR is set to 1.5

#638361318693881516 - Time Save found in Level 39. `Very Carefully`

shocktopusAny% - Copy.ltm
In 05:50.57 (10517 frames), 14668 rerecords
63 downloads
Uploaded 11/21/2023 2:51 AM by EnderOnryo (see all 4)
I saved some time by using the circular charge field to gain some extra momentum to jump over and past the missiles.

#638358725515708672 - Electric Shoctopus All Main Levels TAS

allLevels - Copy (29).ltm
In 05:51.52 (10546 frames), 14322 rerecords
1 comment, 73 downloads
Uploaded 11/18/2023 2:49 AM by EnderOnryo (see all 4)
This is being uploaded as reference for my Any% submission.