User Files from FractalFusion

Upload All User Files
1 2
9 10

#639162225258329106 - Notenogram with synabler's improvements (FINAL)

notenogram all puzzles - synabler, FractalFusion, NoMercy (6811 frames).bk2
In 01:54.035 (6811 frames), 12201 rerecords
57 downloads
Uploaded 6/5/2026 2:15 AM by FractalFusion (see all 98)
6811 frames

#639154479307952431 - Notenogram with synabler's improvements (WIP2 - final?)

notenogram-0526.bk2
In 01:54.051 (6812 frames), 11901 rerecords
56 downloads
Uploaded 5/27/2026 3:05 AM by FractalFusion (see all 98)
not final yet unless otherwise stated

#639147416743231721 - Notenogram with synabler's improvements (WIP)

notenogram - edited - new0518.bk2
In 01:54.169 (6819 frames), 11671 rerecords
43 downloads
Uploaded 5/18/2026 10:54 PM by FractalFusion (see all 98)
not final yet

#639146481542330959 - Notenogram - path trace

notenogram-path-trace.lua
44 downloads
Uploaded 5/17/2026 8:55 PM by FractalFusion (see all 98)
When a (reasonably optimized) path is TASed, use the movie's inputs to construct the path.
Takes a starting frame and stops at the first instance of three consecutive no-direction inputs.

#639146479693596869 - Notenogram - overlay solution

notenogram-solution.lua
System: Game Boy Advance
40 downloads
Uploaded 5/17/2026 8:52 PM by FractalFusion (see all 98)

#639107010091182030 - Lua script for Famidash header for submission 10296S

famidash_display_1.2.8.lua
Game: Famidash ( NES, see all files )
104 downloads
Uploaded 4/2/2026 4:30 AM by FractalFusion (see all 98)

#639035022166145182 - tables.lua

tables.lua
184 downloads
Uploaded 1/8/2026 8:50 PM by FractalFusion (see all 98)

#639029990928313811 - Pokemon RNG display (updated to 2.10)

pokemonstatsdisplayv2.10 - bizhawk - 2.10.lua
162 downloads
Uploaded 1/3/2026 1:04 AM by FractalFusion (see all 98)
IMPORTANT: This lua script requires the following file "tables.lua" in the same folder: https://tasvideos.org/UserFiles/Info/639035022166145182
Pokemon RNG display that I adapted to 2.10 from a previous Lua script and used in my TAS: Pokemon Sapphire in 22:04.834. Can also be used with Emerald and Fire Red and Leaf Green (by changing the "game" value at the top of the script).
The RNG mode is now default, and extra information is added:
  • In addition to RNG cycle number (let's call it N), the values of (N-current_frame)%10000 and (N-2*current_frame)%10000 are posted. This helps align the RNG during overworld and battle, respectively.
The keyboard keys "9", "8", "7" (not numpad) switch between the modes as before.

#639007598267496995 - Prototype TAS for Pokemon Ruby

Pokemon Ruby (v1.1 - Rev 1) - prototype_TAS.bk2
In 26:50.180 (96172 frames), 1056 rerecords
145 downloads
Uploaded 12/8/2025 3:03 AM by FractalFusion (see all 98)
Based on BluMagma's RTA strategy.

#638800802897292523 - Famidash v1.2.1 Lucky Draw RNG analyzer

famidash_lucky_draw_analyze_starting_rng_value_121.lua
Game: Famidash ( NES, see all files )
271 downloads
Uploaded 4/12/2025 6:44 PM by FractalFusion (see all 98)
Note: The script is not very fast, it may take up to five minutes (at max_attempt=999999) to finish. It will freeze Bizhawk in the meantime
For Famidash v1.2.1+. Does not apply to v1.2 and earlier.
This script tells you, starting with an RNG value either specified or read from memory, whether Lucky Draw will eventually be successful within "max_attempt" loops (modes 1&2), or alternatively whether the first attempt is successful or fails a particular check (modes 3&4).
  • mode 1: Starting with initial RNG given below, determine whether Lucky Draw will eventually be successful within "max_attempt" loops, and how many attempts it takes.
  • mode 2: Same as mode 1, but with RNG value read from memory address 0x1B (4-byte little-endian)
  • mode 3: Starting with initial RNG given below, determine whether the first attempt is successful, and if not, which of the 788 checks it fails, and the final RNG value upon death (this RNG value is the value for the next attempt).
  • mode 4: Same as mode 3, but with RNG value read from memory address 0x1B (4-byte little-endian)
1 2
9 10