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#638800854368824886 - Famidash | "all levels, all coins" -5f

famidash_121_alac_possible_timesave.bk2
In 1:04:03.34 (230980 frames), 1361 rerecords
Game: Famidash ( NES, see all files )
26 downloads
Uploaded 17 days ago by Walgrey (see all 49)
5 frames saved in Deadlocked. Lucky Draw now takes 109 017 attempts instead of 109 014.

#638800802897292523 - Famidash v1.2.1 Lucky Draw RNG analyzer

famidash_lucky_draw_analyze_starting_rng_value_121.lua
Game: Famidash ( NES, see all files )
11 downloads
Uploaded 17 days ago by FractalFusion (see all 89)
Note: The script is not very fast, it may take up to five minutes (at max_attempt=999999) to finish. It will freeze Bizhawk in the meantime
For Famidash v1.2.1+. Does not apply to v1.2 and earlier.
This script tells you, starting with an RNG value either specified or read from memory, whether Lucky Draw will eventually be successful within "max_attempt" loops (modes 1&2), or alternatively whether the first attempt is successful or fails a particular check (modes 3&4).
  • mode 1: Starting with initial RNG given below, determine whether Lucky Draw will eventually be successful within "max_attempt" loops, and how many attempts it takes.
  • mode 2: Same as mode 1, but with RNG value read from memory address 0x1B (4-byte little-endian)
  • mode 3: Starting with initial RNG given below, determine whether the first attempt is successful, and if not, which of the 788 checks it fails, and the final RNG value upon death (this RNG value is the value for the next attempt).
  • mode 4: Same as mode 3, but with RNG value read from memory address 0x1B (4-byte little-endian)

#638800757430520348 - Famidash | -5f

famidash_12_fastest_5f.bk2
In 33:05.20 (119308 frames), 7624 rerecords
Game: Famidash ( NES, see all files )
24 downloads
Uploaded 17 days ago by Walgrey (see all 49)
Same timesave but for the "fastest completion" TAS.

#638800752650693679 - Famidash | "main levels, all coins" -5f

famidash_12_improvement_5f.bk2
In 33:25.13 (120506 frames), 6809 rerecords
Game: Famidash ( NES, see all files )
24 downloads
Uploaded 17 days ago by Walgrey (see all 49)
Saved 5 frames in Deadlocked by entering the final ball portal from the top instead of the bottom. Can't believe I missed this.

#638796785073438908 - Famidash | "all levels, all coins" -197f

famidash_121_alac_recent.bk2
In 1:04:03.99 (231019 frames), 832 rerecords
Game: Famidash ( NES, see all files )
28 downloads
Uploaded 22 days ago by Walgrey (see all 49)
Warning: flashing lights
Done on version 1.2.1.
Loses time in Fingerdash due to not being able to get a skip, and other places in the run due to lag/loads.
Saves time in Revolution because of a new skip.
Loses time in Dear Nostalgists due to having to collect the third coin (which was previously missing).
Saves time by ending input earlier (Lucky Draw now no longer has infinite RNG loops).
Uploading here just 'cuz. Will go back and look at lag reduction/other timesaves later.

#638789011495453224 - Famidash v1.2 Lucky Draw RNG analyzer

famidash_lucky_draw_analyze_starting_rng_value.lua
Game: Famidash ( NES, see all files )
15 downloads
Uploaded 3/30/2025 3:12 AM by FractalFusion (see all 89)
This script tells you, starting with an RNG value either specified or read from memory, whether Lucky Draw will eventually be successful or end in an infinite loop (modes 1&2), or alternatively whether the first attempt is successful or fails a particular check (modes 3&4).
  • mode 1: Starting with initial RNG given below, determine whether Lucky Draw will eventually be successful and on which attempt, or end up in an infinite loop and state which attempt repeats which attempt, and what the RNG value is when it repeats.
  • mode 2: Same as mode 1, but with RNG value read from memory address 0x1B (4-byte little-endian)
  • mode 3: Starting with initial RNG given below, determine whether the first attempt is successful, and if not, which of the 788 checks it fails, and the final RNG value upon death (this RNG value is the value for the next attempt).
  • mode 4: Same as mode 3, but with RNG value read from memory address 0x1B (4-byte little-endian)

#638788890212377006 - Famidash B-Sides | -10f

famidash_bsides_fastest_-10f.bk2
In 34:45.80 (125354 frames), 7352 rerecords
Game: Famidash ( NES, see all files )
1 comment, 31 downloads
Uploaded 3/29/2025 11:50 PM by Walgrey (see all 49)
10 frames saved in AfterCataBath. Not sure why 10 instead of 7 though, considering I copy+pasted the inputs from the "all coins" TAS, but ok.

#638788861180698229 - Famidash B-Sides | "all coins" -7f

famidash_bsides_NSNSNS.bk2
In 35:00.14 (126216 frames), 7143 rerecords
Game: Famidash ( NES, see all files )
1 comment, 24 downloads
Uploaded 3/29/2025 11:01 PM by Walgrey (see all 49)
7 frames saved in AfterCataBath by altering frame alignment to do the ship skip in the Bloodbath section (5f) and lag reduction at the end of the Aftermath section (2f).

#638784375413891301 - Famidash | "all levels, all coins" fixed

famidash_alac_challengefix_LD_fastest_input.bk2
In 1:04:07.26 (231216 frames), 139 rerecords
Game: Famidash ( NES, see all files )
24 downloads
Uploaded 3/24/2025 6:25 PM by Walgrey (see all 49)
Fixed movie file that collects the coins in The Challenge.