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#638791704794985699 - Bratz (GBA) | Extended input

bratz_extended_input.bk2
In 27:58.47 (100251 frames), 1926 rerecords
System: Game Boy Advance
1 download
Uploaded 3 hours ago by Walgrey (see all 45)
Stays on the win screen for approximately 2 seconds before starting the credits.

#638789798812523676 - Despicable Me: The Game - Minion Mayhem | WIP (21/30)

despicableme3.bk2
In 16:28.67 (59148 frames), 4104 rerecords
System: Nintendo DS
4 downloads
Uploaded 2 days ago by Walgrey (see all 45)
Current progress in the TAS. Haven't worked on it in a while, but hopefully my hiatus from it doesn't last too much longer. I'm at the final stretch!

#638788890212377006 - Famidash B-Sides | -10f

famidash_bsides_fastest_-10f.bk2
In 34:45.80 (125354 frames), 7352 rerecords
9 downloads
Uploaded 3 days ago by Walgrey (see all 45)
10 frames saved in AfterCataBath. Not sure why 10 instead of 7 though, considering I copy+pasted the inputs from the "all coins" TAS, but ok.

#638788861180698229 - Famidash B-Sides | "all coins" -7f

famidash_bsides_NSNSNS.bk2
In 35:00.14 (126216 frames), 7143 rerecords
9 downloads
Uploaded 3 days ago by Walgrey (see all 45)
7 frames saved in AfterCataBath by altering frame alignment to do the ship skip in the Bloodbath section (5f) and lag reduction at the end of the Aftermath section (2f).

#638784375413891301 - Famidash | "all levels, all coins" fixed

famidash_alac_challengefix_LD_fastest_input.bk2
In 1:04:07.26 (231216 frames), 139 rerecords
Game: Famidash ( NES, see all files )
12 downloads
Uploaded 8 days ago by Walgrey (see all 45)
Fixed movie file that collects the coins in The Challenge.

#638779404761085204 - Night at the Museum: Battle of the Smithsonian (DS) | -30f extended input

NatM -30f credits.bk2
In 19:08.78 (68727 frames), 23194 rerecords
17 downloads
Uploaded 14 days ago by Walgrey (see all 45)
Doesn't skip final cutscene. Final input takes you to the credits.

#638776074589811507 - Night at the Museum: Battle of the Smithsonian (DS) | Extended input

NatM_Credits.bk2
In 19:09.28 (68757 frames), 22964 rerecords
16 downloads
Uploaded 18 days ago by Walgrey (see all 45)
Doesn't skip final cutscene. Final input takes you to the credits.

#638773496251024525 - Famidash | Fastest completion

famidash_12_fastestcompletion.bk2
In 33:05.28 (119313 frames), 7598 rerecords
Game: Famidash ( NES, see all files )
18 downloads
Uploaded 21 days ago by Walgrey (see all 45)
A TAS that forgoes all coins and instead beats the main levels as fast as possible.

#638766216535920661 - Famidash | "main levels, all coins" -1f

famidash_12_improvement.bk2
In 33:25.21 (120511 frames), 6781 rerecords
Game: Famidash ( NES, see all files )
23 downloads
Uploaded 29 days ago by Walgrey (see all 45)
Found a 1 frame timesave in Geometrical Dominator at the UFO before the memory cube.

#638763080250760515 - Night at the Museum: Battle of the Smithsonian (DS) | -780f

NatM_actually_finally_final.bk2
In 18:05.35 (64933 frames), 22957 rerecords
22 downloads
Uploaded 2/28/2025 2:53 AM by Walgrey (see all 45)
I can't believe I didn't think of this sooner, but turns out, you can just skip the elevator in The Hidden Pyramids by switching to the Scarab Ingot early. I'm a little upset that the final time isn't 18:18 for 18 levels anymore tho lol :P

#638760368607145241 - Despicable Me: The Game - Minion Mayhem | WIP -1948f

despicableme2.bk2
In 14:06.59 (50648 frames), 3123 rerecords
System: Nintendo DS
25 downloads
Uploaded 2/24/2025 11:34 PM by Walgrey (see all 45)
Encode (warning: rapid camera movement in some levels): https://youtu.be/_AKfV_2umlg
Lots of new strategies this time around! Getting hit in the "Hurry Up!" sequence saves time! Haven't found a way to do this quickly for 2-6 and 3-3 though.

#638758072987097843 - Despicable Me: The Game - Minion Mayhem | WIP (18/30)

despicableme.bk2
In 14:39.15 (52596 frames), 2522 rerecords
System: Nintendo DS
16 downloads
Uploaded 2/22/2025 7:48 AM by Walgrey (see all 45)
Encode (only goes up to 3-1): https://youtu.be/nw7TVvFqwv0
Content warning: rapid camera movement in some levels
Little thing I'm working on.
Last three stages might be improvable? Will look more into them later.

#638751836575593948 - Night at the Museum: Battle of the Smithsonian (DS) | -8f

NatM_finally_final.bk2
In 18:18.27 (65705 frames), 22913 rerecords
19 downloads
Uploaded 2/15/2025 2:34 AM by Walgrey (see all 45)
8 frame improvement done by equipping the Moon Ingot after hitting the switch in The Hidden Pyramids. Results in Larry getting stuck in the air, allowing him to drop to the lower level without having to jump down.
Saves 10 frames in The Hidden Pyramids, but loses 2 frames due to lag.

#638749230657988777 - Night at the Museum: Battle of the Smithsonian (DS) | WIP 4 (15/18)

NatM_4.bk2
In 14:34.70 (52330 frames), 18200 rerecords
25 downloads
Uploaded 2/12/2025 2:11 AM by Walgrey (see all 45)
Encode: https://youtu.be/pmbez4SsHjI
(warning: fireworks between 10:53 & 11:26, multiple instances of shaky camera between 13:25 & 14:06)
So close to finishing this! Just three levels left! And they're probably going to be some of the hardest ones to do.
Full list of improvements:
  1. Lift-off: -27f
  2. One Giant Leap: -96f
  3. Aces of the Clouds: -98f
  4. Discover the Moon: -97f (+1f)
  5. Dig Into Fossils: -112f
  6. When Dinosaurs Ruled: -139f
  7. Extinction Theory: -613f
  8. Forgotten Cities: -1005f
  9. The Forgotten Empire: -1010f
  10. The Great Wall: -1066f
  11. The Great Climb: -1065f (+1f)
  12. Fireworks: -1234f
  13. Celebrating Modernism: -1285f
  14. The Great Surrealists: -1310f
  15. Pop Art Showdown: -1462f
Notable timesaves:
  • Pressing B to recover from ledge grabs faster.
  • Doing the ending of When Dinosaurs Ruled in one jump instead of two.
  • Destroying the last CurseWall without detouring to the next Golden Shrine in Extinction Theory.
  • Cutscene skip in Forgotten Cities.
  • Using the Scarab Ingot's coyote time to jump under Al Capone in Fireworks.
  • Finding a set-up to get to the Moon Ingot spot faster in Celebrating Modernism.
  • Doing one less jump in the straightaway in The Great Surrealists to keep more speed.
  • Clipping through the ceiling in the Ivan the Terrible fight in Pop Art Showdown.
(The previous TAS doesn't include the last three levels here. I'll probably make a comparison video soon.)

#638745796583972474 - Night of the Museum: Battle of the Smithsonian (DS) | WIP 3 (8/18)

NatM_3.bk2
In 07:57.89 (28590 frames), 8470 rerecords
23 downloads
Uploaded 2/8/2025 2:47 AM by Walgrey (see all 45)
Comparison Movie!
List of improvements:
  1. Lift-off -26f
  2. One Giant Leap -195f
  3. Aces of the Clouds -197f
  4. Discover the Moon -304f
  5. Dig Into Fossils -352f
  6. When Dinosaurs Ruled -349f
  7. Extinction Theory -362f
  8. Forgotten Cities -361f

#638744756610671808 - Night of the Museum: Battle of the Smithsonian (DS) | WIP -144f

NatM_2.bk2
In 04:48.82 (17279 frames), 3829 rerecords
28 downloads
Uploaded 2/6/2025 9:54 PM by Walgrey (see all 45)
Encode (level 4 only): https://youtu.be/s3fi3_Xt80k
Was analyzing my WIP last night and tried to think of places where I could save time. You can't do a lot in the first level because of platform cycles, and what I tried in the second level didn't save time.
I found out that using the Cloud Ingot instead of grabbing that one ledge (the one with the archer) in level 4 saved about a quarter second and set out to redo the boss.
Now I'm still unsure on how RNG works in this game, but one of the biggest timesaves I found was hitting the rightmost lever last. That's because there's less distance for the camera to pan during the cutscenes. I also thankfully manipulated Kahmunrah to be on the leftmost plane for the final hit this time.
Quite challenging fight to TAS due to the planes, fire, and RNG, but I'm super glad with the end result and don't regret going back one bit!

#638744296011364455 - Night at the Museum: Battle of the Smithsonian (DS) | WIP

NatM.bk2
In 04:51.23 (17423 frames), 3242 rerecords
24 downloads
Uploaded 2/6/2025 9:06 AM by Walgrey (see all 45)
New project that's been really fun to work on! Although the RNG at the first boss basically DESTROYED me. But I think I held my own!

#638736267793105274 - 3-D Tic-Tac-Toe | "Level 1" Stella TAS

3dttt_stella.bk2
In 00:04.87 (292 frames), 76 rerecords
Game: 3-D Tic-Tac-Toe ( A2600, see all files )
29 downloads
Uploaded 1/28/2025 2:06 AM by Walgrey (see all 45)
Remade my 3DTTT Level 1 movie with the Stella core. Loses 82 frames.

#638733772675487075 - Maze Craze | Shortest maze -42123f

mazecraze_shortestmaze_evenfaster.bk2
In 00:43.81 (2625 frames), 22 rerecords
24 downloads
Uploaded 1/25/2025 4:47 AM by Walgrey (see all 45)
Encode (flashing lights!!): https://youtu.be/gV7vanAeJY4
Faster 19-step maze TAS made possible with a different starting seed.
Can still be improved if you increase your speed with select (which I can't do until BizHawk 2.10.1 releases).
Bonus! Here's me getting it in an RTA attempt: https://youtu.be/c2hm8vzCNqg

#638730445757156890 - Mario Party: Island Tour | "Bowser's Tower" WIP (4/30)

MPIT.bk2
In 06:47.21 (24364 frames), 59 rerecords
System: Nintendo 3DS
28 downloads
Uploaded 1/21/2025 8:22 AM by Walgrey (see all 45)
Quick Bowser's Tower TAS I whipped up just now. Would absolutely love to finish this, but I don't really understand how the RNG works. This TAS goes up to Floor 5.
Some things to note:
  • If you open Bowser's Tower for the first time, you will get the exact same seed of minigames every time. When you beat Bowser's Tower, it will generate a new seed. You could potentially start a run that already has a good seed (and have a verification movie for it), but IMO it's probably too much trouble than its worth.
  • You can't manipulate the CPUs in Great Bars of Fire with pausing.
  • It seems that RNG in minigames is determined by when you enter the floor?
  • I tried my best with Slow G, but I can't seem to beat any existing IGT WRs (top time I found with video is a 21.20 from someone who claims to have a 21.10 PB). I managed to get 21.23, but I had to redo it after finding timesave earlier in the run.
  • Even with the "New Record" pop-up, Slow G is still faster than Git Along, Goomba.
  • I do not know who the fastest character is or if there even is one. I just picked Toad because he's funny. :P
Stopping at Goomba Tower for now. Want to see if there's a way to get a nut to spawn closer to you. Also if there's a way to get the CPUs out faster in Great Bars of Fire, that would be great.
I think it would be really awesome if a TAS for this existed! I tried a run back then and got 54:XX, and I'm really curious to see just how fast this can be done. I could probably finish this myself, but given my skill level with TASing, it probably would be rejected for optimization. If anyone does want to help, please message me!

#638729539060346159 - Thomas the Tank Engine & Friends (Genesis) | "Race, Hard" -108f

thomas_genesis_improved.bk2
In 05:09.42 (18541 frames), 1984 rerecords
32 downloads
Uploaded 1/20/2025 7:11 AM by Walgrey (see all 45)

#638729450970339696 - Maze Craze | -91f

mazecraze_323f.bk2
In 00:05.39 (323 frames), 49 rerecords
32 downloads
Uploaded 1/20/2025 4:44 AM by Walgrey (see all 45)
Encode (flashing lights!!): https://youtu.be/BYTQkU5iqGg
Well, this is it.
We searched for the shortest possible mazes using every starting seed with a program. This is what came out. It's unlikely that there's any maze better than this.

#638729415399012931 - Maze Craze | Shortest maze

mazecraze_shortestmaze.bk2
In 12:26.76 (44748 frames), 12 rerecords
31 downloads
Uploaded 1/20/2025 3:45 AM by Walgrey (see all 45)
Encode (flashing lights!!): https://youtu.be/DUIvIfKRQxA
12 minutes of waiting for the shortest maze.
A completely straight line.
I didn't even know a maze like this existed.

#638725248545989725 - Bratz: The Movie (GBA) | WIP

bratz_movie.bk2
In 04:22.54 (15681 frames), 1596 rerecords
System: Game Boy Advance
28 downloads
Uploaded 1/15/2025 8:00 AM by Walgrey (see all 45)
Bored so I started making this.
I don't know how to optimize the camera minigame.

#638724916200998665 - Ratatouille (GBA) | WIP (6/20) -37f

actual_rat.bk2
In 07:09.79 (25670 frames), 3094 rerecords
Game: Ratatouille ( GBA, see all files )
30 downloads
Uploaded 1/14/2025 10:47 PM by Walgrey (see all 45)
Went back and managed to save all 11 frames in Courtyard 1, plus some additional timesaves in Food Safe 1! All I had to do to avoid pushing the orange was to just hold up for a little bit more. I then had to alternate a bit from up and left to get past the next orange. It looks a little janky, but hey, it works!
Full breakdown:
  • Courtyard 1: -12f
  • Paris Streets 1: -9f (3f lost)
  • Food Safe 1: -36f (27f saved)
  • 1 frame saved in the menu after
I don't know how but I think the timesave in Courtyard 1 actually prevented the Double-Double Jump Glitch from happening in Food Safe 1? I was able to save frames for a lot of jumps because of it.
Edit: Just tried to do the second cooking game now. Unlike the first, you can't just breeze past it and have to actually try to optimize for the lowest score as fast as possible. I don't know how to do this so I think this TAS is now unfortunately on a hiatus. If anyone is willing to help, please contact me.
(BizHawk 2.8)