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#639103610224026132 - Backyard Hockey | useless

byh_gba.bk2
In 05:09.539 (18488 frames), 1266 rerecords
System: Game Boy Advance
13 downloads
Uploaded 6 days ago by Walgrey (see all 52)
Finished single game TAS that I can't submit because I went into the settings menu at the start when I didn't need to and would have to redo the entire TAS just to work around it
No thanks. Probably still fine to submit on its own, but eh,

#639100122770202785 - Caverns of Mars (Atari Flashback 2 Version) | fastest completion

com_proto_abr.bk2
In 16:33.963 (59561 frames), 1590 rerecords
System: Atari 2600
15 downloads
Uploaded 10 days ago by Walgrey (see all 52)
Happy birthday!

#638828830162841921 - Despicable Me: The Game - Minion Mayhem | -7f

despicableme_actually_actually_actually_actually_actually_finally_final.bk2
In 24:26.166 (87715 frames), 7754 rerecords
174 downloads
Uploaded 5/15/2025 5:16 AM by Walgrey (see all 52)
Fixed a menuing mistake after 5-4. Please ignore my horrendous file naming scheme.

#638810544426033825 - Battleship (DS) | Mission 1 WIP

battleship.bk2
In 02:44.577 (9846 frames), 950 rerecords
System: Nintendo DS
154 downloads
Uploaded 4/24/2025 1:20 AM by Walgrey (see all 52)
Real-time strategy game I might TAS next. Looks kinda interesting, but there isn't much info about it online. I don't even know how many missions there are.

#638806030739991993 - Impossible Game(boy) | -72f

ImpossibleGameboy_mostrecent.bk2
In 01:36.436 (5776 frames), 264 rerecords
219 downloads
Uploaded 4/18/2025 7:57 PM by Walgrey (see all 52)

#638802017547719868 - Night at the Museum: Battle of the Smithsonian (DS) | -72f Extended input

NatM_April_14_2025_credits.bk2
In 19:00.389 (68225 frames), 24950 rerecords
195 downloads
Uploaded 4/14/2025 4:29 AM by Walgrey (see all 52)
Doesn't skip final cutscene. Final input takes you to the credits.

#638802016696608127 - Night at the Museum: Battle of the Smithsonian (DS) | -72f

NatM_April_14_2025.bk2
In 17:56.487 (64402 frames), 24949 rerecords
216 downloads
Uploaded 4/14/2025 4:27 AM by Walgrey (see all 52)
Saved time in "When Dinosaurs Ruled", "Forgotten Cities", and "The Forgotten Empire". Lost time in other levels due to lag.

#638800854368824886 - Famidash | "all levels, all coins" -5f

famidash_121_alac_possible_timesave.bk2
In 1:04:03.337 (230980 frames), 1361 rerecords
Game: Famidash ( NES, see all files )
233 downloads
Uploaded 4/12/2025 8:10 PM by Walgrey (see all 52)
5 frames saved in Deadlocked. Lucky Draw now takes 109 017 attempts instead of 109 014.

#638800757430520348 - Famidash | -5f

famidash_12_fastest_5f.bk2
In 33:05.197 (119308 frames), 7624 rerecords
Game: Famidash ( NES, see all files )
216 downloads
Uploaded 4/12/2025 5:29 PM by Walgrey (see all 52)
Same timesave but for the "fastest completion" TAS.

#638800752650693679 - Famidash | "main levels, all coins" -5f

famidash_12_improvement_5f.bk2
In 33:25.131 (120506 frames), 6809 rerecords
Game: Famidash ( NES, see all files )
214 downloads
Uploaded 4/12/2025 5:21 PM by Walgrey (see all 52)
Saved 5 frames in Deadlocked by entering the final ball portal from the top instead of the bottom. Can't believe I missed this.

#638796785073438908 - Famidash | "all levels, all coins" -197f

famidash_121_alac_recent.bk2
In 1:04:03.986 (231019 frames), 832 rerecords
Game: Famidash ( NES, see all files )
217 downloads
Uploaded 4/8/2025 3:08 AM by Walgrey (see all 52)
Warning: flashing lights
Done on version 1.2.1.
Loses time in Fingerdash due to not being able to get a skip, and other places in the run due to lag/loads.
Saves time in Revolution because of a new skip.
Loses time in Dear Nostalgists due to having to collect the third coin (which was previously missing).
Saves time by ending input earlier (Lucky Draw now no longer has infinite RNG loops).
Uploading here just 'cuz. Will go back and look at lag reduction/other timesaves later.

#638791704794985699 - Bratz (GBA) | Extended input

bratz_extended_input.bk2
In 27:58.473 (100251 frames), 1926 rerecords
Game: Bratz ( GBA, see all files )
180 downloads
Uploaded 4/2/2025 6:01 AM by Walgrey (see all 52)
Stays on the win screen for approximately 2 seconds before starting the credits.

#638789798812523676 - Despicable Me: The Game - Minion Mayhem | WIP (21/30)

despicableme3.bk2
In 16:28.666 (59148 frames), 4104 rerecords
154 downloads
Uploaded 3/31/2025 1:04 AM by Walgrey (see all 52)
Current progress in the TAS. Haven't worked on it in a while, but hopefully my hiatus from it doesn't last too much longer. I'm at the final stretch!

#638788890212377006 - Famidash B-Sides | -10f

famidash_bsides_fastest_-10f.bk2
In 34:45.798 (125354 frames), 7352 rerecords
Game: Famidash ( NES, see all files )
1 comment, 213 downloads
Uploaded 3/29/2025 11:50 PM by Walgrey (see all 52)
10 frames saved in AfterCataBath. Not sure why 10 instead of 7 though, considering I copy+pasted the inputs from the "all coins" TAS, but ok.

#638788861180698229 - Famidash B-Sides | "all coins" -7f

famidash_bsides_NSNSNS.bk2
In 35:00.141 (126216 frames), 7143 rerecords
Game: Famidash ( NES, see all files )
1 comment, 224 downloads
Uploaded 3/29/2025 11:01 PM by Walgrey (see all 52)
7 frames saved in AfterCataBath by altering frame alignment to do the ship skip in the Bloodbath section (5f) and lag reduction at the end of the Aftermath section (2f).

#638784375413891301 - Famidash | "all levels, all coins" fixed

famidash_alac_challengefix_LD_fastest_input.bk2
In 1:04:07.264 (231216 frames), 139 rerecords
Game: Famidash ( NES, see all files )
201 downloads
Uploaded 3/24/2025 6:25 PM by Walgrey (see all 52)
Fixed movie file that collects the coins in The Challenge.

#638763080250760515 - Night at the Museum: Battle of the Smithsonian (DS) | -780f

NatM_actually_finally_final.bk2
In 18:05.362 (64933 frames), 22957 rerecords
212 downloads
Uploaded 2/28/2025 2:53 AM by Walgrey (see all 52)
I can't believe I didn't think of this sooner, but turns out, you can just skip the elevator in The Hidden Pyramids by switching to the Scarab Ingot early. I'm a little upset that the final time isn't 18:18 for 18 levels anymore tho lol :P

#638760368607145241 - Despicable Me: The Game - Minion Mayhem | WIP -1948f

despicableme2.bk2
In 14:06.587 (50648 frames), 3123 rerecords
172 downloads
Uploaded 2/24/2025 11:34 PM by Walgrey (see all 52)
Encode (warning: rapid camera movement in some levels): https://youtu.be/_AKfV_2umlg
Lots of new strategies this time around! Getting hit in the "Hurry Up!" sequence saves time! Haven't found a way to do this quickly for 2-6 and 3-3 though.

#638758072987097843 - Despicable Me: The Game - Minion Mayhem | WIP (18/30)

despicableme.bk2
In 14:39.148 (52596 frames), 2522 rerecords
157 downloads
Uploaded 2/22/2025 7:48 AM by Walgrey (see all 52)
Encode (only goes up to 3-1): https://youtu.be/nw7TVvFqwv0
Content warning: rapid camera movement in some levels
Little thing I'm working on.
Last three stages might be improvable? Will look more into them later.

#638751836575593948 - Night at the Museum: Battle of the Smithsonian (DS) | -8f

NatM_finally_final.bk2
In 18:18.267 (65705 frames), 22913 rerecords
200 downloads
Uploaded 2/15/2025 2:34 AM by Walgrey (see all 52)
8 frame improvement done by equipping the Moon Ingot after hitting the switch in The Hidden Pyramids. Results in Larry getting stuck in the air, allowing him to drop to the lower level without having to jump down.
Saves 10 frames in The Hidden Pyramids, but loses 2 frames due to lag.

#638749230657988777 - Night at the Museum: Battle of the Smithsonian (DS) | WIP 4 (15/18)

NatM_4.bk2
In 14:34.702 (52330 frames), 18200 rerecords
206 downloads
Uploaded 2/12/2025 2:11 AM by Walgrey (see all 52)
Encode: https://youtu.be/pmbez4SsHjI
(warning: fireworks between 10:53 & 11:26, multiple instances of shaky camera between 13:25 & 14:06)
So close to finishing this! Just three levels left! And they're probably going to be some of the hardest ones to do.
Full list of improvements:
  1. Lift-off: -27f
  2. One Giant Leap: -96f
  3. Aces of the Clouds: -98f
  4. Discover the Moon: -97f (+1f)
  5. Dig Into Fossils: -112f
  6. When Dinosaurs Ruled: -139f
  7. Extinction Theory: -613f
  8. Forgotten Cities: -1005f
  9. The Forgotten Empire: -1010f
  10. The Great Wall: -1066f
  11. The Great Climb: -1065f (+1f)
  12. Fireworks: -1234f
  13. Celebrating Modernism: -1285f
  14. The Great Surrealists: -1310f
  15. Pop Art Showdown: -1462f
Notable timesaves:
  • Pressing B to recover from ledge grabs faster.
  • Doing the ending of When Dinosaurs Ruled in one jump instead of two.
  • Destroying the last CurseWall without detouring to the next Golden Shrine in Extinction Theory.
  • Cutscene skip in Forgotten Cities.
  • Using the Scarab Ingot's coyote time to jump under Al Capone in Fireworks.
  • Finding a set-up to get to the Moon Ingot spot faster in Celebrating Modernism.
  • Doing one less jump in the straightaway in The Great Surrealists to keep more speed.
  • Clipping through the ceiling in the Ivan the Terrible fight in Pop Art Showdown.
(The previous TAS doesn't include the last three levels here. I'll probably make a comparison video soon.)

#638745796583972474 - Night of the Museum: Battle of the Smithsonian (DS) | WIP 3 (8/18)

NatM_3.bk2
In 07:57.885 (28590 frames), 8470 rerecords
216 downloads
Uploaded 2/8/2025 2:47 AM by Walgrey (see all 52)
Comparison Movie!
List of improvements:
  1. Lift-off -26f
  2. One Giant Leap -195f
  3. Aces of the Clouds -197f
  4. Discover the Moon -304f
  5. Dig Into Fossils -352f
  6. When Dinosaurs Ruled -349f
  7. Extinction Theory -362f
  8. Forgotten Cities -361f

#638744756610671808 - Night of the Museum: Battle of the Smithsonian (DS) | WIP -144f

NatM_2.bk2
In 04:48.820 (17279 frames), 3829 rerecords
225 downloads
Uploaded 2/6/2025 9:54 PM by Walgrey (see all 52)
Encode (level 4 only): https://youtu.be/s3fi3_Xt80k
Was analyzing my WIP last night and tried to think of places where I could save time. You can't do a lot in the first level because of platform cycles, and what I tried in the second level didn't save time.
I found out that using the Cloud Ingot instead of grabbing that one ledge (the one with the archer) in level 4 saved about a quarter second and set out to redo the boss.
Now I'm still unsure on how RNG works in this game, but one of the biggest timesaves I found was hitting the rightmost lever last. That's because there's less distance for the camera to pan during the cutscenes. I also thankfully manipulated Kahmunrah to be on the leftmost plane for the final hit this time.
Quite challenging fight to TAS due to the planes, fire, and RNG, but I'm super glad with the end result and don't regret going back one bit!

#638744296011364455 - Night at the Museum: Battle of the Smithsonian (DS) | WIP

NatM.bk2
In 04:51.227 (17423 frames), 3242 rerecords
192 downloads
Uploaded 2/6/2025 9:06 AM by Walgrey (see all 52)
New project that's been really fun to work on! Although the RNG at the first boss basically DESTROYED me. But I think I held my own!

#638736267793105274 - 3-D Tic-Tac-Toe | "Level 1" Stella TAS

3dttt_stella.bk2
In 00:04.873 (292 frames), 76 rerecords
Game: 3-D Tic-Tac-Toe ( A2600, see all files )
225 downloads
Uploaded 1/28/2025 2:06 AM by Walgrey (see all 52)
Remade my 3DTTT Level 1 movie with the Stella core. Loses 82 frames.