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#639167333423583002 - Fire 'N Ice Any% TAS v3

fni any% tas v3.bk2
In 58:26.508 (210737 frames), 11500 rerecords
Game: Fire 'n Ice ( NES, see all files )
25 downloads
Uploaded 21 days ago by Krasio (see all 5)
combines the faster frame perfect Druidle 10-10 route with the previous any% TAS Not submitting to get published due to it being such a minor improvement, will publish (and make the actual video recording of the better TAS) once more improvements are found.
It says it's a 58:26.508, while previously it said 58:26.409 for my published TAS, but it's still faster since my published TAS was also made a userfile (v2) and it was 58:26.775, so this is 0.267 faster than the userfile version, idk why the time between userfile and published TAS is different when there are no changes.

#639167328654550869 - Fire 'N Ice Human Theory Any% TAS v3

fni any% human viable tas v5 (userfile v3).bk2
In 58:30.302 (210965 frames), 12737 rerecords
Game: Fire 'n Ice ( NES, see all files )
27 downloads
Uploaded 21 days ago by Krasio (see all 5)
combines the faster frame perfect Druidle 10-10 route with the previous human viable any% TAS Will make the actual video recording of the better TAS once more improvements are found.

#639138971098538861 - Fire 'N Ice Human Theory TAS v2

fni any% human viable tas v2.bk2
In 58:32.815 (211116 frames), 12499 rerecords
Game: Fire 'n Ice ( NES, see all files )
35 downloads
Uploaded 5/9/2026 4:18 AM by Krasio (see all 5)

#639138855153015311 - Fire 'N Ice Any% TAS v2

fni any% tas v2.bk2
In 58:26.775 (210753 frames), 11492 rerecords
Game: Fire 'n Ice ( NES, see all files )
41 downloads
Uploaded 5/9/2026 1:05 AM by Krasio (see all 5)
Saves ~1.3 seconds due to a better 3-5 route, I had originally done the wrong slower 3-5 route that wasn't in WR, so this does a faster one. Also does a faster 4-10, seen in the human theory TAS, but it doesn't make the whole TAS faster due to it adding a frame to the time it takes for 4 levels to load on the map. Made as a userfile to replace the current 58:28.089 TAS file, the linked video will be replaced shortly.

#639133690474752597 - Fire 'N Ice Any% Human Theory TAS

Fire 'N Ice Any% Human Theory TAS.bk2
In 58:34.146 (211196 frames), 12481 rerecords
Game: Fire 'n Ice ( NES, see all files )
37 downloads
Uploaded 5/3/2026 1:37 AM by Krasio (see all 5)
58:34.146 TAS rules
58:32.150 RTA rules
Based on the original Fire 'N Ice Any% TAS I finished a little over 2 weeks ago, but made to be theoretically humanly viable, with much easier even boss level routes that a human can perform. The 2-10, 6-10 and 8-10 routes are the ones seen in the 58:55 WR by ZodaNOR, and 4-10 and Druidle 10-10 have new routes that I found during my time doing the human theory TAS. 4-10 is a few frames faster, being a 56.733, than the previous one in the regular TAS, a 56.800. For some reason this doesn't make the whole run 4 frames faster, as this change makes you lose 4 frames due to 4 levels (5-6, 5-7, something in w6, and 8-6 iirc) taking 1 frame longer to load when trying to enter them. (What makes this correlation???????????), but specifically in the Fire 'N Ice regular any% TAS, it doesn't do this in the human theory TAS (also what makes this happen???????) This 4-10 has a lot fewer pauses, so although I haven't done the exact route in real time, I have done a very similar route, so I think it's a humanly possible route improvement. This is still a better route to use for humans since even though the time isn't faster than the regular TAS over the full game, you can't do the regular TAS route as a human. The new Druidle 10-10 route is a 49.500, which is slower than the 47.250 from the regular any% TAS, but 49 frames faster than Zoda's FWR of 50.317, and 42 frames faster than my 50.200 WR I got using this same new Druidle 10-10 route. It uses a bunch more pauses to make it up to the block you send the ice that you use to hit Druidle before the second flame cycle, making it so that the ice you used to climb up there gets melted, when the old route made it to the previous safe block and had you detour to remove this ice. It also uses more pauses after this point, so that you can remove the ice that makes up the floor where druidle's fire goes, so you can pause to make it down into that area and pause and quickly unpause during the flame movement to move Dana to the position just before the last ice you need to remove near the bottom of the stairs, so you can press A to remove it right after the flame finishes going. I'll edit this userfile to include the link to a video of this human theory TAS once it's finished being recorded and uploaded.