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#73201490362265633 - Fist of the North Star HUD v4

hokuto2.lua
182 downloads
Uploaded 8/1/2021 3:11 PM by MESHUGGAH (see all 292)
  • fixed bizhawk crash bug when drag and dropping this script two times
  • logging to console increased lag level and horizontal lag level and total count

#73199531389776805 - Fist of the North Star HUD v3

hokuto2.lua
177 downloads
Uploaded 8/1/2021 1:04 PM by MESHUGGAH (see all 292)
  • Added enemy object ID, X, Y
  • Added lag level indicators:
    • when 2nd number becomes 200 from a different number, the previous frame was a lag frame. Usually this is what you see if there was a lag frame:
    • (1st number something) 200 0 32 208

#73194288044847889 - Fist of the North Star HUD v2

hokuto2.lua
175 downloads
Uploaded 8/1/2021 7:24 AM by MESHUGGAH (see all 292)
  • Repositioned and fixed (found the right) memory variables for gui texts
  • enemy object/projectile data not done so far

#73111147014864254 - Fist of the North Star HUD v1

hokuto2.lua
187 downloads
Uploaded 7/28/2021 1:32 PM by MESHUGGAH (see all 292)
An edited version of my Hokuto no Ken (the first game of the series) for FCEUX to work with Fist of the North Star on BizHawk.
  • Ignore the "template" comments, as I had to change the format for BizHawk (cannot read word, have to use read_u16_le or something)
  • The memory variables are very similar between Hokuto no Ken and Fist of the North Star, so the following variables are OK: Cam X, PX, PY
  • The following is not implemented so far: Enemy/projectiles IDs, these being alive
  • There's also a bad quickfix on the bottom of the script which doesn't cares about BizHawk loaded a ROM, so loading this script twice will closes BizHawk... will fix it in next version

#52196178845186531 - NES Tom Sawyer WIP7v4 (2016)

MESHUGGAH_Tom_Sawyer_WIP7v4.fm2
In 06:36.25 (23814 frames), 13934 rerecords
657 downloads
Uploaded 12/29/2018 3:39 PM by MESHUGGAH (see all 292)
My old notes for this movie:
lua: make a spd notifier because tree's can be hit and reduce your speed because you can also stuck while jumping through platforms (hudson hawk style)

This movie improves the published [2185] NES Adventures of Tom Sawyer by BillBull in 10:09.00 by...
  • 6 frames faster at the 1st ladder (optimal movement)
  • 2 frames faster at the 1st boss fight (boss dmg is delayed if you don't wait the minion's spawn timer)
  • 28 frames faster 2nd boss fight (using double damages by abusing the boss timers)
  • 21 frames faster stage 3 (optimal movement + lag frames removed)
See you until my next TAS =)
TODO:
  • 22270 optimize boss fight
  • go through wall on next stairs
  • optimize boss fight
  • go through wall on next stairs
  • defeat boss
  • final level.

#49547545543096629 - j-pop WIP 16 corruption 0hp

Prince of Persia (Japan)-WIP16-corruption.bk2
In 00:47.87 (2877 frames), 6615 rerecords
782 downloads
Uploaded 9/1/2018 8:53 AM by MESHUGGAH (see all 292)

#49547517303331911 - j-pop WIP 16 no corruption

Prince of Persia (Japan)-WIP16-nocorruption.bk2
In 00:47.84 (2875 frames), 6608 rerecords
803 downloads
Uploaded 9/1/2018 8:51 AM by MESHUGGAH (see all 292)
Comparison to previous movie:
  • removed lag frames by turning left as soon as possible. The lag is caused primarily by Y which's function is executed after level shown. This is also the reason Y ruining the warping glitch, because after game end the "time left" function further delays the glitch, doing other visual corruptions (longer loading, multiple loading level before giving up and restarting etc).
  • This movie does what mintlody's TAS and still have 0 corruption
The difference between this and the other movie is just the action we use before stage transition.

#49524221069320476 - j-pop softlock WIP 12

Prince of Persia (Japan)-WIP12_147at1103.bk2
In 01:12.55 (4360 frames), 5769 rerecords
775 downloads
Uploaded 8/31/2018 7:40 AM by MESHUGGAH (see all 292)
comparing to mintlody's TAS
  • improves few frames between start and end of 2nd game end by minimalizing lag frames
  • inevitable misery at 3rd game end. Currently it's the "no level corruption" one. I need to replicate (if possible on BSNES with currentdefault setups) the "instant level restart" what mintlody has with the sideeffect of level 41.

#49105814211840580 - SNES Prince of Persia warp to level 8

popusa.bk2
In 01:08.06 (4090 frames), 142 rerecords
765 downloads
Uploaded 8/12/2018 11:26 AM by MESHUGGAH (see all 292)
BSNES + USA, should work on Europe too. Won't work on japanese because the glitch is different (after pulling off the glitch, you start the level with glitched state. I only warped to the intro cutscene).
  • leave 1st room
  • fall down in 2nd room too
  • go right to 3rd room and die to soldier
  • you can use the menu to avoid waiting for "press button to continue"
  • pull off glitch in the 1st room
  • if everything was OK, you are warped to level 8. this movie warps to level 0 for whatever reason for a brief moment.

#46713824525438699 - WSWAN Clock Tower WIP11

ClocktowerWIP11.bk2
In 03:51.19 (17448 frames), 7281 rerecords
706 downloads
Uploaded 4/26/2018 6:04 PM by MESHUGGAH (see all 292)
Doesn't finishes the game, uploaded for comparison.
Comparison to original submission by ruadath:
Most saves comes from optimizing cursors beforehand and optimized movement (door animation skip and X position).
  • 12 frames faster at starting the game
  • another 12 frames faster at starting the game
  • ~224 frames difference after first level
  • ~187 frames difference after scissorman introduction
  • ~411 frames difference when using the key for the car