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#32363713079756285 - NG1 pacifisting WIP116

NG1_pacifist_WIP116-compact.fm3
In 11:32.08 (41593 frames), 175257 rerecords
Game: Ninja Gaiden ( NES, see all files )
1130 downloads
Uploaded 7/19/2016 11:47 AM by MESHUGGAH (see all 292)
Syncs up to 6-1 start.
  • 1 frame improved on 5-3 2nd screen by removing the delay around the start
  • 2 frames improved on 5-3 2nd screen by manipulating flying star thrower higher (to jump earlier to the ladder platform)
Currently I don't see other possible improvements. Starting to planning 6-2 madness and game over position(s).
edit: 594 frames faster than feos' initial attempt

#32349479514642774 - NG1 pacifisting WIP115v1

NG1_pacifist_WIP115v1-compact.fm3
In 11:32.13 (41596 frames), 175008 rerecords
Game: Ninja Gaiden ( NES, see all files )
1163 downloads
Uploaded 7/18/2016 8:24 PM by MESHUGGAH (see all 292)
Syncs up to 6-1
  • improved 5-3 4th screen with 3 frames by better boosts at the end
  • improved next screen with 2 frames because better slot 6 maybe... unsure about it

#32348067225315343 - NG1 pacifisting WIP114v5

NG1_pacifist_WIP114v5-compact.fm3
In 11:32.21 (41601 frames), 174957 rerecords
Game: Ninja Gaiden ( NES, see all files )
1125 downloads
Uploaded 7/18/2016 6:52 PM by MESHUGGAH (see all 292)
Syncs up to 6-1
  • removed 1 frame delay at 5-2 end
  • improved 2 frames at 5-3 3rd screen with different dmg boost
  • improved 15 frames at 5-3 4th screen by avoiding bat and dmg boosting twice with bullets
  • lost 3 frames after boss fight because of timer

#32339485467003018 - NG1 pacifisting WIP113v3

NG1_pacifist_WIP113v3-compact.fm3
In 11:32.39 (41612 frames), 174693 rerecords
Game: Ninja Gaiden ( NES, see all files )
1139 downloads
Uploaded 7/18/2016 9:36 AM by MESHUGGAH (see all 292)
Syncs up to 6-1 start
  • added 1 frame delay at 5-2 end
  • improved 3 frames at 1hp scene
  • improved 1 frame after gameover
  • improved 21 frames on next screen (dmg boost from bullets instead of bat)
  • 570 frames faster so far

#32323871018795766 - Inversion v8

MESHUGGAH_jhztfs_Inversionv8.fm2
In 05:18.91 (19166 frames), 30507 rerecords
Game: Inversion ( NES, see all files )
928 downloads
Uploaded 7/17/2016 4:43 PM by MESHUGGAH (see all 292)
Final movie. Forgot how many improvements since last one.
edit: 9 frames saved on world 3 stage 3. Submission text includes this.

#32317131136216201 - NG1 pacifisting WIP112

NG1_pacifist_WIP112-compact.fm3
In 11:32.58 (41623 frames), 174167 rerecords
Game: Ninja Gaiden ( NES, see all files )
936 downloads
Uploaded 7/17/2016 9:26 AM by MESHUGGAH (see all 292)
Desyncs at 5-3 3rd screen.
  • improved 23 frames at the 1hp scene with better tyson manipulation

#32316755458907535 - NG1 pacifisting WIP111v2

NG1_pacifist_WIP111v2-compact.fm3
In 11:32.96 (41646 frames), 174015 rerecords
Game: Ninja Gaiden ( NES, see all files )
1265 downloads
Uploaded 7/17/2016 9:02 AM by MESHUGGAH (see all 292)
Desyncs at 5-3 3rd screen (slot7 guy)
  • improved 6 frames at 4-3 knife bitch
  • lost 2 frames at 5-1 start (slot5, slot7)
  • 2 frames came back at 5-2 end because of different knife bitch route

#32298378908766532 - NG1 pacifisting WIP109

NG1_pacifist_WIP109-compact.fm3
In 11:33.05 (41652 frames), 173319 rerecords
Game: Ninja Gaiden ( NES, see all files )
1114 downloads
Uploaded 7/16/2016 1:10 PM by MESHUGGAH (see all 292)
Syncs up to 6-1.
  • changed location of suicide (to refill hp) but traded frames to dance with 1 hp left. something 15 frames saved
  • knife bitch strikes again, changed route.
  • 530 frames faster at 6-1.
  • reminder to myself: check feos' suicide route.
edit: improved 4-3 knife bitch, optimizing and resyncing in progress...

#32281157656105741 - NG1 pacifisting WIP108

NG1_pacifist_WIP108.fm2
In 11:29.83 (41458 frames), 171909 rerecords
Game: Ninja Gaiden ( NES, see all files )
952 downloads
Uploaded 7/15/2016 6:33 PM by MESHUGGAH (see all 292)
After countless trial and error, finally made a way to save 10 frames compared to WIP83v6.
The initial problem was the stage 4-2 bitch which threw the worst knives, but luckily I was right at the 127 timer so a different route (interrupting his knife and jumping up from below him) let me keep it.
Syncs up to stage 5-1. 410 frames faster than feos initial attempt.
  • reminder to myself: remove 5-1 first bird boost because we won't have enough hp on stage 5-2

#32260516525100337 - Inversion v7

MESHUGGAH_jhztfs_Inversionv7.fm2
In 05:19.06 (19175 frames), 30246 rerecords
Game: Inversion ( NES, see all files )
972 downloads
Uploaded 7/14/2016 8:15 PM by MESHUGGAH (see all 292)
  • 1 frame saved on W1S3 (again)
  • 68 frames saved on W4S3 by collecting top ones first
  • 6 frames saved on W4S5 on the lowest row I guess
jhztfs is a damn good TASer and I'm blind as fuck.

#32252492319341586 - Inversion v5

MESHUGGAH_jhztfs_Inversionv5.fm2
In 05:23.52 (19443 frames), 28869 rerecords
Game: Inversion ( NES, see all files )
1004 downloads
Uploaded 7/14/2016 11:34 AM by MESHUGGAH (see all 292)
Differences from the submitted movie:
  • 1 frame saved on W1S3 by using dimension switch to bump earlier to get better vertical position
  • 11 frames saved at W1 duo stage
  • 36 frames saved on W4S2 by avoiding the bullet shooter better
  • 5 frames saved at final stage by using a glitch to double jump/air jump... the trick is triggered by landing with satoshi on the moving platform which allows to jump with the clone too.

#32235975719022400 - Inversion v4 (reupload)

MESHUGGAH_jhztfs_Inversionv4.fm2
In 05:24.15 (19481 frames), 28366 rerecords
Game: Inversion ( NES, see all files )
935 downloads
Uploaded 7/13/2016 5:43 PM by MESHUGGAH (see all 292)
Saved 1 frame on W1 duo stage as stated in previous usermovie description. Probably final one.
(uploaded wrong file earlier)
edit: differences from the submitted movie:
  • 11 frames saved at W1 duo stage
  • 5 frames saved at final stage by using a glitch to double jump/air jump... the trick is triggered by landing with satoshi on the moving platform which allows to jump with the clone too.
edit2: new wip coming soon, 1 frame saved on W1S3 so far. edit3: on new wip, 36 frames saved on W4S2 so far.

#32211538459515849 - Inversion "Extra world" v9

Inversionextrav9.fm2
In 01:16.44 (4594 frames), 17263 rerecords
Game: Inversion ( NES, see all files )
952 downloads
Uploaded 7/12/2016 3:18 PM by MESHUGGAH (see all 292)
Another 2 frames saved. Probably final one.

#32211117302659939 - Inversion totally wrong warp

Inversion-totallywrongwarp.fm3
In 01:16.29 (4585 frames), 17494 rerecords
Game: Inversion ( NES, see all files )
1102 downloads
Uploaded 7/12/2016 2:51 PM by MESHUGGAH (see all 292)
Wrong warp @3999th frame, skips air to touch the deadly spikeball. Satoshi loves to die for no reason.

#32207723842036214 - Inversion "Extra world" v8

Inversionextrav8.fm2
In 01:16.47 (4596 frames), 16948 rerecords
Game: Inversion ( NES, see all files )
964 downloads
Uploaded 7/12/2016 11:11 AM by MESHUGGAH (see all 292)
Saved another 4 frames on the final stage by using another LR jump. Crazy.

#32207582369580742 - Inversion "Extra world" v7

Inversionextrav7.fm2
In 01:16.54 (4600 frames), 16881 rerecords
Game: Inversion ( NES, see all files )
947 downloads
Uploaded 7/12/2016 11:02 AM by MESHUGGAH (see all 292)
8 frames improved after tedious shitstorming. Improvement starts from ~4435
Tried to abuse the screen wrap trick but it would be longer because we need to switch the gravity to exit the door.
Probably improvable as I've used the LR jump.

#32190458606669414 - Inversion "Extra world" v4

InversionExtra_MESHUGGAH_jhztfs_v4.fm2
In 01:16.67 (4608 frames), 16694 rerecords
Game: Inversion ( NES, see all files )
913 downloads
Uploaded 7/11/2016 4:31 PM by MESHUGGAH (see all 292)
1 frame saved on last stage, "buried" to the ground later the right side satoshi (satoshi is the main character).
Two tricks and 1 useless fact discovered:
  • 1. You can switch dimension and jump off from arrow walls in the same frame (doesn't saves time in the "extra" tas)
  • 2. You can make an asynchronous jump by pressing LR, this way the right side satoshi will only jump (and moves to right and then goes left)
  • 3. pressing DLR and ULR crashes pauses the game.

#32180522966934127 - Inversion "Extra world"

InversionExtra_MESHUGGAH_jhztfs.fm2
In 01:16.79 (4615 frames), 16220 rerecords
Game: Inversion ( NES, see all files )
947 downloads
Uploaded 7/11/2016 5:47 AM by MESHUGGAH (see all 292)
I updated the published movie with jhztfs's level 2 route with better optimization and his final level route.
edit: 9 frames faster than jhztfs original submission.

#32159766313770264 - easy vegas dream

MESHUGGAH_VegasDreamv2.fm2
In 00:51.17 (3075 frames), 2661 rerecords
Game: Vegas Dream ( NES, see all files )
943 downloads
Uploaded 7/10/2016 7:21 AM by MESHUGGAH (see all 292)

#32114040648208817 - Ninja Gaiden 39102 WIP2 (desync)

scumtron-meshuggah-39102v2-compact.fm3
In 10:50.63 (39102 frames), 82237 rerecords
Game: Ninja Gaiden ( NES, see all files )
5 comments, 1155 downloads
Uploaded 7/8/2016 5:55 AM by MESHUGGAH (see all 292)
Changed 4-3 to jump up 1 pillar before so we get a better knife bitch. This way we still have the 1 frame save.
Syncs up to stage 5 where the bat/bird shit happens again. Scumtron please? :)

#32104601149398328 - Ninja Gaiden 39102 WIP (desync)

scumtron-meshuggah-39102-compact.fm3
In 10:50.63 (39102 frames), 81997 rerecords
Game: Ninja Gaiden ( NES, see all files )
1 comment, 1134 downloads
Uploaded 7/7/2016 7:43 PM by MESHUGGAH (see all 292)
Improved 1 frame for the stage 4-2 birdy boost by
  • jumping 2 frames later when killing the soldier behind us
  • slightly different ending
This unfortunately effects stage 4-3 knife tosser, throwing the total bullshit vertical knife. We don't have enough spiritual energy to make a jump and slash. Ironically, the power up is exactly right before the knife tosser.

#32052353186503347 - NG1 39105 completed

scumtron-39105-meshuggah.fm2
In 10:50.67 (39105 frames), 81489 rerecords
Game: Ninja Gaiden ( NES, see all files )
992 downloads
Uploaded 7/5/2016 11:15 AM by MESHUGGAH (see all 292)
Successfully (completely) resynced Scumtron's fastest route with the 5 frames improvement bird boost at stage 4-2.
  • Removed the 2 frames delay before stage 4-2
  • Since bird slot 6 was sentenced to death (unmanipulatable without that 2 frames delay), improvements remain intact
  • Knife bitch at 5-3 defeated with a different jumping (0 cost)
  • Stage 6-2 boomerang festival changed so we can easily boost off the soldier
  • A bird killed because he had a bad slot at 6-3 3rd screen.
Only checked things up to Stage 5 start, not sure if there's any time saver remaining. edit: I've checked the full run. I don't found nor know any possible improvement. I guess I PM Scumtron so he fills in some post boss dance and eventually submit it.

#32049633854048018 - NG1 39110 WIP8 (stage 5)

scumtron-39101-WIP8-compact.fm3
In 10:50.70 (39106 frames), 80471 rerecords
Game: Ninja Gaiden ( NES, see all files )
1149 downloads
Uploaded 7/5/2016 8:19 AM by MESHUGGAH (see all 292)
Resynced stage 5 with some losses
  • removed the 2 frame delay before stage 5 start
  • killed bird 6 in the process, losing 2 frames because of that
  • movie syncs up to stage 5-3 final knife bitch (which is resyncable by sacrificing 1 frame).
This movie is currently 5 - 1 frames faster because of 5-3 knife bitch.
edit: sacrificing 1 frame for the 5-3 knife bitch desyncs the movie around stage 6-2 33667 knife bitch.

#32048022628951297 - NG1 39110 WIP6 (stage 5)

scumtron-39101-wip6-compact.fm3
In 10:50.70 (39106 frames), 79649 rerecords
Game: Ninja Gaiden ( NES, see all files )
1137 downloads
Uploaded 7/5/2016 6:34 AM by MESHUGGAH (see all 292)
Successfully resynced to stage 5 start.
  • Problem was not enough spiritual energy to perform jump and slash attack so I gathered a few in stage 4-2
  • We still have 2 frame delay before stage 5
  • First desync is at ~23890 second (slot 6) birdy boost to the pillar, seems to be remanipulatable

#32031942083707725 - NG1 39110 WIP5v2 (stage 5)

scumtron-39110-wip5v2-compact.fm3
In 10:50.79 (39112 frames), 81775 rerecords
Game: Ninja Gaiden ( NES, see all files )
1169 downloads
Uploaded 7/4/2016 1:11 PM by MESHUGGAH (see all 292)
Using the previous +1 frame improvement, resynced up to stage 5. From 5 improvements, 4 lost.
Note that the next stage has 2 frame delay (after killing boss), but none of the looks feasible for this situation so far.
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