My first TAS project. A test run through of the easiest and shortest game mode in the game, Egg Mania - Tsukande! Mawashite! Dossun Puzzle!!, only released in Japan and for the GBA. Time starts on console boot and ends on the input skipping the final screen before the credit roll. The time is 5:24.306.
The object of the game is to place blocks in order to build a tower that reaches the hot air balloon at the top of the stage. Whoever reaches this balloon first wins. When a full row of the tower is filled in, that becomes the new stable point of the tower. Any uncompleted row is unstable. If you build to 8 unstable levels, all the unstable levels will break. It doesn't matter how stable the tower is or if it breaks down after you have reached the balloon. You can also win a stage if the opponent's tower breaks down completely.
Discoveries:
-First input after completing a level is 33 frames after the screen goes completely dark.
-Inputs in previous levels affect blocks given in current and coming levels.
-Blocks given can be manipulated in-level through disposing of unwanted blocks and placement of blocks/powerups (cement).
-Completing two rows at once places 4 extra blocks on the tower, in positions 1, 3, 5, and 7.
-Completing three rows at once places an extra full row on the tower.
-Completing three rows across two columns with a vertical lightning shaped 4-piece block places three blocks on the tower, in positions 2, 4, and 6, and either decreases the opponents tower by one full row or raises his water level.
-When you fall into the water, the rescue animal seems to place you in proportion to the height of the tower at the full block position where you are carried up.
Points of research:
-Can RNG be manipulated between levels to result in different blocks given?
-Can vertical lightning shaped 4-piece block fill-ins be used to raze the opponents tower more often?
-Can the rescue animal be used to reach a balloon that's normally out of reach?