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#639047959396091527 - WarioWare: Twisted!: Dribble boss (save 52 frames)

WW_Tw_Dribble_boss_save_52_frames.bk2
In 02:32.024 (9080 frames), 696 rerecords
151 downloads
Uploaded 1/23/2026 8:12 PM by RetroEdit (see all 24)

#639047956799481014 - WarioWare: Twisted!: Jimmy boss (save 129 frames)

WW_Tw_Jimmy_1_boss_save_129_frames.bk2
In 01:59.643 (7146 frames), 422 rerecords
133 downloads
Uploaded 1/23/2026 8:07 PM by RetroEdit (see all 24)

#639047955017128335 - WarioWare: Twisted!: Step On It (save 23 frames)

WW_Tw_StepOnIt_save_23_frames_2.9.1.bk2
In 00:56.590 (3380 frames), 536 rerecords
122 downloads
Uploaded 1/23/2026 8:05 PM by RetroEdit (see all 24)

#639045430002693696 - WarioWare: Mega Microgames!: -7 frames

WarioWare, Inc. - Mega Microgame$! (USA)_improved.bk2
In 29:16.209 (104894 frames), 6422 rerecords
133 downloads
Uploaded 1/20/2026 9:56 PM by RetroEdit (see all 24)

#638971207918018217 - 9984S resync

GBA_PMW_9984S_GBAHawk_v2.3.2.gbmv
In 38:08.494 (136686 frames), 196088 rerecords
Game: Pac-Man World ( GBA, see all files )
171 downloads
Uploaded 10/27/2025 12:13 AM by RetroEdit (see all 24)

#638736863334925116 - Ratatouille (GBA) - Cook Ch. 2 RNG manip

rat_cook2_003.bk2
In 07:43.957 (27711 frames), 5604 rerecords
Game: Ratatouille ( GBA, see all files )
270 downloads
Uploaded 1/28/2025 6:38 PM by RetroEdit (see all 24)
Continuation of this movie by me and Walgrey.
A sweet time save of 00:07.651!
(Time breakdown: Cook Ch. 1: -101 frames, Cook Ch. 2: -361 frames, other levels: +5 frames)
I redid Cook Ch. 1 and Cook Ch. 2 to take advantage of RNG manips so we needed fewer ingredients per dish, and tweaked Mabel's Farmhouse and Kitchen 1 to collect a different number of items to setup this RNG (RNG is largely controlled by number of items collected).
Probably not done here... we'll see. The other levels could definitely be re-optimized, especially since my level tweaks were primarily focused on a quick RNG proof-of-concept, not on perfect optimization. Cook Ch. 2 might have another second to save through further RNG manip and experimentation.

#638586499723868375 - Barbie: MGA 009 -- 10s time save

barb_mga_009.bk2
In 07:26.739 (26684 frames), 7932 rerecords
256 downloads
Uploaded 8/7/2024 5:52 PM by RetroEdit (see all 24)

#638534150172536059 - G&WG4: DK3 and Boxing Modern 2-player GBAHawk TAS test

GAWG4_DK3_Boxing_Modern_2p.gbmv
In 04:45.533 (17132 frames), 1131 rerecords
275 downloads
Uploaded 6/8/2024 3:43 AM by RetroEdit (see all 24)
A few months ago, I decided to test GBAHawk's multiplayer support using Game & Watch Gallery 4. After a few UI bugs were fixed, it seemed to function pretty well. I semi-optimized this TAS test, but there's probably a little bit more time save from better RNG in Donkey Kong 3 at the very least. This movie is missing the two Classic multiplayer modes, but those do also appear to function in the emulator.
It's very exciting to have multiplayer support so this game could finally be properly beaten. It's still a massive undertaking to optimize, but at least it's possible!
This movie was created in GBAHawk 2.1.1, but still syncs in 2.1.3, the most recent version at time of writing.

#638403445969859636 - Shrek the Third (GBA): 100% - WIP 002

Shrek_3_GBA_002_100p.bk2
In 27:30.714 (98593 frames), 17954 rerecords
296 downloads
Uploaded 1/8/2024 9:03 PM by RetroEdit (see all 24)
I completed a full 100% run because it was more straightforward than any%.
This is a mix of rewind and manual editing. Certain levels are relatively optimized, while others are bad (2-1 for instance).
This needs a fair bit more work to be ready to submit, but it's a solid baseline.
(Previous movie: WIP_001)

#638341529383735329 - The Incredibles: Rise of the Underminer / WIP 005, at 2-1

TI_RotU_GBA_005_at_2-1.bk2
In 11:23.370 (40816 frames), 14851 rerecords
337 downloads
Uploaded 10/29/2023 5:08 AM by RetroEdit (see all 24)
<< prev / WIP_005
I redid 1-1, 1-2, and 1-3 basically from scratch. The main improvement is a new fighting glitch where moving with precise timing while shooting will shoot more projectiles and basically defeat enemies twice as fast.
This was a surface-level second-pass. There are still probably a few seconds of further improvements, but this is already 04:24.083 ahead of my previous movie after only three levels. Some further improvement is complicated by the pistons: they block the path, and you can be stuck in a cycle where you're not saving any time on the part of the level prior to the pistons (essentially a frame-rule; although technically, you can probably save time by reducing lag).
I didn't fully apply the projectile glitch to 1-1, but in my testing, it would only save a few seconds because of having to wait numerous seconds for an extremely poor piston cycle, and I preferred the piston damage boost stylistically for now. 1-2 was pretty clean. 1-3 could maybe be faster by damage-boosting up through the toxic waste pipe instead of destroying the computer console to disable it.
One other potential improvement might be turning off the music and/or the sound effects at the beginning of the run. That would probably reduce the amount of lag, with net gains after just a few levels.