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#638403445969859636 - Shrek the Third (GBA): 100% - WIP 002

Shrek_3_GBA_002_100p.bk2
In 27:30.71 (98593 frames), 17954 rerecords
31 downloads
Uploaded 1/8/2024 9:03 PM by RetroEdit (see all 21)
I completed a full 100% run because it was more straightforward than any%.
This is a mix of rewind and manual editing. Certain levels are relatively optimized, while others are bad (2-1 for instance).
This needs a fair bit more work to be ready to submit, but it's a solid baseline.
(Previous movie: WIP_001)

#638403445780374473 - Shrek 2 (GBA): 100% - WIP 001

Shrek_2_GBA_100p_001.bk2
In 31:22.27 (112423 frames), 2582 rerecords
Game: Shrek 2 ( GBA, see all files )
29 downloads
Uploaded 1/8/2024 9:02 PM by RetroEdit (see all 21)
I've been doing some 100% runs of Shrek 2, so I decided to record a full RTA proof-of-concept recently. This was done entirely using rewind, so multi-character levels are very suboptimal. Overall this lacks polish so I'm not ready to submit in the near future, but it's a useful baseline movie.

#638341529383735329 - The Incredibles: Rise of the Underminer / WIP 005, at 2-1

TI_RotU_GBA_005_at_2-1.bk2
In 11:23.37 (40816 frames), 14851 rerecords
34 downloads
Uploaded 10/29/2023 5:08 AM by RetroEdit (see all 21)
<< prev / WIP_005
I redid 1-1, 1-2, and 1-3 basically from scratch. The main improvement is a new fighting glitch where moving with precise timing while shooting will shoot more projectiles and basically defeat enemies twice as fast.
This was a surface-level second-pass. There are still probably a few seconds of further improvements, but this is already 04:24.08 ahead of my previous movie after only three levels. Some further improvement is complicated by the pistons: they block the path, and you can be stuck in a cycle where you're not saving any time on the part of the level prior to the pistons (essentially a frame-rule; although technically, you can probably save time by reducing lag).
I didn't fully apply the projectile glitch to 1-1, but in my testing, it would only save a few seconds because of having to wait numerous seconds for an extremely poor piston cycle, and I preferred the piston damage boost stylistically for now. 1-2 was pretty clean. 1-3 could maybe be faster by damage-boosting up through the toxic waste pipe instead of destroying the computer console to disable it.
One other potential improvement might be turning off the music and/or the sound effects at the beginning of the run. That would probably reduce the amount of lag, with net gains after just a few levels.

#638330639729785189 - 1736M: resync to BizHawk 2.9.1

1736M_BizHawk_2.9.1.bk2
In 40:31.09 (145203 frames), 57519 rerecords
Game: Wario Land 4 ( GBA, see all files )
50 downloads
Uploaded 10/16/2023 2:39 PM by RetroEdit (see all 21)

#638329079923324038 - 3228M resync to BizHawk 2.9.1

3228M_BizHawk_2.9.1.bk2
In 1:41:17.79 (363011 frames), 583824 rerecords
49 downloads
Uploaded 10/14/2023 7:19 PM by RetroEdit (see all 21)
A successful resync of [3228] GBA The Legend of Zelda: The Minish Cap by Tompa, quo in 1:40:02.18 from VBA-RR v24 svn422 to BizHawk 2.9.1. The lag/load time adjustments were almost completely automated: this required only one manual adjustment for the last input at the end.
Edit (2023-10-29): Ah, I just realized there was a oversight in my automated resync script. So the manual resync at the end wasn't due to game incompatibility.
Apparently, VBA-rr movies *can* be resynced. It just required better knowledge of the scripting behavior and movie format.

#638322878124216179 - 1478M resync attempt

1478M_BH2.9.1_desync.bk2
In 04:20.48 (15558 frames), 160000 rerecords
1 comment, 47 downloads
Uploaded 10/7/2023 3:03 PM by RetroEdit (see all 21)

#638321271184973896 - Shrek 2 (GBA): 5469M GBAHawk 2.0.0 resync

5469M_GH2.0.0.gbmv
In 21:35.60 (77383 frames), 54935 rerecords
Game: Shrek 2 ( GBA, see all files )
46 downloads
Uploaded 10/5/2023 6:25 PM by RetroEdit (see all 21)
A resync of this publication. In testing, GBAHawk 2.0.0 emulates Shrek 2's lag perfectly, so it may be sufficient to allow console verification now.

#638261164326088675 - Barbie: Magic Genie Adventure 008

barb_mga_008.bk2
In 07:36.85 (27288 frames), 7811 rerecords
48 downloads
Uploaded 7/28/2023 4:47 AM by RetroEdit (see all 21)
Through collaborative efforts between PinkyNoice, OtakuTAS, and myself, we've managed to improve the movie beyond the previous revision, saving an additional 340 frames.
I am hopeful that this is the final revision for now. I think there may be some minor invisible pixels and perhaps some RNG and puzzle management to squeeze out a few more frames, but I've done the best of my abilities to ensure a quality result.
Part of that work was creating a light-mode Lua script for Dragon Nursery so we weren't fumbling around in the dark. There were also various improvements to minigame routing, some small and some larger, and more generally tighter movement in the flying carpet sections, utilizing newly understood mechanics to gain pixels.
The encode below uses the light-mode script to display Dragon Nursery:

#638257311154543326 - PinkyNoice & OtakuTAS's Barbie: Magic Genie Adventure (header fix)

barb4.bk2
In 07:42.54 (27628 frames), 2217 rerecords
47 downloads
Uploaded 7/23/2023 5:45 PM by RetroEdit (see all 21)

#638252314266571747 - Shrek 2: Beg for Mercy RTA speedrun

Shrek_2_BfM_001_RTA.bk2
In 28:59.97 (103924 frames), 0 rerecords
43 downloads
Uploaded 7/17/2023 10:57 PM by RetroEdit (see all 21)
One of my RTA speedruns from a few months ago. I decided to upload this so that at least one complete any% movie exists on the site, even though this wouldn't be very good as a TAS.