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#638403445780374473 - Shrek 2 (GBA): 100% - WIP 001

Shrek_2_GBA_100p_001.bk2
In 31:22.27 (112423 frames), 2582 rerecords
Game: Shrek 2 ( GBA, see all files )
49 downloads
Uploaded 1/8/2024 9:02 PM by RetroEdit (see all 22)
I've been doing some 100% runs of Shrek 2, so I decided to record a full RTA proof-of-concept recently. This was done entirely using rewind, so multi-character levels are very suboptimal. Overall this lacks polish so I'm not ready to submit in the near future, but it's a useful baseline movie.

#638321271184973896 - Shrek 2 (GBA): 5469M GBAHawk 2.0.0 resync

5469M_GH2.0.0.gbmv
In 21:35.60 (77383 frames), 54935 rerecords
Game: Shrek 2 ( GBA, see all files )
65 downloads
Uploaded 10/5/2023 6:25 PM by RetroEdit (see all 22)
A resync of this publication. In testing, GBAHawk 2.0.0 emulates Shrek 2's lag perfectly, so it may be sufficient to allow console verification now.

#638251557849154895 - Shrek 2 (GBA): 5-4, theoretical 42F time save

Shrek_2_GBA_5-4_-42F.bk2
In 00:43.01 (2569 frames), 3225 rerecords
Game: Shrek 2 ( GBA, see all files )
59 downloads
Uploaded 7/17/2023 1:56 AM by RetroEdit (see all 22)
This theoretically saves 42 frames over my previous best 5-4 route, mostly from a better Puss in Boots climbing setup at the beginning.
However, it desyncs on the second Fairy Godmother candy cane throw for unknown reasons. There might be a way to salvage it, but it's a complex level and I have no immediate plans to investigate further or redo the rest of the level to incorporate the time save.

#638237731807002621 - Shrek 2 (GBA): WIP 002

Shrek_2_GBA_RetroEdit_002.bk2
In 21:28.50 (76959 frames), 45933 rerecords
Game: Shrek 2 ( GBA, see all files )
75 downloads
Uploaded 7/1/2023 1:53 AM by RetroEdit (see all 22)