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#71050373912860601 - RTA Theory Quickest Basaquer

RTATheoryQuickestBasaquer.fm2

Uploaded 4/26/2021 6:09 PM by StuckInAPlate (2 files)

For Ninja Gaiden (NES)

In 00:14.09 (847 frames), 216 rerecords

1629 views, 158 downloads


This route is probably the fastest RTA viable kill for Basaquer. I don't think this is practically useful for full game speedruns because the execution is very tight, but it might be fun to attempt as an IL. I played this in real time at 12.5% speed to give it a slightly more organic feel. The main points are: 1) Jump ASAP holding Right 2) Use a flame on the ascent and get in position for the descending flame (+2 damage = 2 total) 3) Use a flame then hold Right ASAP when Ryu begins descending (+3 damage = 5 total) 4) Turn to face left and use a standing flame ASAP when Ryu lands (+3 damage = 8 total) 5) Time another standing flame to hit Basaquer as he jumps (+3 damage = 11 total) 6) Hold Right during standing flame animation and jump as soon as Ryu turns around 7) Use a flame while moving as far right as possible (+3 damage = 14 total) 8) At the peak of Ryu's jump, slash-cancel -> slash (+2 damage = 16 total = hooray!)

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#49962426560015498 - Ghosts 'n Goblins (NES) Level 1

GnGlvl1.fm2

Uploaded 9/20/2018 1:18 AM by StuckInAPlate (2 files)

For Ghosts 'n Goblins (NES)

In 01:22.68 (4969 frames), 3300 rerecords

5110 views, 677 downloads


The platform pit is traversed slightly faster with the help of the red arremer. As far as I can tell the level as a whole is 54 frames faster than the current TAS, but I assume it can be optimized further 'cause I don't know what I'm doing.

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