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#21814042345855260 - quak

Quake 64 TAS WIP e1m1-p.tasproj.bk2
In 00:38.00 (2280 frames), 38 rerecords
Game: Quake 64 ( N64, see all files )
647 downloads
Uploaded 4/1/2015 9:12 AM by TASeditor (see all 188)
How is it? Looks horrible.

#21301340743543930 - Auto analog input (works, but unfinished)

AutoInput.lua
Game: Unknown Game ( N64, see all files )
712 downloads
Uploaded 3/9/2015 7:03 AM by TASeditor (see all 188)
Simply check for lag then it works. Here's a small demonstration of what it now looks like. It works for a variety of games.
TODOs:
- Fix rotation direction on start.
- Fix problems when going for angles near 0.
- Compare by position gain towards the direction of the angle, not by the angle itself.
- Better algorithm, also check inputs around the input that is the best that had been found.
- Add quick rotate.
- Add savestating support.
- Add non-linear support, for TAStudio.

#21173111925695462 - Kirby's Adventure World 4

Kirby's Adventure non-glitched any% World 4.fm2
In 17:03.75 (61526 frames), 526249 rerecords
1055 downloads
Uploaded 3/3/2015 12:27 PM by TASeditor (see all 188)
Saved 4359 frames over published movie.

#20938689055915396 - Kirby's Adventure 4-4 v2

Kirby's Adventure non-glitched any% 4-4 v2 WIP.fm2
In 14:59.27 (54045 frames), 468906 rerecords
1066 downloads
Uploaded 2/20/2015 11:04 PM by TASeditor (see all 188)
64 frames faster than last WIP.

#20597240668439383 - Kirby's Adventure 4-2 v2

Kirby's Adventure non-glitched any% 4-2 v2 WIP.fm2
In 13:14.79 (47766 frames), 429529 rerecords
1054 downloads
Uploaded 2/5/2015 2:01 PM by TASeditor (see all 188)
Improved by 35 frame over my old WIP.

#20314152489017249 - Auto analog input (not finished yet)

AutoInput.lua
Game: Unknown Game ( N64, see all files )
771 downloads
Uploaded 1/23/2015 8:03 PM by TASeditor (see all 188)
For BizHawk, N64. (Only works with games that use floating point positions and unsigned 2 byte angles).
I can't think of a good way to bruteforce the best angle. :(
I have some ideas but they don't really work.

#20199656607487082 - Kage 1 player 1-2 v2

Kage 1player TAS WIP 1-2partv2.fm3
In 09:55.54 (35791 frames), 202667 rerecords
925 downloads
Uploaded 1/18/2015 4:18 PM by TASeditor (see all 188)
Improved the beginning a bit (about 30 position units). Needed to delay a frame to avoid enemy attack. Lost two frames due to unavoidable lag. Can't efficiently jump over the last enemy after boosting of the other enemy (Branch 8). Branch 7 finishes the level, but 1 frame is lost. Branch 4 has the best position gain, but it it's to far away to hit the last enemy and to close to the enemy before the boxes.

#19708555012355055 -

ShitGame TASv2.fm2
In 03:55.61 (14160 frames), 18653 rerecords
818 downloads
Uploaded 12/27/2014 1:29 PM by TASeditor (see all 188)

#19625192076691157 - Family Feud unfinished

FF AGDQ2015 unfinished.lsmv
In 05:15.15 (18940 frames), 119092 rerecords
Game: Family Feud ( SNES, see all files )
791 downloads
Uploaded 12/23/2014 7:23 PM by TASeditor (see all 188)

#19603349672630082 - Kage 1 player 1-1 v2

Kage 1player TAS WIP 1-1 v2.fm2
In 00:38.45 (2311 frames), 190794 rerecords
781 downloads
Uploaded 12/22/2014 7:47 PM by TASeditor (see all 188)
saved 12 frames over my submitted movie.
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