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#22661854390314577 - Zelda glitched (lvl 9 warp glitching)

Zelda no Densetsu - The Hyrule Fantasy (Japan) (v1.1)wr2_warpglitch_lv9.fm2
In 05:09.22 (18584 frames), 20069 rerecords
1219 downloads
Uploaded 5/9/2015 1:33 PM by TASeditor (see all 188)
This is based on RAT's movie. It shows that it is possible to warp glitch all throught level 9, using the sidewards wooden sword do a different scrolling than the red bombs.

#22658755306120550 - Zelda glitched (up to graveyard)

Zelda TAS glitched-compact.fm3
In 06:23.85 (23069 frames), 11835 rerecords
922 downloads
Uploaded 5/9/2015 10:12 AM by TASeditor (see all 188)
Here's an optimized run up to the graveyard.

#22550403097340080 - Quake 64 e1m1-v2

Quake 64 TAS WIP e1m1-v2.tasproj.bk2
In 00:50.68 (3041 frames), 473 rerecords
Game: Quake 64 ( N64, see all files )
1 comment, 707 downloads
Uploaded 5/4/2015 1:05 PM by TASeditor (see all 188)

#22443209652411918 - Quake 64 e1m1 v2-p

Quake 64 TAS.tasproj.bk2
In 00:37.00 (2220 frames), 195 rerecords
664 downloads
Uploaded 4/29/2015 5:14 PM by TASeditor (see all 188)
This is nearly unwatchable, stupid camera shaking. :( But I need to go fast.
9 frames faster.

#22110703998713224 - Quake 64 e1m1-beta

Quake 64 TAS WIP e1m1-beta.tasproj.bk2
In 00:54.08 (3245 frames), 102 rerecords
692 downloads
Uploaded 4/14/2015 5:51 PM by TASeditor (see all 188)
Well I found out that it is indeed possible to change movement direction in air without losing speed, just some trickery is needed. It can even gain a few speed units. But changing direction in air is a good thing, it makes the game less rigid.
Oh well, redoing the whole level.
Anyway, I made a quick and dirty test of the second half.
bk2 syncs only on 1.9.4.

#21814042345855260 - quak

Quake 64 TAS WIP e1m1-p.tasproj.bk2
In 00:38.00 (2280 frames), 38 rerecords
Game: Quake 64 ( N64, see all files )
680 downloads
Uploaded 4/1/2015 9:12 AM by TASeditor (see all 188)
How is it? Looks horrible.

#21301340743543930 - Auto analog input (works, but unfinished)

AutoInput.lua
System: Nintendo 64
746 downloads
Uploaded 3/9/2015 7:03 AM by TASeditor (see all 188)
Simply check for lag then it works. Here's a small demonstration of what it now looks like. It works for a variety of games.
TODOs:
- Fix rotation direction on start.
- Fix problems when going for angles near 0.
- Compare by position gain towards the direction of the angle, not by the angle itself.
- Better algorithm, also check inputs around the input that is the best that had been found.
- Add quick rotate.
- Add savestating support.
- Add non-linear support, for TAStudio.

#21173111925695462 - Kirby's Adventure World 4

Kirby's Adventure non-glitched any% World 4.fm2
In 17:03.75 (61526 frames), 526249 rerecords
1077 downloads
Uploaded 3/3/2015 12:27 PM by TASeditor (see all 188)
Saved 4359 frames over published movie.

#20938689055915396 - Kirby's Adventure 4-4 v2

Kirby's Adventure non-glitched any% 4-4 v2 WIP.fm2
In 14:59.27 (54045 frames), 468906 rerecords
1090 downloads
Uploaded 2/20/2015 11:04 PM by TASeditor (see all 188)
64 frames faster than last WIP.

#20597240668439383 - Kirby's Adventure 4-2 v2

Kirby's Adventure non-glitched any% 4-2 v2 WIP.fm2
In 13:14.79 (47766 frames), 429529 rerecords
1091 downloads
Uploaded 2/5/2015 2:01 PM by TASeditor (see all 188)
Improved by 35 frame over my old WIP.

#20314152489017249 - Auto analog input (not finished yet)

AutoInput.lua
System: Nintendo 64
800 downloads
Uploaded 1/23/2015 8:03 PM by TASeditor (see all 188)
For BizHawk, N64. (Only works with games that use floating point positions and unsigned 2 byte angles).
I can't think of a good way to bruteforce the best angle. :(
I have some ideas but they don't really work.

#20199656607487082 - Kage 1 player 1-2 v2

Kage 1player TAS WIP 1-2partv2.fm3
In 09:55.54 (35791 frames), 202667 rerecords
960 downloads
Uploaded 1/18/2015 4:18 PM by TASeditor (see all 188)
Improved the beginning a bit (about 30 position units). Needed to delay a frame to avoid enemy attack. Lost two frames due to unavoidable lag. Can't efficiently jump over the last enemy after boosting of the other enemy (Branch 8). Branch 7 finishes the level, but 1 frame is lost. Branch 4 has the best position gain, but it it's to far away to hit the last enemy and to close to the enemy before the boxes.

#19708555012355055 -

ShitGame TASv2.fm2
In 03:55.61 (14160 frames), 18653 rerecords
854 downloads
Uploaded 12/27/2014 1:29 PM by TASeditor (see all 188)

#19625192076691157 - Family Feud unfinished

FF AGDQ2015 unfinished.lsmv
In 05:15.15 (18940 frames), 119092 rerecords
Game: Family Feud ( SNES, see all files )
818 downloads
Uploaded 12/23/2014 7:23 PM by TASeditor (see all 188)

#19603349672630082 - Kage 1 player 1-1 v2

Kage 1player TAS WIP 1-1 v2.fm2
In 00:38.45 (2311 frames), 190794 rerecords
814 downloads
Uploaded 12/22/2014 7:47 PM by TASeditor (see all 188)
saved 12 frames over my submitted movie.

#19574908270357543 -

Predator TAS_1.fm2
In 00:32.22 (1937 frames), 29244 rerecords
Game: Predator ( NES, see all files )
821 downloads
Uploaded 12/21/2014 1:02 PM by TASeditor (see all 188)

#19528954234576719 - N64 TAS Studio test

Super Smash Bros. (USA).tasproj.bk2
In 00:25.25 (1515 frames), 0 rerecords
1117 downloads
Uploaded 12/19/2014 11:22 AM by TASeditor (see all 188)
No desyncs or crashes while making this movie. \o/
I used TAS Studio like a total badass, i.e not caring that it could potentially desync or crash by holding frame-advance while drawing inputs.

#19485580542599690 - Kage lua HUD

Kage.lua
1154 downloads
Uploaded 12/17/2014 12:29 PM by TASeditor (see all 188)

#19248743357872283 - Kage 1 player 4-2 (almost)

Kage 1player TAS WIP 4-2.fm2
In 06:25.17 (23148 frames), 137879 rerecords
842 downloads
Uploaded 12/6/2014 8:30 PM by TASeditor (see all 188)
Fucking bullshit, I lose all my inprovements (10+ frames) in this level at the enemy at frame 22370. I can't efficiently bypass it.

#19091465664321374 - Kage 1 player 2-3

Kage 1player TAS WIP 2-3.fm2
In 03:07.49 (11268 frames), 86189 rerecords
843 downloads
Uploaded 11/29/2014 6:30 PM by TASeditor (see all 188)
Saved 40 frames so far.

#18970777272488094 - Kage 1 player 2-1 (potential 5+ frame improvement)

Kage 1player TAS WIP 2-1 test2.fm2
In 02:13.18 (8004 frames), 76285 rerecords
760 downloads
Uploaded 11/24/2014 8:04 AM by TASeditor (see all 188)
Improved the mid boss fight by 5 frames, but I lose time on the climbing section, because the steam cycle is different. I lose 17 frames after the last climb.

#18932562587407964 - Kage 1 player 2-1 (more testing)

Kage 1player TAS-compact.fm3
In 03:38.29 (13119 frames), 67374 rerecords
1037 downloads
Uploaded 11/22/2014 2:45 PM by TASeditor (see all 188)
This game makes no sense.
Branch 5: I can save 103 frames in 1-3 and somehow managed to save 12 frames in 1-4. I lose 91 frames in 2-1, because I can't pick up the aimbot shuriken. Compared relatively to the start of 2-1 to the published TAS it's extremely slower.
Branch 8: Saved 3 frames in 1-3, couldn't reproduce saving frames in 1-4, lost 2 frames. In 2-1 I can get the aimbot shuriken, but it isn't faster than Branch 5. Lost 8 frames compared to Branch 5 Compared relatively to the start of 2-1 to the published TAS it's equally fast.
Comparing Branch 5 and 8, 8 is 8 frames faster.

#18850293683079282 - Kage 1 player 2-1 test

Kage 1player TAS WIP 2-1 test.fm2
In 02:04.65 (7491 frames), 50799 rerecords
778 downloads
Uploaded 11/18/2014 9:50 PM by TASeditor (see all 188)
Using a death in 1-3 saves 85 frames, but costs ~100 frames afterwards in 2-1, because it isn't possible to get the aimbot shuriken powerup, which can beat the snake miniboss in 2 cycles.
I made one perfect cycle with normal shuriken, but I can't do anyother perfect cycle.

#18625063210271397 - Kage 1 player 1-4

Kage 1player TAS WIP 4-1.fm2
In 01:39.37 (5972 frames), 28986 rerecords
826 downloads
Uploaded 11/8/2014 6:24 PM by TASeditor (see all 188)

#18472759975931810 - Kirby's Adventure 4-4

Kirby's Adventure non-glitched any% 4-4 WIP.fm2
In 15:00.17 (54099 frames), 414253 rerecords
1070 downloads
Uploaded 11/1/2014 9:47 PM by TASeditor (see all 188)
55.9 seconds saved.
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