User Files from TehBerral

Upload All User Files

#23868731642767758 - Men in Black - Glitchless

Men in Black - The Series - GLITCHLESS.bk2
In 07:26.16 (26648 frames), 12345 rerecords
597 downloads
Uploaded 7/2/2015 10:00 PM by TehBerral (see all 68)

#23808691596442112 - MIB-hardmode-wip2 lvl5

Men in Black - The Series (USA, Europe).bk2
In 04:41.61 (16820 frames), 10465 rerecords
595 downloads
Uploaded 6/30/2015 5:07 AM by TehBerral (see all 68)

#23780572500404556 - MIB-hardmode-wip1 lvl1-2

Men in Black - The Series (USA, Europe).bk2
In 02:06.66 (7565 frames), 6113 rerecords
587 downloads
Uploaded 6/28/2015 10:43 PM by TehBerral (see all 68)
I decided to restart the TAS after all on Bizhawk 1.10.0 after I realized that I should've picked hard mode for the last WIP. The only thing it affects is that there are more enemies thrown about and some of them (not all) have higher HP. Sometimes a whopping 2 HP!
Also Treblor actually aims at J during the mini-boss fight in Manhattan.

#23741816452256183 - MIB-GBC WIP1

Men in Black - The Series (USA, Europe).bk2
In 01:58.40 (7072 frames), 2138 rerecords
582 downloads
Uploaded 6/27/2015 4:50 AM by TehBerral (see all 68)
This game is stupid hard at a lot of points if you're playing real time. My goal is to make it look easy.
If you're wondering why this isn't in the newest version of Bizhawk it's because I've actually been working on this since before my Catwoman TAS was completed -like, December- and already restarted 3 times for emulator revisions. I'm at a good point into TASing this fairly short game and I'm not going to restart (read: delay) it again since it syncs up just fine in the newer version anyhow.

#23674760598983325 - nightmare before christmas(J) - wip4.2.2

NMBC(Japan).bk2
In 10:06.72 (36238 frames), 11296 rerecords
599 downloads
Uploaded 6/24/2015 4:21 AM by TehBerral (see all 68)
Due to a miscalculation with the damage I would have to take in the Pumpkin Patch I had to redo the exit out of Dr. Finklestein's lab.
On the bright side I took an extra 20+ frames to pick up the extra needed health (in the room outside of the Snake room), yet I leave the area only 12 frames slower. I found a couple small optimizations on the last few screens.

#23604455311046482 - nightmare before christmas(J) - wip4.2 Pumpkin patch entrance

NMBC(Japan).bk2
In 10:36.07 (37991 frames), 10168 rerecords
610 downloads
Uploaded 6/21/2015 12:22 AM by TehBerral (see all 68)
This is where health management is going to be a huge hassle. I've got three minibosses to face in this area, all of which I optimally have to take damage from, and I have to not die while traversing the first half of the area. The second half of the Pumpkin Patch (after the minibosses) gives you an unskippable shrunken head so I just have to survive until then.

#23539546124801058 - nightmare before christmas(J) - wip4 deadsnake

NMBC(Japan).bk2
In 08:38.29 (30956 frames), 7900 rerecords
621 downloads
Uploaded 6/18/2015 2:12 AM by TehBerral (see all 68)
$5774 - 2 byte>unsigned = Snake Boss health address.
By the way, the post-boss dance is longer than the fight itself.

#23472301552279490 - nightmare before christmas(J) wip3

NMBC(Japan).bk2
In 04:54.08 (17565 frames), 5614 rerecords
607 downloads
Uploaded 6/15/2015 1:31 AM by TehBerral (see all 68)
Finally seeing a few slight benefits of the Japanese text. Besides that, I'm making good time. I've saved a little less than 4 seconds over my last English wip.

#23426970216360348 - nightmare before christmas(J) - wip2.2 megspi dead

NMBC(Japan).bk2
In 02:33.20 (9150 frames), 4272 rerecords
609 downloads
Uploaded 6/13/2015 12:32 AM by TehBerral (see all 68)

#23408112838551635 - nightmare before christmas(J) wip2

NMBC(Japan).bk2
In 01:30.31 (5394 frames), 3385 rerecords
609 downloads
Uploaded 6/12/2015 4:09 AM by TehBerral (see all 68)
I'm up to Mega Spider who's going to be a pain to optimize (like all of the other bosses). Regardless, I've spent a lot of time finding ways to kill enemies without losing anytime whatsoever, hopefully to add (more) entertainment value to the run.

#23319429328148697 - nightmare before christmas(J)

NMBC(Japan).bk2
In 00:37.30 (2228 frames), 2358 rerecords
620 downloads
Uploaded 6/8/2015 4:17 AM by TehBerral (see all 68)
I'm now restarting the TAS for the eighth time, this time using the Japanese version. This WIP saves 127 frames off of my last English WIP (the Japanese version up to this point only saves 109 frames, the rest came from strat changes).
I haven't gotten far, but I wanted to upload this for archival reasons.

#23232964884917976 - Last Action Hero Watch File

Last Action Hero (USA, Europe).wch
769 downloads
Uploaded 6/4/2015 6:50 AM by TehBerral (see all 68)
What it says on the tin.

#23231144635811529 - Governator's Revenge

Last Action Hero (USA, Europe).bk2
In 07:10.10 (25689 frames), 10158 rerecords
604 downloads
Uploaded 6/4/2015 4:52 AM by TehBerral (see all 68)
All of this for eleven extra frames (I'm 1194 frames ahead of the publication if you're keeping up).

#23029820846708766 - Governator's Revenge

Last Action Hero (USA, Europe).bk2
In 05:54.49 (21173 frames), 4921 rerecords
610 downloads
Uploaded 5/26/2015 3:16 AM by TehBerral (see all 68)
1183

#23006884590735936 - Governator's Revenge

Last Action Hero (USA, Europe).bk2
In 03:50.65 (13776 frames), 3287 rerecords
612 downloads
Uploaded 5/25/2015 2:29 AM by TehBerral (see all 68)
I redid Scene 3 so that I'm now 557 frames faster than the current publication.

#22919102841536471 - Governator's Revenge

Last Action Hero (USA, Europe).bk2
In 03:51.72 (13840 frames), 2996 rerecords
598 downloads
Uploaded 5/21/2015 3:36 AM by TehBerral (see all 68)
494

#22763959081660509 - Governator's Revenge

Last Action Hero (USA, Europe).bk2
In 02:46.86 (9966 frames), 2309 rerecords
592 downloads
Uploaded 5/14/2015 3:55 AM by TehBerral (see all 68)
Now we're up to 477 frames over the publication.

#22632130101779556 - Governator's Revenge

Last Action Hero (USA, Europe).bk2
In 02:35.61 (9294 frames), 1500 rerecords
605 downloads
Uploaded 5/8/2015 5:26 AM by TehBerral (see all 68)
A 415 frame improvement on the first "Scene" of my first submission/publication.

#22281057546426403 - Brother Bear WIP 1

1241 - Brother Bear (U) [b].bk2
In 04:30.43 (16152 frames), 8068 rerecords
Game: Brother Bear ( GBA, see all files )
596 downloads
Uploaded 4/22/2015 9:58 AM by TehBerral (see all 68)
Roughly 1/4 of the way done. Seriously.

#22163791797387386 - ManBear's Revenge WIP 1

1241 - Brother Bear (U) [b].bk2
In 01:05.77 (3928 frames), 4104 rerecords
Game: Brother Bear ( GBA, see all files )
608 downloads
Uploaded 4/17/2015 3:13 AM by TehBerral (see all 68)
Not gonna lie, I thought "snow forest 1" would have a bit more snow in it.

#22055215720059303 - Brother Bear Test

1241 - Brother Bear (U) [b].bk2
In 00:43.90 (2622 frames), 1537 rerecords
Game: Brother Bear ( GBA, see all files )
609 downloads
Uploaded 4/12/2015 5:52 AM by TehBerral (see all 68)

#21232766327418713 - nmbc-new-020915 - 3

nmbc-new-020915.bk2
In 18:01.73 (64609 frames), 11890 rerecords
608 downloads
Uploaded 3/6/2015 4:56 AM by TehBerral (see all 68)
This game is long (well long to me anyway), I'm not even half way through. At this point I'm going to be taking a slight break from this TAS. Hopefully not too long, though.

#21033156779828634 - nmbc-new-020915 - 2

nmbc-new-020915.bk2
In 12:40.92 (45448 frames), 7170 rerecords
607 downloads
Uploaded 2/25/2015 5:11 AM by TehBerral (see all 68)
Finished one quest in the Pumpkin Patch, but it only gets harder from here to manage health.

#20962489492394803 - nmbc-new-020915-1

nmbc-new-020915.bk2
In 10:16.13 (36800 frames), 5608 rerecords
594 downloads
Uploaded 2/22/2015 12:48 AM by TehBerral (see all 68)
I had to restart the TAS after finding a few new movement optimizations. This game is fairly long (compared to other games I've TAS, which isn't saying much) so I'm not even that far into it at this point.

#20663529205201217 - Holliday funhouse

nmbc-wip020815.bk2
In 06:35.33 (23612 frames), 5158 rerecords
633 downloads
Uploaded 2/8/2015 1:40 PM by TehBerral (see all 68)
Finally through with the second level.