New strategy used on ankylosaur fight, then run synced from there. There was a desync at the very end of the last level of t-rex, which cost me time, and the final battle had to be done from scratch. Besides that, everything carried over just fine.
Alright, these are the first levels that actually had some interesting and fun tech to work with in a TAS. Obviously, the fastest movement for the raptor is constant rolling. Not only does it go faster than running, it also allows me to bypass most enemies if I roll from the right spots. Some considerations when rolling, though. There are actually two speeds of roll, one rolling from a stop is a lot slower than rolling from the move. Luckily a quick jump at the beginning of the level gets me moving much faster.
Next are the T-Rex levels, which are going to be a real challenge. The T-rex can be bumped forward by taking rockets up the ass, which is something I want to take advantage of. However, ass rockets tend to hurt a lot, and the T-Rex, contrary to what you might expect takes damage very quickly. I mean, I can gain more health by eating, but it slows me down, which undoes the benefit of taking the ass rockets in the first place. This is going to be a big balancing act.
#50115348988774376 - Hunter levels in Lost World Jurassic Park
The reason I wanted to do this run on Saturn as well. I found out what causes the glitch to stall sometimes. It's hitting certain barriers that are usually in a certain place. I found you can go under them, but it's often faster to just stay at the same height and reset the glitch whenever it stalls.