User Files from curhob

Upload All User Files

#638774272443577555 - Base TAS for B.A.L.L.Z

ballz_BaseTAS.ltm
In 07:07.26 (21363 frames), 5290 rerecords
System: Adobe Flash
14 downloads
Uploaded 12 days ago by curhob (see all 5)
All levels, in order (not fastest route). Base for 100%, but not optimized final TAS.

#638760345011201107 - 897-Frame version

escape15_32FPS_2Submit.ltm
In 00:28.03 (897 frames), 424 rerecords
16 downloads
Uploaded 29 days ago by curhob (see all 5)
OKAY, So after trying a few more things, I was able to get libTAS 1.4.6 to work on WSL. So, not knowing if the other version would be verified, I had started redoing it for a second. Damn. Time. (I feel like libTAS could have mouse scaling & offset for things like this, maybe it will someday.)
More importantly though: I've also made two improvements in so-doing. The first one is to set the first digit of the combination on the 5th floor to eight, not by counting forwards from 1, but backwards so that it goes to 9 quicker (which I don't know how I didn't think of before). The second one is that I've figured out how to utilize the menu screen to save time. If I go to the menu before a room is finished scrolling, then it will snap back to where I started while playing again, saving a few frames in one spot.
Also, the gui seems to be part of Ruffle, so I'm not sure that'd be different by system setup. But on WSL I wasn't able to replicate the high DPI settings I was using while recording this. Anyway, it should be all fixed.
Sorry, I hate to do this last minute. But I request that this be tested before anyone goes through with the publishing of it.

Annotations

GO BACKWARDS in code combination to 8 & 6

#638710464008805226 - 32FPS Remake

escape15_32FPS_2Submit.ltm
In 00:37.92 (910 frames), 183 rerecords
System: Adobe Flash
43 downloads
Uploaded 12/29/2024 5:20 AM by curhob (see all 5)
Okay... so it turned out my framerate was wrong, and even though it being lower caused me to actually miss frames, it was clear that I would have to re-sequence it with LibTAS set to 32FPS. Which was perhaps made harder by the fact that I can't have multiple Input Editor windows at once to copy frames from my old one, afaik.

#638708777302865942 - Improvement (Make sure to run with 200% system display scale)

escape15_20241223-154945.ltm
In 00:34.38 (825 frames), 1 rerecords
System: Adobe Flash
36 downloads
Uploaded 12/27/2024 6:28 AM by curhob (see all 5)
Clicks "Play" instead of where "New Game" is when saves exist. Thought I had already changed that back.

#638500834510418008 - Chomp and the Temple of Puzzles - 142710 pts in 6:15.23 (24FPS)

Chomp.ltm
In 06:23.33 (9200 frames), 0 rerecords
63 downloads
Uploaded 4/30/2024 2:17 PM by curhob (see all 5)
My first TAS- an obscure Adobe Flash game called Chomp and the Temple of Puzzles from Discovery. Made in LibTAS
The way I obtained the game files is via Flashpoint version 13. To ensure sync and avoid the extra download/install however, I recommend using the version from my Google Drive, as linked here:
LibTAS ver: 1.4.5 Ruffle ver: Nightly 01/16/24 (older versions crash at math vault, any newer and it can't be hooked by libTAS) Display settings: Fractional scaling 125% (This is specifically mentioned because the game opens at a scale-dependent window size, and mouse input values are integers in pixels. Frustratingly, this means encoding in higher-def will require a redo of the entire TAS, as there is no (to my knowledge) way of compensating for this.)
Known issues:
The audio in the intermission cutscenes between levels doesn't play in this version of the Ruffle emulator, but in the regular Flash Player, it plays normally. This is not a gameplay issue, but rather an audio issue. Otherwise, no other issues have been found to affect anything else about this TAS.