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#64182931488217382 - Square pixels for 2.4.2

Square pixels.lua
Game: Unknown Game ( NES, see all files )
Uploaded 6/21/2020 11:30 AM by dart193 (see all 5)
In 2.4.2, display options seem to be broken, and "1:1 pixel size", also know as square pixels, is not working.
This is the workaround using paddings that will make pixels square again via lua script. It is designed for fullscreen and will apply stretch factor as big as the screen allows.
Screen resolution can be changed in "DesktopResX" and "DesktopResY" variables, default 1920x1080.
The script needs to be launched once and then it automatically readjusts display only if the internal resolution changes. If resolution did not change since the last frame, nothing happens at all, so the performance is not impacted.

#64162014237573211 - NES Kero Kero Keroppi 2 position and speed script

Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi! (J) [!].lua
Uploaded 6/20/2020 12:54 PM by dart193 (see all 5)
This script shows position and speed with subpixels nicely. It also highlights when it is possible to move faster than normal and also warns if too much speed is lost.

#62571211012919099 - GBA HM FoMT Mines X-Ray

HM FoMT.lua
Uploaded 4/9/2020 9:29 PM by dart193 (see all 5)
This is a script that allows one to see through rocks and soil in the Harvest Moon: Friends of Mineral Town. It shows up to two dots on each tile in the mine: upper one over rocks that shows what is inside this rock, and bottom one shows if there is something to dig in the ground.
By default, moneybags in the ground and junk ore inside rocks are hidden, but can be enabled via TOGGLE in the beginning of the file.
Dot colors show what contents are on the tile. Flashing dots show important contents like power berries, cursed tools or mythic stones. Staircases also have flashing dots since you need to dig one to proceed, but once you dig one, others automatically disappear. If you see a hollow white dot and a message in the console, this means that this item was not added in the script. Should not appear under normal circumstances.
There is a bug in the game where stones with Goddess/Kappa Jewels inside do not actually contain them. It can be fixed by going into any subscreen (like Rucksack, which can be accessed by A+B) while on the floor with the jewel. Note that for every floor that has a jewel, it can only drop that jewel once. A friendly reminder is shown when you reach a floor which contains stones that drops those jewels.
Two numbers to the left of info panel also show your current stamina and fatigue: cyan for stamina, purple for fatigue
In the upper right corner of the screen floor number is also shown, for convenience.

#57337861228820426 - NES Panic Restaurant boss fight LUA helper

Panic Restaurant.lua
Uploaded 8/18/2019 5:01 AM by dart193 (see all 5)
This is a LUA script for NES Panic Restaurant. It shows if you hit the boss right after its invincibility wears off or not. MISS means was not hit on the optimal frame, HIT means it was. READY means that the attack have to be started on this frame, ATTACK means that the hit must be landed on this frame.

#57337799741593811 - NES Panic Restaurant memory watch

Panic Restaurant.wch
Uploaded 8/18/2019 4:57 AM by dart193 (see all 5)
This is a memory watch for NES Panic Restaurant. It contains character's (sub)coordinates and (sub)speeds, boss HP and timers.