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#638549555932299419 - [WIP] Armadillo Racing "Obstacle Course" in 0:37.13

Armadillo Racing prac 1.bk2
In 01:02.03 (3716 frames), 287 rerecords
System: Arcade
Uploaded 18 days ago by enderpal7 (see all 38)
Decided to ease myself in to TASing 3D games through this short little gem of a game. Check the encode of it at Also yeah I'm still TASing, I've just had an extended break from it, what with Uni and all. Maybe you'll see more of me over the summer, who knows?


Castle of Doom PRAC 1.bk2
In 02:41.88 (8138 frames), 2513 rerecords
Game: Castle of Doom ( Vboy, see all files )
Uploaded 8/17/2023 11:31 AM by enderpal7 (see all 38)
64 frame improvement over submission

#638243717877117691 - Shikinjou (GG) Up to Level 46

Shikinjou (J) Prac.bk2
In 32:11.67 (115751 frames), 10 rerecords
Game: Shikinjou ( GG, see all files )
Uploaded 7/8/2023 12:09 AM by enderpal7 (see all 38)
wow this game is slightly laborious. still, at least ZenicReverie figured out all the optimal routes already. makes my life easier.

#638219528219394191 - The Great Battle IV - Second WIP, up to Helicopter Boss

Great Battle IV, The (Japan) WIP For Fun I THink - Copy.bk2
In 15:48.89 (57027 frames), 53 rerecords
Uploaded 6/10/2023 12:13 AM by enderpal7 (see all 38)
Hey, look at me! Trying to complete one of my WIP's!! I do hope to finish this one because I love this game's aesthetic and soundtrack. Not sure how to approach this boss, reckon I'll use Ultraman's rocket launcher to get a large amount of hits in, because trying to hit it with Kamen Rider's flying kick is not gonna be sustainable. I ahve too many WIP's why did I DO THIS TO MYSELF hrhrnrgbhr


Tetris Battle Gaiden (Japan) Cooler WIP 1 1.bk2
In 18:39.99 (67310 frames), 154 rerecords
Uploaded 5/10/2023 2:10 AM by enderpal7 (see all 38)
Turns out the smiley faces DO leave automatically. Whoops! Can't believe I missed that. Actually kinda embarrassed I missed that

#638188448001529711 - Tetris Battle Gaiden: Tower Method, Full Game

Tetris Battle Gaiden (Japan) Cooler WIP 1.bk2
In 18:44.57 (67585 frames), 145 rerecords
Uploaded 5/5/2023 12:53 AM by enderpal7 (see all 38) Finally done! Will be uploading this soon, but not tonight. I'm rather sleeby :)
The final time is 18:44.57 (Or it should be, if I've uploaded the right file), which is 5-6 minutes faster than the RTA record on, which is 24:32.
Also, yeah I didn't realise there were nine matches until I got to the ninth. Whoops
Time ends when I press A after the last smiley face lands, which is sad because if that wasn't necessary I could stop the movie when I activate the powerup presumably. Oh well
Let me know if my movie sucks and is bad, and I'll happily respond by crying myself to sleep and ripping my laptop into pieces (JOKE)

#638185023176694446 - Tetris Battle Gaiden: Tower Method, 4/8 Battles Completed

Tetris Battle Gaiden (Japan) Cooler WIP 1.bk2
In 08:15.98 (29808 frames), 139 rerecords
Uploaded 5/1/2023 1:45 AM by enderpal7 (see all 38)
Finally getting through one of my many, many WIP's. Some piece orders are better than others but I'm getting the job done ykwim

#638165118143625146 - Tetris Battle Gaiden: Tower Method, 2/8 Battles Completed

Tetris Battle Gaiden (Japan) Cooler WIP 1.bk2
In 04:12.88 (15198 frames), 137 rerecords
Uploaded 4/8/2023 12:50 AM by enderpal7 (see all 38)
Japanese-only Tetris game for the SNES. Watched a speedrun of Tetris Battle Gaiden, figured that with tools I could do it faster. This file is of the first two stages of the game. This method follows these steps
1.Select the character Aladdin 2.Pile to the top of the board as quickly as possible 3.Clear a line containing three powerup blocks 4.Cut off any gaps in the top row of blocks, so none or few can get past 5.Use Aladdin's power to copy your board ans send it to the opponent 6.Watch them flail

#638163404971185589 - Metal Slug: 1st Mission WIP (Emphasis on the IP)

Metal Slug - 1st Mission (World) (En,Ja) I am making too many WIP's.bk2
In 08:51.29 (32012 frames), 8 rerecords
Uploaded 4/6/2023 1:14 AM by enderpal7 (see all 38)
This is what I've done so far for Metal Slug 1st Mission. Part of the problem is figuring out whether I should pick up machine gun ammo or if I should knife everyone. I think I've done it wrong honestly, gonna have to seriously rejig this one.

#638161640436682514 - SD The Great Battle IV (Japan SFC) WIP

Great Battle IV, The (Japan) WIP For Fun I THink - Copy.bk2
In 08:05.93 (29204 frames), 46 rerecords
Uploaded 4/4/2023 12:14 AM by enderpal7 (see all 38)
What a gem!!! Part of the Great Battle series, which is a Japan-exclusive super-deformed crossover between Kamen Rider, Gundam and Ultraman. The first game is a barebones topdown shooter thingy, 2 and 3 are beat-em-ups. 4 and 5 are fun-as-hell platformers for the SNES (and 6 is a terrible platformer for the PLaystation). If I ever finish this TAS, I may try to TAS 5 or maybe even 6. This series seems very underrated, so it seems right, though I have like six or seven WIP files for various games so yeahhhh maybe nothing will ever get done. Who Knows (PS I hope to finish Ruruli Ra Rura, just need to figure out what item to get to pass the barrier to get to tghe next boss)


Iros Final.bk2
In 07:44.37 (27870 frames), 3484 rerecords
Game: Iros ( Uzebox, see all files )
Uploaded 3/6/2023 10:57 AM by enderpal7 (see all 38)
Lowered the frame count by 80 frames, thanks to DrD2K9's tips and some tinkering of my own

#638115835295691261 - Ruruli Ra Rura, If Life Was Without Problems

Ruruli Ra Rura (Japan) Prac.bk2
In 10:27.87 (37563 frames), 10 rerecords
Game: Ruruli Ra Rura ( PCFX, see all files )
1 comment, 67 downloads
Uploaded 2/9/2023 11:52 PM by enderpal7 (see all 38)
Route change needs to happen! And I hate using tasproj! Brilliant! Whatever. I can fix it. The only issue is that it might mess up the RNG for the beehive fight, which would make me literally crawl up into a ball and weep. I am not joking. Just gonna have to hope for the best

#638115072073950522 - Ruruli Ra Rura, up to before the fifth boss

Ruruli Ra Rura (Japan) Prac.bk2
In 09:27.46 (33949 frames), 9 rerecords
Game: Ruruli Ra Rura ( PCFX, see all files )
Uploaded 2/9/2023 2:40 AM by enderpal7 (see all 38)
THIRTY HITS. THIRTY HITS IS HOW MUCH THE HIVE TAKES BEFORE IT DIES. MAN ALIVE THAT WAS A PAIN but the fight looks pretty cool now so we'll go with it. I have no unlocked Slime Boy, who CANNOT JUMP (MAIN SOURCE OF SPEED BTW) but he walks relatively fast so it'll do. Have to equip a book so Magic Girl can use ice attack on a waterfall so Slime Boy can walk over (because remember, he can't jump) so I can fit through a gap and fight the boss. HHRGRRRGRVRGHRGRRGHGHRGHRGGRRGGHRHGHRG everything is fine im fine im fine. Anyway I need sleep and food maybe as well.

#638111576130539714 - Ruruli Ra Rura, up to halfway through the Fourth Boss

Ruruli Ra Rura (Japan) Prac.bk2
In 07:16.97 (26142 frames), 5 rerecords
Game: Ruruli Ra Rura ( PCFX, see all files )
1 comment, 66 downloads
Uploaded 2/5/2023 1:33 AM by enderpal7 (see all 38)
A platformer! For the PC-FX! Only problem is it sucks. Brilliant. Surprisingly, I've made it to a place in 7.5 minutes that took the longplay half an hour! The bosses are easily the worst part. They are very much dependent on the player's input. One extra left press and the bees may just swarm you all at once, or not at all, or just be a nuisance anyway. But yeah, I feel like I'm making good progress with this one. Can't wait for this bee bossfight to be over with. The first three were jokes compared to this! And before you say "Just use the green haired dude. He's way stronger!", the bridge I cross to get to the bossfight can only be crossed with pink hair girl and her running ability, so yeah. Anyway, I am become sleepy, the goer to bed

#638104326380426626 - Buffers Evolution (WSWAN) First Three Levels

Buffers Evolution (Japan) Prac 1 1.bk2
In 04:49.95 (21883 frames), 186 rerecords
Game: Buffers Evolution ( WSWAN, see all files )
Uploaded 1/27/2023 4:10 PM by enderpal7 (see all 38)
May I present to you, the most hidden gem of all hidden gems! A smooth scrolling, fast paced time trial platformer with decent music, decent graphics, and on the WonderSwan of all things! Anyway, yeah it's the first three levels. Following the speedrun on, but trying to add in faster strats where I can, like in level A-1, I jump on a mine to bounce up to a part, rather than climb up and around.

#638095661209781607 - Jigoku Meguri for PCE in 12:16 I think

Jigoku Meguri (J) damage through slime.bk2
In 12:16.35 (44053 frames), 425 rerecords
Game: Jigoku Meguri ( PCE, see all files )
Uploaded 1/17/2023 3:28 PM by enderpal7 (see all 38)
Working on a few bits where it is possible to go faster. The whole item roulette thing going on and regular lag frames every 8 frames is gonna make it one annoying fix, but it may be doable

#638083056997389999 - New Adventure Island (Worlds 1-4 and most of 5 Completed)

NAIe+E WE'RE ON OUR WAY BOYS!!! - Copy.bk2
In 18:08.29 (65108 frames), 15033 rerecords
Uploaded 1/3/2023 1:21 AM by enderpal7 (see all 38)
Thought I'd come back to this WIP I left hanging for a couple months. Managed to sort out the boss-fight stuff I was stuck on, along with some other improvements like maximising the amount of corner zips in the run. This file gets to the middle of 5-4 because I am once again BLOCKED BY THE FIERY WHOMP BOY!!! tbh I thought I would never get this done, but now that I'm here, it is aaaaaaaaabsolutely getting done!!! Also I played the Gamecube Adventure Island remake and it seems rather different to the original control-wise, so if my computer can run Gamecube TASing stuff, I MAY, repeat, MAY, make a TAS of that as well.

#638060133464761230 - My Hero - Faster Movie To Replace Submission

My Hero prac - Copy (2) - Copy.bk2
In 04:52.06 (17501 frames), 1517 rerecords
Game: My Hero ( SMS, see all files )
1 comment, 70 downloads
Uploaded 12/7/2022 12:35 PM by enderpal7 (see all 38)
idk how to change the file and I don't want to delete the submission because someone's claimed judging on it. So is this what I do? I hope so. Lemme know if I'm wrong

#637983679457453294 - New Adventure Island (World 1, 2,3 and 4 Completed)

NAIe+E Up to World 5.bk2
In 14:49.65 (53224 frames), 10846 rerecords
Uploaded 9/10/2022 12:52 AM by enderpal7 (see all 38)
Improved on EZGames69's WIP of 1, 2 and 3. Improved it by slowing down to avoid weapons to get an extra skateboard. I have also completed World 4 with only a few, seemingly mandatory slowdowns, due to moving platforms, those thwomp-like enemies (AGAIN!!!) and those bouncing boulder enemies. The boulder enemies specifically always spawn going down a hill I have to go up, which always results in a situation where I can't jump over or go under them, so I opted to just trip through em and lose two health bar notches. Two birds and all that

#637981073377202125 - New Adventure Island (World 1 & 2 Completed)

New Adventure Island (U) Prac 1.bk2
In 07:25.93 (26678 frames), 177 rerecords
7 comments, 75 downloads
Uploaded 9/7/2022 12:28 AM by enderpal7 (see all 38)
One of the only Adventure Island games to not be TAS'd yet (Maybe it's the only one, I'm not sure). I've played through and loved Super Adventure Island, enjoyed New Adventure Island and decided "What the hell". It's pretty short (only 24 levels) and pretty fast. The only two things that may need work are the boss fights (which are my weakness) and the crusher enemies in the boss levels who are easily the most annoying part of the game. Only sometimes you can jump over them and not get burnt, and only sometimes can you make it over them to begin with! Hell, there's one siuation in 2-4 where there is a crusher AND a spiky mole vehicle that coincide to kill you! Had to REALLY slow down for that one (still not as much as the RTA, but it still felt horrible to do). If you have any improvements to suggest to me, PM me. Or I'll get Master Higgins to throw an axe at you
Edit: Assuming I finish this TAS (big assumption) and emulators for mobile phones cannot be made to have TASing capabilities (so sorry, Gacha wa shi Meijin no Bōken Jima and Adventure Island Quest by Takahashi Meijin), then Adventure Island: The Beginning on Wii will be the last (as far as I am aware).

#637979885640227199 - Franky Joe and Dirk On The Tiles Up to Level 3

Franky, Joe & Dirk... On the Tiles (Europe) Prac.bk2
In 00:40.13 (2412 frames), 2 rerecords
Uploaded 9/5/2022 3:29 PM by enderpal7 (see all 38)
A slide puzzle game featuring Joe from Joe & Mac, Dirk from Dragon's Lair and Franky from Dr Franken. It's a slide puzzle game. Joy. I was using to solve them in as few moves as possible, before I got to Level 3. Level 3 has one block fastened down, which cannot be moved, meaning I can't just use this piece of code for every puzzle. I hate slide puzzles, but I wanted to at least start this TAS to show this game with three B-list video game characters crossing over to do..... slide puzzles

#637974137835835879 - Un Indien dans La Ville Up to Level 2

Indien dans la Ville, Un (France) Prac.bk2
In 01:13.61 (4406 frames), 0 rerecords
Uploaded 8/29/2022 11:49 PM by enderpal7 (see all 38)
Based on some French movie. Seems a little bit culturally insensitive but I haven't seen the movie or seen anything too bad in the game yet so I can't really say anything. Short platformer with weird physics, why not TAS it?

#637974136749305007 - Shikinjou (GG) Up to Level 31

Shikinjou (J) Prac.bk2
In 20:22.47 (73254 frames), 7 rerecords
Game: Shikinjou ( GG, see all files )
Uploaded 8/29/2022 11:47 PM by enderpal7 (see all 38)
I'll be honest, this game is pretty boring, but it was on the Game Gear TAS-ing list so I'll give the people what they want. Mainly using routes that the page for this game uses. Special credit goes to ZenicReverie on

#637974134647272065 - Bill & Ted's Excellent Game Boy Adventure Up to World 4, I think

Bill & Ted's Excellent Game Boy Adventure (USA, Europe) Prac.bk2
In 06:50.77 (24621 frames), 13 rerecords
Uploaded 8/29/2022 11:44 PM by enderpal7 (see all 38)
Got up to World 5 and accidentally undid my progress >:( Ah well, if I've domne it once I can do it again

#637968907920570510 - Airball NES Prototype WIP (POTENTIAL EPILEPSY WARNING) Pumpkin Get!

Airball (Unl) (Prototype2) Prac.bk2
In 03:40.50 (13252 frames), 14 rerecords
Game: Airball ( NES, see all files )
Uploaded 8/23/2022 10:33 PM by enderpal7 (see all 38)
Got the pumpkin with just enough air to spare. Not sure how much air to wait and get. I'll figure it out.