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#638292604205474479 - Area 4 Room 3 conceptual solution

Krusty's Super Fun House (USA)_A4R3.bk2
In 02:02.500 (7362 frames), 1203 rerecords
185 downloads
Uploaded 9/2/2023 2:07 PM by ktwo (see all 35)
Conceptual solution of A4R3 that is faster than the currently published TAS. The movie is far from optimized, so better rat (and block?) management could likely save more time.
Room numbers as labeled in the code (Area: $33, Room: $32)

#638259530905910086 - Wall clip left, Hollywood 2

bartvsworldclip_left.bk2
In 00:10.780 (648 frames), 9334 rerecords
256 downloads
Uploaded 7/26/2023 7:24 AM by ktwo (see all 35)
Demonstration of clipping into the wall on the left, with minimal (?) inputs

#638248599417017841 - New PR11 route

MBJAnyS4_improved11.fm2
In 03:55.280 (14140 frames), 35484 rerecords
206 downloads
Uploaded 7/13/2023 3:45 PM by ktwo (see all 35)
A few frames faster palace room 11 route. The movie is not frame-optimized. The purpose is just to demonstrate the new route.

#638231974742825749 - Sync of Aqfaq's movie

loneranger6boss - sync.fm2
In 27:17.470 (98410 frames), 28111 rerecords
197 downloads
Uploaded 6/24/2023 9:57 AM by ktwo (see all 35)
Movie originally created by Aqfaq in FCEU 0.98.15. The intention of the uploaded movie is to sync Aqfaq's movie on a modern emulator. The movie desyncs near the end of chapter 6 (a bit before Aqfaq's movie stopped).

#638231973175319437 - Basic stats

Lone Ranger, The.wch
209 downloads
Uploaded 6/24/2023 9:55 AM by ktwo (see all 35)
Player position, health and inventory

#638097610555413379 - Tower 5 improvement

kch_gb_47f_impr_tower5.bk2
In 11:25.550 (40946 frames), 5094 rerecords
Game: Castelian ( GB, see all files )
287 downloads
Uploaded 1/19/2023 9:37 PM by ktwo (see all 35)
47 frames of improvement over the current TAS (4838M). This was the result of a fairly quick test (without even using RAM-watch) and is probably possible to optimize further. The last three towers don't sync, but it's just a matter of lag, so would be trivial if anyone is interested.

#638049216706166771 - Dragon's Lair (U) improvement

Dragon's Lair (U)_23686_ktwo.bk2
In 06:34.120 (23686 frames), 11869 rerecords
Game: Dragon's Lair ( NES, see all files )
234 downloads
Uploaded 11/24/2022 9:21 PM by ktwo (see all 35)
75 frame improvement over the submitted movie. The time save comes from better Lizard King manipulations in level 4.

#638008229162818595 - Planet 12 - Tether object to large wormhole

SJ_tether_part2_p12.bk2
In 06:11.339 (22317 frames), 69287 rerecords
243 downloads
Uploaded 10/8/2022 10:48 AM by ktwo (see all 35)
Test of collecting an object and tethering it through the underwater section of planet 12. The detour for collecting the object turned out not to be compensated by a corresponding time save from the "tether speed-up", but still worth documenting.

#637973177167900920 - Test of planet 13 with the anti-gravity upgrade

SJ_wip_13_antigrav.bk2
In 01:22.310 (4947 frames), 19794 rerecords
264 downloads
Uploaded 8/28/2022 9:08 PM by ktwo (see all 35)
In the any% category, the "anti-gravity" (AG) or the "double-strength boosters" (DSB) can be bought in the shop.
AG:
+ Allows the pod to reach a speed of 4p/f in the y-direction if tethering an object, instead of the normal max speed of 3p/f. Since there are some vertical sections that need to be traversed in planet 13, this has the potential to save time.
+ Saves 256 frames of menuing in the shop, compared to DSB
+ Not impacted by gravity (or gravity balls) while activated
- Speed boosting in the x-direction while tethering objects is negatively impacted
DSB
+ 4 times the acceleration of the default boosters (both in the x- and y-direction)
Despite starting out with a lead of 256 frames on planet 8 from less menuing, compared to buying the DSB, only about 1/3 remained near the delivery of the 1st fuel cell. At that point, no reasonable solution was found for navigating the last part to the small wormhole without major time losses.
While some time can be expected to be gained back due to additional speed boosts possible with AG, there will also be several big time losses along the way due to slow cornering with the default boosters that AG can only partially cancel in the y-direction (and not at all in the x-direction). The test therefore ended early on planet 13 as it was obvious that AG would be a lot slower than DSB with the approach that was used.

#637927384474000109 - Faster second bonus room

theaddamsfamily_nes_ktwo_38938_new.bk2
In 10:47.900 (38938 frames), 42115 rerecords
257 downloads
Uploaded 7/6/2022 9:07 PM by ktwo (see all 35)
The second bonus room (in the right Landing) improved by 4 frames. The same 4 frames were immediately lost due to stair mechanics though.