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#638995194133503469 - Submission improvement

Simpsons, The - Bartman Meets Radioactive Man-ktwo_39745.bk2
In 11:01.328 (39745 frames), 60139 rerecords
144 downloads
Uploaded 11/23/2025 6:30 PM by ktwo (see all 37)

#638993592771323115 - Full 1-1

Simpsons, The - Bartman Meets Radioactive Man.bk2
In 01:33.546 (5622 frames), 56816 rerecords
137 downloads
Uploaded 11/21/2025 10:01 PM by ktwo (see all 37)
Test of completing 1-1 without going to the limbo zone

#638985774677680990 - Draft TAS

Simpsons, The - Bartman Meets Radioactive Man - draft full TAS.bk2
In 11:12.210 (40399 frames), 49019 rerecords
132 downloads
Uploaded 11/12/2025 8:51 PM by ktwo (see all 37)
Will be further improved, but uploaded as a first draft of what will hopefully end up as a submission

#638985773176128422 - Complete walkthrough

Simpsons, The - Bartman Meets Radioactive Man (USA) - walkthrough.fm2
In 12:14.041 (44115 frames), 1626 rerecords
128 downloads
Uploaded 11/12/2025 8:48 PM by ktwo (see all 37)
Created with the purpose of being used for code analysis in fceux (2.6.6 used)

#638949298301556922 - Best ending improvement

Simpsons, The - Bart vs. The World - Best ending_36285.bk2
In 10:03.756 (36285 frames), 53902 rerecords
165 downloads
Uploaded 10/1/2025 3:37 PM by ktwo (see all 37)
  • A technique for increasing the movement speed was noticed in deign's Bart vs Space Mutants TAS. With shared movement mechanics, the same technique could be directly used in Bart vs the World as well. This represents the bulk of the improvement.
  • By flying below the boat with Maggie as Bartman, the treasure in the Junk level was collected significantly faster
  • A better understanding of how to manipulate the sea gulls in the pirate ship stage allowed for a faster climb to the Jolly Roger treasure
  • During the process of synching the TAS with the new movement technique, minor improvements were also implemented throughout

#638949291954865245 - Submission improvement

Simpsons, The - Bart vs. The World_26164.bk2
In 07:15.350 (26164 frames), 39575 rerecords
160 downloads
Uploaded 10/1/2025 3:26 PM by ktwo (see all 37)
  • A technique for increasing the movement speed was noticed in deign's Bart vs Space Mutants TAS. With shared movement mechanics, the same technique could be directly used in Bart vs the World as well. This represents the bulk of the improvement.
  • During the process of synching the TAS with the new movement technique, minor improvements were implemented throughout.

#638938256212945330 - 35f improvement

Simpsons, The - Bart vs. The World_ktwo_26522.bk2
In 07:21.307 (26522 frames), 27359 rerecords
205 downloads
Uploaded 9/18/2025 8:53 PM by ktwo (see all 37)
To replace the current movie in #9901: ktwo's NES The Simpsons: Bart vs. the World in 07:15.35: - 24f saved from a faster first level (the Junk). Credits to Randomno for pointing out the route. - 8f lost at the first boss (RNG) - 8f saved in the stalactite section in the ice cavern (RNG) - 8f saved in the vertical sections of the ice cavern (known improvement, but not used in the previous movie due to resulting in bad "RNG" and lag in later levels) - 3f saved from less random lag in the later levels

#638777557660376322 - 4f improvement

Mighty Bomb Jack_U_BE_TAS-38075.bk2
In 10:33.540 (38075 frames), 14090 rerecords
214 downloads
Uploaded 3/16/2025 9:02 PM by ktwo (see all 37)
  • 1f from better aligning the first jump in princess' room to be able to faster destroy the blocks around the princess
  • 1f from an execution mistake in the previous versions (horizontal movement could have started earlier after rescuing the princess)
  • 2f from slightly clipping into the raven blocks after rescuing the princess

#638681301812282156 - 31f improvement for submission #9392

MBJ_BE-ktwo_38112.bk2
In 10:34.156 (38112 frames), 6245 rerecords
306 downloads
Uploaded 11/25/2024 11:16 AM by ktwo (see all 37)
Improved room solutions in 7-4, 7-5 and in Belzebut's room. As an unintentional side-effect, a few lag frames were eliminated (in PR13).

#638422276852177345 - Totem pole clipping

MBJ_5-2_clip.fm2
In 02:02.082 (7337 frames), 55676 rerecords
313 downloads
Uploaded 1/30/2024 4:08 PM by ktwo (see all 37)
Saves 8f over going around the totem pole

#638420542263171047 - Room 15 improvement

MBJ_R15_improvement.fm2
In 05:02.918 (18205 frames), 53046 rerecords
311 downloads
Uploaded 1/28/2024 3:57 PM by ktwo (see all 37)
23f faster in room 15 than the currently published TAS

#638318617706031606 - Tower 5 improvement

castelian(J)_faster5.bk2
In 13:15.540 (47811 frames), 21858 rerecords
Game: Castelian ( NES, see all files )
350 downloads
Uploaded 10/2/2023 4:42 PM by ktwo (see all 37)
In each tower, the top section can be made to "glitch" (https://kb.speeddemosarchive.com/Castelian_(NES)/Game_Mechanics#Glitched_tower). While the mechanic has been known, it was only recently seen implemented in RTA runs. Presumably first by YuaRyuc, https://www.twitch.tv/videos/1902842971?t=0h7m50s.
The uploaded movie saves almost half a second in tower 5 thanks to the new finding. When continuing to TAS the remaining towers, the uploaded movie file is at one point 33 frames ahead of the current TAS (due to favorable "random" lag). However, it falls behind during the transition to the bonus level of tower 7 ("random" lag) and never recovers, clocking in 3 frames after the current TAS.
It seems like it should be possible to (e.g.) play around with the screen transitions of the earlier towers to find a combination not resulting in the extremely laggy screen transition to the 7th bonus level. However, that is nothing I plan to do.

#638292604205474479 - Area 4 Room 3 conceptual solution

Krusty's Super Fun House (USA)_A4R3.bk2
In 02:02.498 (7362 frames), 1203 rerecords
299 downloads
Uploaded 9/2/2023 2:07 PM by ktwo (see all 37)
Conceptual solution of A4R3 that is faster than the currently published TAS. The movie is far from optimized, so better rat (and block?) management could likely save more time.
Room numbers as labeled in the code (Area: $33, Room: $32)

#638259530905910086 - Wall clip left, Hollywood 2

bartvsworldclip_left.bk2
In 00:10.782 (648 frames), 9334 rerecords
363 downloads
Uploaded 7/26/2023 7:24 AM by ktwo (see all 37)
Demonstration of clipping into the wall on the left, with minimal (?) inputs

#638248599417017841 - New PR11 route

MBJAnyS4_improved11.fm2
In 03:55.279 (14140 frames), 35484 rerecords
310 downloads
Uploaded 7/13/2023 3:45 PM by ktwo (see all 37)
A few frames faster palace room 11 route. The movie is not frame-optimized. The purpose is just to demonstrate the new route.

#638231974742825749 - Sync of Aqfaq's movie

loneranger6boss - sync.fm2
In 27:17.470 (98410 frames), 28111 rerecords
304 downloads
Uploaded 6/24/2023 9:57 AM by ktwo (see all 37)
Movie originally created by Aqfaq in FCEU 0.98.15. The intention of the uploaded movie is to sync Aqfaq's movie on a modern emulator. The movie desyncs near the end of chapter 6 (a bit before Aqfaq's movie stopped).

#638231973175319437 - Basic stats

Lone Ranger, The.wch
315 downloads
Uploaded 6/24/2023 9:55 AM by ktwo (see all 37)
Player position, health and inventory

#638097610555413379 - Tower 5 improvement

kch_gb_47f_impr_tower5.bk2
In 11:25.547 (40946 frames), 5094 rerecords
Game: Castelian ( GB, see all files )
388 downloads
Uploaded 1/19/2023 9:37 PM by ktwo (see all 37)
47 frames of improvement over the current TAS (4838M). This was the result of a fairly quick test (without even using RAM-watch) and is probably possible to optimize further. The last three towers don't sync, but it's just a matter of lag, so would be trivial if anyone is interested.

#638049216706166771 - Dragon's Lair (U) improvement

Dragon's Lair (U)_23686_ktwo.bk2
In 06:34.118 (23686 frames), 11869 rerecords
Game: Dragon's Lair ( NES, see all files )
345 downloads
Uploaded 11/24/2022 9:21 PM by ktwo (see all 37)
75 frame improvement over the submitted movie. The time save comes from better Lizard King manipulations in level 4.

#638008229162818595 - Planet 12 - Tether object to large wormhole

SJ_tether_part2_p12.bk2
In 06:11.338 (22317 frames), 69287 rerecords
372 downloads
Uploaded 10/8/2022 10:48 AM by ktwo (see all 37)
Test of collecting an object and tethering it through the underwater section of planet 12. The detour for collecting the object turned out not to be compensated by a corresponding time save from the "tether speed-up", but still worth documenting.

#637973177167900920 - Test of planet 13 with the anti-gravity upgrade

SJ_wip_13_antigrav.bk2
In 01:22.314 (4947 frames), 19794 rerecords
397 downloads
Uploaded 8/28/2022 9:08 PM by ktwo (see all 37)
In the any% category, the "anti-gravity" (AG) or the "double-strength boosters" (DSB) can be bought in the shop.
AG:
+ Allows the pod to reach a speed of 4p/f in the y-direction if tethering an object, instead of the normal max speed of 3p/f. Since there are some vertical sections that need to be traversed in planet 13, this has the potential to save time.
+ Saves 256 frames of menuing in the shop, compared to DSB
+ Not impacted by gravity (or gravity balls) while activated
- Speed boosting in the x-direction while tethering objects is negatively impacted
DSB
+ 4 times the acceleration of the default boosters (both in the x- and y-direction)
Despite starting out with a lead of 256 frames on planet 8 from less menuing, compared to buying the DSB, only about 1/3 remained near the delivery of the 1st fuel cell. At that point, no reasonable solution was found for navigating the last part to the small wormhole without major time losses.
While some time can be expected to be gained back due to additional speed boosts possible with AG, there will also be several big time losses along the way due to slow cornering with the default boosters that AG can only partially cancel in the y-direction (and not at all in the x-direction). The test therefore ended early on planet 13 as it was obvious that AG would be a lot slower than DSB with the approach that was used.

#637927384474000109 - Faster second bonus room

theaddamsfamily_nes_ktwo_38938_new.bk2
In 10:47.900 (38938 frames), 42115 rerecords
356 downloads
Uploaded 7/6/2022 9:07 PM by ktwo (see all 37)
The second bonus room (in the right Landing) improved by 4 frames. The same 4 frames were immediately lost due to stair mechanics though.

#637925686656955820 - The Addams Family (NES) improvement - 38938

theaddamsfamily_nes_ktwo_38938.bk2
In 10:47.900 (38938 frames), 41874 rerecords
347 downloads
Uploaded 7/4/2022 9:57 PM by ktwo (see all 37)
1. Grouping the the right side of the hallway together instead of the 1st floor 2. Better health route in the freezer/furnace area

#66958110574055534 - Left path test of stage 3

Ikari Warriors II - Victory Road_left3.bk2
In 08:11.291 (29526 frames), 13874 rerecords
536 downloads
Uploaded 10/24/2020 11:03 AM by ktwo (see all 37)
Uploaded for the purpose of having a comparison between the left and right paths through stage 3.

#65918480587160092 - Violet route in the first dungeon

Dragons of Flame, Advanced Dungeons & Dragons - violet.bk2
In 05:11.404 (18715 frames), 15270 rerecords
512 downloads
Uploaded 9/7/2020 3:22 PM by ktwo (see all 37)
Non-optimal route, only uploaded for reference.