Conceptual solution of A4R3 that is faster than the currently published TAS. The movie is far from optimized, so better rat (and block?) management could likely save more time.
Room numbers as labeled in the code (Area: $33, Room: $32)
It is 123 frames faster. The improvement came from finding another "Free Krusty" at the end of Area 3. Reorganizing the use of them, I found that an extra death can be applied to the 3rd visited room of Area 3. I discovered this mistake after reviewing Iceplug's WR again and saw the extra Krusty...which I thought that I had ruled out. His version is 1.0, while mine is 1.1...so i thought that i didn't have one there.