User Files from nymx

Upload All User Files

#638110404818235332 - C64 Big Mac (115 Frames Improvement)

Big Mac(003).bk2
In 12:22.59 (37222 frames), 6721 rerecords
System: Commodore 64
0 views, 6 downloads
Uploaded 2 days ago by nymx (14 files)
The longer you think on a game, the more ideas that come out. Well, a collection of ideas just paid off and reduced my submitted tas by 115 frames.

#638092648063312354 - Rambo: First Blood Part II (All lag removed - 6 frames improved)

RamboFirstBloodPartII(no-lag).bk2
In 06:06.94 (18393 frames), 3857 rerecords
System: Commodore 64
0 views, 6 downloads
Uploaded 23 days ago by nymx (14 files)
No lag version.

#638078882108778631 - C64 Miami Ice (67 Frame Improvement)

Miami Ice (006).bk2
In 02:47.94 (8418 frames), 5122 rerecords
Game: Miami Ice (C64)
0 views, 11 downloads
Uploaded 12/29/2022 5:23 AM by nymx (14 files)
Screen 7 has always bugged me. After days of thinking about these mechanics, I realized something that I hadn't thought about before. This idea actually cut time and prompted me to try it out on all the levels. Here is an updated movie file that is 67 frames faster over the submitted version.

#638053819203552517 - Updated Yathzee Inputs for new Disk image.

Yathzee-V3.bk2
In 02:10.67 (6550 frames), 12571 rerecords
Game: Yathzee (C64)
0 views, 11 downloads
Uploaded 11/30/2022 5:12 AM by nymx (14 files)
Here is another try back on BizHawk 2.6.3

#638053569325114514 - Yathzee Re-TAS

Yathzee-ReTAS.bk2
In 02:10.77 (6555 frames), 9766 rerecords
Game: Yathzee (C64)
2 comments, 0 views, 11 downloads
Uploaded 11/29/2022 10:15 PM by nymx (14 files)
At the request of Samsara, I have Re-TASed this game to remove the splash screen...due to a new disk image found. This one doesn't have a "Cracked" intro screen.

#638024475294705722 - C64 Yathzee (No Sound) - Max Score 1575 (Opinion Requested)

Yathzee(No Sound).bk2
In 01:29.07 (4465 frames), 36453 rerecords
Game: Yathzee (C64)
0 views, 13 downloads
Uploaded 10/27/2022 6:05 AM by nymx (14 files)
Here is a version of Yathzee (yes, the German version spells it that way), that I consider to be the best version on the Commodore 64. Its goal is "Max Score".
There are a number of things here that I would like opinions on from the community:
The ROM I chose was picked among 3 different sources:
  • This WIP uses a version that was extracted from the companion disk, issued from a magazine called "Magic Disk 64". Loads directly to the original game content. ROM Name: Yathzee.d64%%
  • Another ROM, Yathzee_1992_CP_Verlag.d64, has a trainer screen...which leads into the original content.
  • A final ROM reviewed, comes from "Magic Disk 64"...which has a selection screen to get to the game.
In terms of speed, the obvious choice is to use Yathzee.d64 (Option 1)...but as for authenticity, what would make more sense for a publication on this site?
Additionally, this TAS turns off the sound...which eliminates the freezing, when speaking.

#638024474244653247 - C64 Yathzee (Sound) - Max Score 1575 (Opinion Requested)

Yathzee(Sound).bk2
In 02:10.39 (6536 frames), 26766 rerecords
Game: Yathzee (C64)
1 comment, 0 views, 9 downloads
Uploaded 10/27/2022 6:03 AM by nymx (14 files)
Here is a version of Yathzee (yes, the German version spells it that way), that I consider to be the best version on the Commodore 64. Its goal is "Max Score".
There are a number of things here that I would like opinions on from the community:
The ROM I chose was picked among 3 different sources:
  • This WIP uses a version that was extracted from the companion disk, issued from a magazine called "Magic Disk 64". Loads directly to the original game content. ROM Name: Yathzee.d64%%
  • Another ROM, Yathzee_1992_CP_Verlag.d64, has a trainer screen...which leads into the original content.
  • A final ROM reviewed, comes from "Magic Disk 64"...which has a selection screen to get to the game.
In terms of speed, the obvious choice is to use Yathzee.d64 (Option 1)...but as for authenticity, what would make more sense for a publication on this site?
Additionally, this TAS doesn't turn off the sound...which causes the game to freeze, when speaking.

#637949813723615659 - Peril Improvements (13 frames)

A2600_Peril_Improvement(v3).bk2
In 07:21.60 (26462 frames), 8338 rerecords
Game: Peril (A2600)
0 views, 20 downloads
Uploaded 8/1/2022 8:09 PM by nymx (14 files)
I'm really surprised how detailed this game is. I have found 13 more frames, from two different areas. One, a frame from edging out an obstacle. Two, the last boss fight.

#637947601735653874 - A2600 Peril 30 frame Improvement

A2600_Peril_Improvement(v2).bk2
In 07:21.81 (26475 frames), 7749 rerecords
Game: Peril (A2600)
0 views, 22 downloads
Uploaded 7/30/2022 6:42 AM by nymx (14 files)
In my search to regain the 7 frames that I lost, due to a frame rule...I discovered how to exploit the collision detection and turn around maneuvers. Instead of figuring out the mysterious 7 frames lost, I found 30 more from various places across the entire TAS.

#637945731822960789 - A2600 Peril Improvement (2 Frame Improvement)

A2600_Peril_MrTASer_NYMX.bk2
In 07:22.28 (26503 frames), 7058 rerecords
Game: Peril (A2600)
0 views, 22 downloads
Uploaded 7/28/2022 2:46 AM by nymx (14 files)
Because there was a 7 frame loss, after one stage, I had to go back and see if I could figure it out how to get that 7 frames back. Unfortunately, it appears that this TAS can't cut enough to change this situation, which could be a frame rule.