User Files for Ikaruga

Upload All User Files

#21137351128982508 - Ikaruga 2p hard all

ikaruga_2p_hard_done.dtm
In 21:29.40 (154728 frames), 54996 rerecords
Game: Ikaruga ( GC, see all files )
1207 downloads
Uploaded 3/1/2015 9:48 PM by keylie (see all 119)

#20977843812742137 - Ikaruga 2p hard, ending

ikaruga_2p_hard_ending.dtm
In 20:05.72 (144686 frames), 48240 rerecords
Game: Ikaruga ( GC, see all files )
1261 downloads
Uploaded 2/22/2015 5:24 PM by keylie (see all 119)
Only the pacifist part to go

#20949351965653465 - Ikaruga 2p hard, stage 5 - middle of bonus enemies

ikaruga_2p_hard_5-bonus.dtm
In 17:37.57 (126908 frames), 45873 rerecords
Game: Ikaruga ( GC, see all files )
1234 downloads
Uploaded 2/21/2015 10:36 AM by keylie (see all 119)

#20870621889412246 - Ikaruga 2p hard, stage 4 done

ikaruga_2p_hard_4-done.dtm
In 16:52.30 (121476 frames), 43287 rerecords
Game: Ikaruga ( GC, see all files )
1231 downloads
Uploaded 2/17/2015 9:30 PM by keylie (see all 119)

#20842800140764754 - Ikaruga 2p hard, stage 4-2 done

ikaruga_2p_hard_4-2_ok.dtm
In 14:33.40 (104808 frames), 40808 rerecords
Game: Ikaruga ( GC, see all files )
1246 downloads
Uploaded 2/16/2015 3:26 PM by keylie (see all 119)

#20823084721913558 - Ikaruga 2p hard, stage 4-2 almost done

ikaruga_2p_hard_4-2_almost.dtm
In 14:09.90 (101988 frames), 38950 rerecords
Game: Ikaruga ( GC, see all files )
1197 downloads
Uploaded 2/15/2015 6:07 PM by keylie (see all 119)

#20736965737484331 - Ikaruga 2p hard, stage 4-2 halfway

ikaruga_2p_hard_4-2_half.dtm
In 13:50.00 (99600 frames), 36680 rerecords
Game: Ikaruga ( GC, see all files )
1217 downloads
Uploaded 2/11/2015 9:03 PM by keylie (see all 119)

#20671586675880401 - Ikaruga 2p hard, stage 4 nightmare going on

ikaruga_2p_hard_4-nightmare2.dtm
In 13:20.92 (96112 frames), 35318 rerecords
Game: Ikaruga ( GC, see all files )
1263 downloads
Uploaded 2/8/2015 10:23 PM by keylie (see all 119)
Still on 4-2

#20645935963792335 - Ikaruga 2p hard, stage 4 still nightmare

ikaruga_2p_hard_4-nightmare.dtm
In 13:10.53 (94864 frames), 33195 rerecords
Game: Ikaruga ( GC, see all files )
1200 downloads
Uploaded 2/7/2015 6:39 PM by keylie (see all 119)

#20582447846302153 - Ikaruga 2p hard, stage 4-2

ikaruga_2p_hard_4-2.dtm
In 12:59.50 (93540 frames), 31742 rerecords
Game: Ikaruga ( GC, see all files )
1293 downloads
Uploaded 2/4/2015 10:02 PM by keylie (see all 119)
Beginning of the nightmare :

#20464254086025797 - Ikaruga 2p hard, stage 4-1

ikaruga_2p_hard_4-1.dtm
In 12:29.00 (89880 frames), 30252 rerecords
Game: Ikaruga ( GC, see all files )
1261 downloads
Uploaded 1/30/2015 2:17 PM by keylie (see all 119)

#20336021837369442 - Ikaruga 2p hard, stage 4 beginning

ikaruga_2p_hard_4.dtm
In 11:56.57 (85988 frames), 29275 rerecords
Game: Ikaruga ( GC, see all files )
1222 downloads
Uploaded 1/24/2015 7:41 PM by keylie (see all 119)

#20248811955861456 - Ikaruga 2p hard, stage 3 end of bonus enemies

ikaruga_2p_hard_3-bonus.dtm
In 11:06.65 (79998 frames), 27453 rerecords
Game: Ikaruga ( GC, see all files )
1251 downloads
Uploaded 1/20/2015 9:25 PM by keylie (see all 119)

#20106488767056806 - Ikaruga "Max Score" Stage 1

Ikaruga_Stage1.dtm
In 03:31.88 (12713 frames), 1369 rerecords
Game: Ikaruga ( GC, see all files )
1 comment, 1227 downloads
Uploaded 1/14/2015 11:36 AM by PoochyEXE (see all 27)
WIP, movie ends in the stage transition fading into stage 2. Compared to the current single-stage WR on the Steam version, this goes into the boss fight ahead by 11700 points, gains another 11640 points during the boss fight, and another 20000 in the end-of-stage Boss Destroy Bonus.
Recorded on Dolphin 4.0-4523.

#20073096243375598 - Ikaruga 2p hard, stage 3 miniboss

ikaruga_2p_hard_3-miniboss.dtm
In 10:35.77 (76292 frames), 0 rerecords
Game: Ikaruga ( GC, see all files )
1145 downloads
Uploaded 1/12/2015 11:30 PM by keylie (see all 119)

#19705864013590164 - Ikaruga 2p hard, stage 3 beginning

ikaruga_2p_hard_3-1.dtm
In 08:37.27 (62072 frames), 22557 rerecords
Game: Ikaruga ( GC, see all files )
1264 downloads
Uploaded 12/27/2014 10:35 AM by keylie (see all 119)

#19406404697276084 - Ikaruga 2p hard, stage 2 almost boss

ikaruga_2p_hard_s2_almostboss.dtm
In 06:25.65 (46278 frames), 18798 rerecords
Game: Ikaruga ( GC, see all files )
1286 downloads
Uploaded 12/13/2014 10:55 PM by keylie (see all 119)
Almost the end of this nightmare. I couldn't get the extra black chain I wanted, you will find two black enemies remaining :(

#19339081509479552 - Ikaruga 2p hard, stage 2-bonus

ikaruga_2p_hard_s2_bonus.dtm
In 06:16.98 (45238 frames), 16791 rerecords
Game: Ikaruga ( GC, see all files )
1296 downloads
Uploaded 12/10/2014 10:09 PM by keylie (see all 119)
No more boxes. Hard part for routing :(

#19259642534530414 - Pokemon Red after reset ACE

Ikaruga-dwangoAC-Playaround.dtm
In 00:45.37 (2722 frames), 52 rerecords
Game: Ikaruga ( GC, see all files )
1072 downloads
Uploaded 12/7/2014 8:17 AM by dwangoAC (see all 47)
This lsnes + Gambatte movie starts Pokemon Red with an existing (corrupted) GB SRAM state that contains the player character RED, the rival name xAxA(Pk), and FF in *just* the right place to allow further exploitation. This movie file uses input suggested by Masterjun based on FractalFusion's work to execute arbitrary code, which it does very well. One minor caveat: I've discovered with help from Ilari and padz that D+U and L+R (representing bit values 128, 64, 32, and 16 respectively) are canceled out by the SGB BIOS meaning FractalFusion's payload can't be written as it contains the value 0xD3. This movie file contains a bunch of input at the end that softlocks the game in an interesting way but doesn't yet do exactly what we want it to. Still, it shows arbitrary code execution on Pokemon Red, which is good.
Because support for this filetype hasn't been added yet I've used a dummy file in this WIP (and, um, I'd ignore it if I were you, but that's just me. :) I've uploaded the real movie file to:

#19259517816336044 - Pokemon Red rival xAxA(Pk) creation to reset

Ikaruga-dwangoAC-Playaround.dtm
In 00:45.37 (2722 frames), 52 rerecords
Game: Ikaruga ( GC, see all files )
942 downloads
Uploaded 12/7/2014 8:09 AM by dwangoAC (see all 47)
This lsnes + Gambatte movie starts Pokemon Red, names the player character RED, and names the rival xAxA(Pk). After getting into the game, it resets and should be truncated on the frame the reset occurs. This will allow for later hardware reset testing at movie end. I do not know if support for this filetype has been added yet so I've used a dummy file in this WIP (and, um, I'd ignore it if I were you, but that's just me. :) I've uploaded the real movie file to:

#19208308302027476 - Ikaruga 2p hard, stage 2-boxes

ikaruga_2p_hard_boxes.dtm
In 05:13.08 (37570 frames), 13341 rerecords
Game: Ikaruga ( GC, see all files )
1269 downloads
Uploaded 12/5/2014 12:48 AM by keylie (see all 119)
I hate boxes

#19091009291921987 - Ikaruga 2p hard, stage 2-2

ikaruga_2p_hard_2-2.dtm
In 04:30.02 (32402 frames), 10870 rerecords
Game: Ikaruga ( GC, see all files )
1230 downloads
Uploaded 11/29/2014 6:01 PM by keylie (see all 119)

#18954596001392115 - Ikaruga 2p hard, stage 1 end

ikaruga_2p_hard_s1.dtm
In 03:23.25 (24390 frames), 9851 rerecords
Game: Ikaruga ( GC, see all files )
1295 downloads
Uploaded 11/23/2014 2:34 PM by keylie (see all 119)

#18876154878762685 - Ikaruga 2p hard, stage 1 boss

ikaruga_2p_hard_1-5.dtm
In 02:32.85 (18342 frames), 9038 rerecords
Game: Ikaruga ( GC, see all files )
1130 downloads
Uploaded 11/20/2014 1:47 AM by keylie (see all 119)

#18783767254184936 - Ikaruga 2p hard, stage 1-4

ikaruga_2p_hard_1-4.dtm
In 02:14.02 (16082 frames), 4331 rerecords
Game: Ikaruga ( GC, see all files )
1235 downloads
Uploaded 11/15/2014 9:56 PM by keylie (see all 119)

#18737226679264221 - Ikaruga 2p hard, stage 1 halfway

ikaruga_2p_hard_1-3.dtm
In 01:35.02 (11402 frames), 2634 rerecords
Game: Ikaruga ( GC, see all files )
1235 downloads
Uploaded 11/13/2014 7:38 PM by keylie (see all 119)
Gamecube USA version. Two more chains during 1-3 bonus enemies than known! \o/