User Files for PoochyEXE

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#66912573608313245 - Wario's Woods Rounds 1-59


Uploaded 10/22/2020 9:50 AM by PoochyEXE (10 files)

For Wario's Woods (SNES)

In 17:22.38 (62646 frames), 11669 rerecords

1642 views, 280 downloads

Made a bit more progress. I'm now done with 3 out of 5 worlds.

Samsara on 10/22/2020 8:15 PM
Glad you picked this back up!

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#63867517817776822 - Wario's Woods Rounds 1-51


Uploaded 6/7/2020 6:35 AM by PoochyEXE (10 files)

For Wario's Woods (SNES)

In 14:24.74 (51970 frames), 8871 rerecords

2127 views, 368 downloads

Came back to this WIP after 5 years of it just collecting dust. Halfway done now, sort of -- the later levels are probably going to take longer than the earlier ones though.

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#24925035458334395 - Mahjong Fight Club DS "1st Dan"


Uploaded 8/19/2015 11:42 AM by PoochyEXE (10 files)

For Nintendo DS

In 02:24.38 (8638 frames), 735 rerecords

11725 views, 762 downloads

Reaches 1st dan rank in MFC DS in a single match, through lots and lots of luck manipulation. In theory this can be done in 3 hands instead of 4 but that would require luck-manipulating a roughly 1 in 800 miracle (oya yakuman + baiman or 2x oya sanbaiman in the first two hands, both requiring that no AI player declares riichi in the first two hands) and the tile draw sequence is fixed once the hand starts. The game doesn't pick up any entropy from individual inputs or idle frames as far as I can tell. The AI appears to be the only thing that seems to advance the seed during a hand, and even then it can't affect the tile draws until the next hand.
To hit 1st dan in a single game, you must win a total of 80000 points across hands (plus another 100 points for every 200 points you lose from losing hands, rounded up to the nearest 100). The 300-point bonuses from honba count towards this total, but not the 1000-point riichi antes or the 5000-point bonus for coming first. Meanwhile, the scoring is zero-sum and the match ends if any player goes broke, and the 3 AI opponents start with 25000 each, so I need to get them close to 0 without going under then send at least one of them deep into the negative in one blow.
  • ROM name: 0731 Mahjong Fight Club DS - Wi-Fi Taiou (JP).nds
  • Emulator: Desmume 0.9.9 x64

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#23081086475361784 - Wario's Woods Rounds 1-33

Wario's Woods (USA).bk2

Uploaded 5/28/2015 10:41 AM by PoochyEXE (10 files)

For Wario's Woods (SNES)

In 07:45.50 (27976 frames), 646 rerecords

6995 views, 955 downloads

A third done now. Movie ends at the start of R34.

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#22458097267372853 - Wario's Woods Rounds 1-25

Wario's Woods R1-25.bk2

Uploaded 4/30/2015 9:19 AM by PoochyEXE (10 files)

For Wario's Woods (SNES)

In 05:24.21 (19485 frames), 646 rerecords

7035 views, 960 downloads

The first quarter of a run of all 99 rounds of Round Game mode. Completed up through the end of round 25.

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#20106488767056806 - Ikaruga "Max Score" Stage 1


Uploaded 1/14/2015 11:36 AM by PoochyEXE (10 files)

For Ikaruga (GC)

In 03:31.88 (12713 frames), 1369 rerecords

8186 views, 1109 downloads

WIP, movie ends in the stage transition fading into stage 2. Compared to the current single-stage WR on the Steam version, this goes into the boss fight ahead by 11700 points, gains another 11640 points during the boss fight, and another 20000 in the end-of-stage Boss Destroy Bonus.
Recorded on Dolphin 4.0-4523.

keylie on 1/14/2015 5:11 PM
It's nice to see other people on this game ^^ I made a WIP some time ago on 1p hard, if it can be of any help.
I suggest you to compare your TAS with the normal mode on Steam instead of the hard mode, because there is more competition on it so much better scores.

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#17083308284907754 - Magical Tetris Challenge Max Score Expert Difficulty

Magical Tetris Challenge (USA) Max Score Expert.bkm

Uploaded 8/31/2014 8:00 AM by PoochyEXE (10 files)

For Magical Tetris Challenge (N64)

In 01:57.38 (7043 frames), 559 rerecords

8423 views, 1794 downloads

A proof of concept of a run on Expert mode with a 17 combo and 3 All Clears. It's 123 frames and 5 seconds of in-game time slower than my current submission, but it demonstrates an alternate path that may show some promise.

Spikestuff on 8/31/2014 8:10 AM
I like it... just wished Pentris could've been shown. Oh well.
jlun2 on 8/31/2014 12:02 PM
I actually thought you might not make the score, and yet by the end not only did you do it but also made it spell "TAS" at the last moment. lol
PoochyEXE on 9/1/2014 7:07 AM
Quoting Spikestuff
I like it... just wished Pentris could've been shown. Oh well.
Whoa, I didn't think anyone would bother to make an encode for a WIP. Thanks for the encode, Spikestuff, and an extra thanks for all the hard work you put into encoding!
Now I want to find some way fit a Pentris into a published run... maybe a future speedrun of story mode or a playaround submission?
BigBoct on 9/4/2014 3:47 PM
Looked really good. I personally would favor this version over the one on the Workbench right now because it uses Expert instead of Easy. There is a precedent for a longer movie on a higher difficulty to obsolete a shorter one on an easier difficulty; see Gunstar Heroes.

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#15306566489978047 - Magical Tetris Challenge (USA) "Max Score" Earliest Movie End

Magical Tetris Challenge (USA) Quick End.bkm

Uploaded 6/12/2014 7:37 AM by PoochyEXE (10 files)

For Magical Tetris Challenge (N64)

In 02:52.05 (10340 frames), 2834 rerecords

8534 views, 1612 downloads

This movie successfully maxes out the score counter in Endless Mode, ending the movie as quickly as possible. Input ends after 10339 frames, but it takes a bit longer for the AI to die and award the stage bonus that pushes the score over 999,999,999.
Next (final) steps: Finish off the AI as quick as possible, then suicide to properly end the game (and enter "TAS" onto the leaderboards).

Spikestuff on 6/12/2014 7:45 AM
Amazing. This looks like it was planned out very well. And I understand why you chose Easy instead of Hard so...
Spikestuff on 6/12/2014 8:32 AM
None of the n64 plugins are good for this game.
Rice Plugin is the worst out of the three given.
The other 2 are alright..
Just transitioning and something else isn't displayed correctly.

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#15287653434621117 - N64 Magical Tetris Challenge "Endless Max Score" WIP V2

Magical Tetris Challenge (USA) WIP V2.bkm

Uploaded 6/11/2014 11:10 AM by PoochyEXE (10 files)

For Magical Tetris Challenge (N64)

In 01:34.31 (5668 frames), 2236 rerecords

8430 views, 2953 downloads

WIP of an attempt to max out the score counter as fast as possible. Redid almost all of the first stage from scratch with a much better route. Currently ends on the last frame of the 3rd All Clear animation before the game starts taking input again. The AI will get KO'ed about 12 seconds later regardless of any subsequent input and award a massive stage bonus (542.4M if no further input, can probably be increased slightly with a counterattack or two).
Next steps: Figure out the optimal number of times to advance the seed before the next stage starts, then repeat. 3 All Clears and a 13 combo should be enough to counterstop.

Download (576.42 KB) Info

#15265235427776890 - N64 Magical Tetris Challenge "Endless Max Score" WIP

Magical Tetris Challenge (USA).bkm

Uploaded 6/10/2014 10:56 AM by PoochyEXE (10 files)

For Magical Tetris Challenge (N64)

In 02:44.62 (9894 frames), 1182 rerecords

8492 views, 1526 downloads

WIP of an attempt to max out the score counter as fast as possible. Currently ends on stage 2 after an All Clear to bring the bonus subtotal to 400K and change, with a 20X bonus multiplier. Piece sequence should have a rush of I pieces just far away enough to build up a good combo stack by the time it hits, for another large combo that should hopefully send the multiplier over 1000X.

Download (1.00 MB) Info