User Files for New Super Mario Bros. Wii

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#638568704750326799 - New Super Mario Bros Wii World 1-1 (TAS) with 1 hit

txt.txt
1 comment, 45 downloads
Uploaded 7/18/2024 3:34 AM by MQ5PIVER (see all 1)

#64501467603960130 - Super Luigi Land Wii 100% in 1:15:32

Newer Luigi.dtm
In 1:16:00.42 (854942 frames), 6910 rerecords
382 downloads
Uploaded 7/5/2020 7:47 PM by TheRandomMaster (see all 3)
Super Luigi Land Wii is a New Super Mario Bros. Wii fangame made by the New Luigi Team with new levels, difficulties, and a new ability too.

Tricks used are:
  • Enemy Boosting: Enemy boosting is a large or small amount of boosts in the air after bouncing off of an enemy on steep or gentle slopes only. The easiest way and can be actually done in real time is by bouncing off of mice. Others like goombas, koopas, etc are hard to do. It's sometimes hard to do it with frame advance. In this game, Enemy boosting was nearly impossible with most enemies.
  • Wall-jump cancelling: this trick is only possible with the Fire flower or the Ice flower. As soon as you wall jump on a wall, shoot a fire-ball of ice-ball and then quickly turn around after jumping off the wall. This will allow you to slowly gain height. Then repeat the process until you have reached wherever you wanted to be.
  • Back-flips: The players were most likely to back flip in this game than in the other hacks of this game. I kept my position long enough because I never touched the ground while back-flipping. Touching the ground while back-flipping may cause you to stop doing so if you're touching the ground too much.

Here is the encode:

Got any questions or comments?

#56457459473490907 - Deluxe Super Mario Bros. Wii any% in 41:35.5

Deluxe SMBWii any%.dtm
In 41:35.50 (467774 frames), 5419 rerecords
471 downloads
Uploaded 7/9/2019 1:27 PM by TheRandomMaster (see all 3)
Deluxe Super Mario Bros. Wii is a NSMBW hack made by the NewerTeam which includes new levels, and more difficulties.

Tricks used in the game _
Enemy Boosting: Enemy boosting is a big or small speed boost in the air after bouncing on an enemy on slopes or down platforms only. The trickiest is the propeller versions. For the propeller versions, you need to hold the button you use to shake the wiimote a little earlier than regular enemy boosting.

In 1-2, I finally found a way to do the fastest enemy boosting by pressing back a few times every frame stepping on the koopa too.


Got any questions or comments?

#44558562538098964 - New Super Mario Bros. Wii(NTSC-J)

(TAS)NewSuperMarioBrosWii in 1-20.dtm
In 25:02.10 (281510 frames), 32778 rerecords
1610 downloads
Uploaded 1/19/2018 4:33 PM by Monster (see all 1)
in 25:02.1

#17849337567804553 - New Super Mario Bros Wii - ending input fastah

NSMBWiiOptimised.dtm
In 25:06.30 (282304 frames), 14010 rerecords
890 downloads
Uploaded 10/4/2014 7:57 PM by got4n (see all 44)
Thanks to TehSeven for the idea!

#17824636305800732 - New Super Mario Bros Wii - 8-Doomship

8-Love.dtm
In 20:53.08 (234826 frames), 12425 rerecords
896 downloads
Uploaded 10/3/2014 5:16 PM by got4n (see all 44)
Dedicated to desyncs Kappa

#17706875729347744 - New Super Mario Bros Wii - 8-7

8-7 no desync v2.dtm
In 36:38.03 (206768 frames), 10591 rerecords
1772 downloads
Uploaded 9/28/2014 9:59 AM by got4n (see all 44)
desyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesyncdesync

#17473272957197212 - New Super Mario Bros Wii - 8-1

8-1 3260.dtm
In 14:09.70 (159192 frames), 7767 rerecords
1771 downloads
Uploaded 9/17/2014 9:29 PM by got4n (see all 44)
Desyncs are everywhereeeeeeeeeeeeeeeeeeeeeeeeee

#17312741833772226 - New Super Mario Bros Wii - 5-Ghost House TAS

5-Boo No Desync.dtm
In 5:50:23.02 (136317 frames), 6792 rerecords
809 downloads
Uploaded 9/10/2014 3:59 PM by got4n (see all 44)
desyncs, beats soig by 1-2 frames

#17180185652129162 - New Super Mario Bros Wii - 5-4 TAS

5-Autoscroll no desync.dtm
In 3:34:08.77 (124234 frames), 6135 rerecords
848 downloads
Uploaded 9/4/2014 4:42 PM by got4n (see all 44)
Desyncs are too swag

#16999131788623616 - New Super Mario Bros Wii - 5-Castle

5-Castle.dtm
In 2:44:58.43 (110743 frames), 5018 rerecords
1609 downloads
Uploaded 8/27/2014 1:01 PM by got4n (see all 44)
Done, finally! Beating Soig by 3 frames.

#16444998093235238 - New Super Mario Bros Wii - 5-RNG & 5-3

5-3.dtm
In 59:34.92 (90558 frames), 4235 rerecords
832 downloads
Uploaded 8/2/2014 2:05 PM by got4n (see all 44)
HARDCORRRRRRRRRRRRRE

#16397654313131035 - New Super Mario Bros Wii - 1-Cannon & 5-1

5-1.dtm
In 52:26.80 (71208 frames), 3089 rerecords
867 downloads
Uploaded 7/31/2014 10:55 AM by got4n (see all 44)
lel

#16254564746936905 - New Super Mario Bros Wii - 1-3

1-3.dtm
In 35:28.62 (47861 frames), 2111 rerecords
846 downloads
Uploaded 7/25/2014 12:15 AM by got4n (see all 44)
WR by 1 frame WIP3

#16253404647805591 - New Super Mario Bros Wii - 1-2

1-2.dtm
In 33:43.65 (35697 frames), 1978 rerecords
1211 downloads
Uploaded 7/24/2014 11:00 PM by got4n (see all 44)
WIP2. WR of 1-2!

#16178396908803732 - New Super Mario Bros Wii - 1-1 WR

1-1.dtm
In 28:11.68 (23721 frames), 1251 rerecords
881 downloads
Uploaded 7/21/2014 1:56 PM by got4n (see all 44)
World Record of 1-1 Dolphin 4.0-1977

#16027753905593017 - New Super Mario Bros Wii - 1-1 TAS

Level 1-1.dtm
In 02:13.22 (24992 frames), 1549 rerecords
879 downloads
Uploaded 7/14/2014 7:06 PM by got4n (see all 44)
Beats the WR by 3 frames.