User Files for Polarium

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#9019948908770913 - DS Polarium

automovie-shorter.dsm
In 06:57.10 (24954 frames), 305 rerecords
Game: Polarium (DS)
13207 views, 958 downloads
Uploaded 9/2/2013 4:44 AM by partyboy1a (3 files)
This is just shortest input time, not double-drawing the solution for puzzle 100. If it's better to judge the shorter version, use this one.

#8726755826533573 - Polarium 3 squares example

polarium-test.dsm
In 00:40.81 (2442 frames), 64 rerecords
Game: Polarium (DS)
12166 views, 800 downloads
Uploaded 8/19/2013 11:50 PM by duksandfish (3 files)
Showing moving 3 squares in one go when possible.

#8602286225201954 - DS Polarium input test

polarium-test.dsm
In 01:00.42 (3615 frames), 0 rerecords
Game: Polarium (DS)
12830 views, 941 downloads
Uploaded 8/14/2013 9:18 AM by partyboy1a (3 files)
watch the following parts frame by frame:
1230 to 1260
1700 to 1760
2140 to 2200
2630 to 2670
2975 to 3010
3315 to 3385

#4687549396464802 - Polarium Menu glitch

PolMenuGlitch.dsm
In 00:30.55 (1828 frames), 859 rerecords
Game: Polarium (DS)
12317 views, 794 downloads
Uploaded 2/19/2013 2:04 AM by duksandfish (3 files)
Glitch where the frame between clicking in 2 areas is not needed. Glitch can be seen from frame 1776 onwards.

#4279390746185551 - Polarium optimal menus to puzzle mode

PolMenuPuzzle.dsm
In 00:05.29 (317 frames), 58 rerecords
Game: Polarium (DS)
12250 views, 842 downloads
Uploaded 1/31/2013 4:55 PM by duksandfish (3 files)
Frames:
  • 74-76 Touch to skip logo
  • 117-119 Touch to skip tutorial
  • 174-176 Touch to select puzzle tab
  • 178-180 Touch to enter puzzle mode

#3117552187364601 - PolariumSolverV6.0.1

PolariumSolverV6.lua
Game: Polarium (DS)
12915 views, 892 downloads
Uploaded 12/10/2012 9:09 AM by partyboy1a (3 files)
This program does a brute-force search for solutions for Polarium. It uses some features to eliminate worthless solutions:
- "battle": is looking for solutions covering exactly the same tiles, having the same (current) endpoint, having the last two directions identical. Only keeps the lowest score.
- remove unsolvables: obvious, can be improved for sure.doesn't make use of parity for example.
- remove needlessly complicated: disallow wasting the border. currently missing the special case about edges.
- remove bad starting points: we can safely assume that the starting point always has a "better" row/col - position than the endpoint.
- remove too bad score: don't brute-force through the solutions if we already found the shortest solution, and the score of the current puzzle is bigger than the currently lowest score for a solution.
V6.0.1: bug fixed: program now also finds the shortest solution for stage 34, which involves doing the first step onto a row from outside.