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#39117950642069638 - PushOver_skip-transitions

PushOver_AVskipTransitionsv2_+avisynthfriendly_output.lua
Game: Push-Over ( SNES, see all files )
850 downloads
Uploaded 5/19/2017 4:05 PM by partyboy1a (see all 14)
FatRatKnight's script + avisynthfriendly output.
The script must be started while not in a level (will crash otherwise), and must be run until the movie almost finishes (will create an empty file otherwise)

#9019948908770913 - DS Polarium

automovie-shorter.dsm
In 06:57.11 (24954 frames), 305 rerecords
Game: Polarium ( DS, see all files )
1063 downloads
Uploaded 9/2/2013 4:44 AM by partyboy1a (see all 14)
This is just shortest input time, not double-drawing the solution for puzzle 100. If it's better to judge the shorter version, use this one.

#8602286225201954 - DS Polarium input test

polarium-test.dsm
In 01:00.43 (3615 frames), 0 rerecords
Game: Polarium ( DS, see all files )
1037 downloads
Uploaded 8/14/2013 9:18 AM by partyboy1a (see all 14)
watch the following parts frame by frame:
1230 to 1260
1700 to 1760
2140 to 2200
2630 to 2670
2975 to 3010
3315 to 3385

#3117552187364601 - PolariumSolverV6.0.1

PolariumSolverV6.lua
Game: Polarium ( DS, see all files )
1001 downloads
Uploaded 12/10/2012 9:09 AM by partyboy1a (see all 14)
This program does a brute-force search for solutions for Polarium. It uses some features to eliminate worthless solutions:
- "battle": is looking for solutions covering exactly the same tiles, having the same (current) endpoint, having the last two directions identical. Only keeps the lowest score.
- remove unsolvables: obvious, can be improved for sure.doesn't make use of parity for example.
- remove needlessly complicated: disallow wasting the border. currently missing the special case about edges.
- remove bad starting points: we can safely assume that the starting point always has a "better" row/col - position than the endpoint.
- remove too bad score: don't brute-force through the solutions if we already found the shortest solution, and the score of the current puzzle is bigger than the currently lowest score for a solution.
V6.0.1: bug fixed: program now also finds the shortest solution for stage 34, which involves doing the first step onto a row from outside.

#2172292030666886 - Marchen Maze 2nd TAS - WIP1

Marchen Maze (J) second TAS - WIP1.bkm
In 00:59.36 (3551 frames), 1351 rerecords
Game: Marchen Maze ( PCE, see all files )
1071 downloads
Uploaded 10/28/2012 7:28 PM by partyboy1a (see all 14)
First level only, about 300 frames faster than last time. Try to beat it!

#2079211628370255 - PCE Märchen Maze -- full testrun

Marchen Maze (J) first TAS.bkm
In 13:28.38 (48362 frames), 1095 rerecords
Game: Marchen Maze ( PCE, see all files )
1100 downloads
Uploaded 10/24/2012 2:51 PM by partyboy1a (see all 14)
full testrun, defeats all levels and all bosses. Game is japanese, but you don't need any reading skills for this one.
Some comments:
I have absolutely no idea how I did the last hit to the first boss...
In the ice level, you need to stay very close to the border of the platforms to jump far enough. You can't just run that close to the border, you must jump there.
If You know some secrets about this game let me know.

#1754591930754223 - SNES Asterix & Obelix -- 2player100% testrun WIP2

asterix&obelix--2player100%--testrun-act1-part1.lsmv
In 04:18.83 (12944 frames), 1141 rerecords
870 downloads
Uploaded 10/10/2012 12:00 AM by partyboy1a (see all 14)
just 3/4 through act 1. (if i continue with this speed, the test run requires a few months, and the final run... well, even longer)
still not sure about the goal choice. is 100% kills, 100% collectibles, 100% bonus rooms a good goal choice or not? that would essentially be a tool-assisted longplay. it might be better to just collect all stars, which is enough to play all bonus rooms. i need some opinions on that.

#1552249469711657 - inputreplayer-v0.3.0 for lsnes (manual)

inputreplayer-v0.3-manual.lua
System: Super Nintendo Entertainment System
1079 downloads
Uploaded 9/30/2012 9:18 PM by partyboy1a (see all 14)
Here is a description of all functions provided by inputreplayer

#1552231445421689 - inputreplayer-v0.3.0 for lsnes (config)

inputreplayer-v0.3-config.lua
System: Super Nintendo Entertainment System
1060 downloads
Uploaded 9/30/2012 9:16 PM by partyboy1a (see all 14)
config file for inputreplayer

#1552198160282053 - inputreplayer-v0.3.0 for lsnes

inputreplayer-v0.3.0.lua
System: Super Nintendo Entertainment System
1121 downloads
Uploaded 9/30/2012 9:14 PM by partyboy1a (see all 14)
You want to edit something in the middle of your movie without the hassle of manually editing some movie files? This tool is for you!
You want to create a multiplayer TAS with LSNES? Try this one out!
In a future version, this script will also take care about tracking important RAM values. It will make it a lot easier to compare your attempts.
If you want to use this one, you also need the config file.
If you don't understand the functions provided by this script, there is also a manual which is almost as big as the script itself.

#1536461028261160 - SNES Asterix&Obelix -- 2player100% testrun level1

asterix&obelix--2player100%--testrun-level1.lsmv
In 01:47.06 (5354 frames), 597 rerecords
870 downloads
Uploaded 9/30/2012 4:14 AM by partyboy1a (see all 14)
Just going for fastest time in this game would be really boring because you can avoid most battles without losing time.
100% is a lot more difficult though. Even in the very first level the fastest solution is definitely not obvious, and the Bonus stages will be even more complicated from a TASing perspective. And with 2 players, there will be a lot of action going on.
Do you think this can become a nice entertaining TAS?

#1325100268205197 - Super Widget testrun level1

superwidgets-testrun-level1.lsmv
In 01:54.56 (6885 frames), 425 rerecords
Game: Super Widget ( SNES, see all files )
830 downloads
Uploaded 9/20/2012 3:47 PM by partyboy1a (see all 14)
just to give you an impression of this game.

#1077144726704609 -

plok-ploktown-strange-strategy.smv
In 00:36.72 (2203 frames), 0 rerecords
Game: Plok ( SNES, see all files )
1387 downloads
Uploaded 9/9/2012 11:47 AM by partyboy1a (see all 14)
an alternative strategy for ploktown. if it gets optimized it should be faster than in kooz's run. sadly this isn't the case here. note: the rerecord count is definitely more than 0

#1000157623669721 - Plok WIP82 (All levels done!)

plok-wip82-complete.smv
In 29:10.15 (105009 frames), 95159 rerecords
Game: Plok ( SNES, see all files )
1330 downloads
Uploaded 9/6/2012 12:34 AM by partyboy1a (see all 14)
Yay, finally all levels are beaten.
13628 frames faster than the published movie so far.
Note: The published movie didn't display the very last final screen, this movie does. This requires pressing 'A' after 6104 frames of waiting for the credits.
If you see any mistake let me know.