User Files for partyboy1a

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#39117950642069638 - PushOver_skip-transitions

PushOver_AVskipTransitionsv2_+avisynthfriendly_output.lua

Uploaded 5/19/2017 4:05 PM by partyboy1a (14 files)

For

10984 views, 717 downloads


FatRatKnight's script + avisynthfriendly output.
The script must be started while not in a level (will crash otherwise), and must be run until the movie almost finishes (will create an empty file otherwise)

Download (3.77 KB) Info

#9019948908770913 - DS Polarium

automovie-shorter.dsm

Uploaded 9/2/2013 4:44 AM by partyboy1a (14 files)

For Nintendo DS

In 06:57.10 (24954 frames), 305 rerecords

13138 views, 931 downloads


This is just shortest input time, not double-drawing the solution for puzzle 100. If it's better to judge the shorter version, use this one.

Download (699.15 KB) Info

#8602286225201954 - DS Polarium input test

polarium-test.dsm

Uploaded 8/14/2013 9:18 AM by partyboy1a (14 files)

For Nintendo DS

In 01:00.42 (3615 frames), 0 rerecords

12792 views, 918 downloads


watch the following parts frame by frame:
1230 to 1260
1700 to 1760
2140 to 2200
2630 to 2670
2975 to 3010
3315 to 3385

Download (98.00 KB) Info

#3117552187364601 - PolariumSolverV6.0.1

PolariumSolverV6.lua

Uploaded 12/10/2012 9:09 AM by partyboy1a (14 files)

For

12886 views, 867 downloads


This program does a brute-force search for solutions for Polarium. It uses some features to eliminate worthless solutions:
- "battle": is looking for solutions covering exactly the same tiles, having the same (current) endpoint, having the last two directions identical. Only keeps the lowest score.
- remove unsolvables: obvious, can be improved for sure.doesn't make use of parity for example.
- remove needlessly complicated: disallow wasting the border. currently missing the special case about edges.
- remove bad starting points: we can safely assume that the starting point always has a "better" row/col - position than the endpoint.
- remove too bad score: don't brute-force through the solutions if we already found the shortest solution, and the score of the current puzzle is bigger than the currently lowest score for a solution.
V6.0.1: bug fixed: program now also finds the shortest solution for stage 34, which involves doing the first step onto a row from outside.

Download (31.23 KB) Info

#2172292030666886 - Marchen Maze 2nd TAS - WIP1

Marchen Maze (J) second TAS - WIP1.bkm

Uploaded 10/28/2012 7:28 PM by partyboy1a (14 files)

For TurboGrafx 16

In 00:59.35 (3551 frames), 1351 rerecords

13005 views, 939 downloads


First level only, about 300 frames faster than last time. Try to beat it!

Download (177.77 KB) Info

#2079211628370255 - PCE Märchen Maze -- full testrun

Marchen Maze (J) first TAS.bkm

Uploaded 10/24/2012 2:51 PM by partyboy1a (14 files)

For TurboGrafx 16

In 13:28.37 (48362 frames), 1095 rerecords

13104 views, 962 downloads


full testrun, defeats all levels and all bosses. Game is japanese, but you don't need any reading skills for this one.
Some comments:
I have absolutely no idea how I did the last hit to the first boss...
In the ice level, you need to stay very close to the border of the platforms to jump far enough. You can't just run that close to the border, you must jump there.
If You know some secrets about this game let me know.

Download (2.00 MB) Info

#1754591930754223 - SNES Asterix & Obelix -- 2player100% testrun WIP2

asterix&obelix--2player100%--testrun-act1-part1.lsmv

Uploaded 10/10/2012 12:00 AM by partyboy1a (14 files)

For Super NES

In 04:18.84 (12944 frames), 1141 rerecords

13085 views, 740 downloads


just 3/4 through act 1. (if i continue with this speed, the test run requires a few months, and the final run... well, even longer)
still not sure about the goal choice. is 100% kills, 100% collectibles, 100% bonus rooms a good goal choice or not? that would essentially be a tool-assisted longplay. it might be better to just collect all stars, which is enough to play all bonus rooms. i need some opinions on that.

Download (6.82 KB) Info

#1552249469711657 - inputreplayer-v0.3.0 for lsnes (manual)

inputreplayer-v0.3-manual.lua

Uploaded 9/30/2012 9:18 PM by partyboy1a (14 files)

For

13250 views, 959 downloads


Here is a description of all functions provided by inputreplayer

Download (17.50 KB) Info

#1552231445421689 - inputreplayer-v0.3.0 for lsnes (config)

inputreplayer-v0.3-config.lua

Uploaded 9/30/2012 9:16 PM by partyboy1a (14 files)

For

13255 views, 935 downloads


config file for inputreplayer

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#1552198160282053 - inputreplayer-v0.3.0 for lsnes

inputreplayer-v0.3.0.lua

Uploaded 9/30/2012 9:14 PM by partyboy1a (14 files)

For

13244 views, 1001 downloads


You want to edit something in the middle of your movie without the hassle of manually editing some movie files? This tool is for you!
You want to create a multiplayer TAS with LSNES? Try this one out!
In a future version, this script will also take care about tracking important RAM values. It will make it a lot easier to compare your attempts.
If you want to use this one, you also need the config file.
If you don't understand the functions provided by this script, there is also a manual which is almost as big as the script itself.

Download (24.35 KB) Info