User Files for Vice: Project Doom

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#638117412775702176 - NES Vice: Project Doom 1-1 WIP

ViceProjectDoom-testrun-11-backfire.bk2
In 00:59.89 (3599 frames), 2739 rerecords
101 downloads
Uploaded 2/11/2023 7:41 PM by TaoTao (see all 95)
uses only backfire in boss fighting.

#638114365808974593 - NES Vice: Project Doom 2-1-C WIP

ViceProjectDoom-testrun-21c.bk2
In 00:11.15 (670 frames), 3261 rerecords
81 downloads
Uploaded 2/8/2023 7:03 AM by TaoTao (see all 95)
faster than the current publication by about 25 frames.

#638114069153346658 - NES Vice: Project Doom 1-1 WIP

ViceProjectDoom-testrun-11.bk2
In 00:59.89 (3599 frames), 2493 rerecords
89 downloads
Uploaded 2/7/2023 10:48 PM by TaoTao (see all 95)
faster than the current publication by about 68 frames.

#638113998228886804 - NES Vice: Project Doom 10-1 WIP

ViceProjectDoom-testrun-101.bk2
In 00:55.46 (3333 frames), 4920 rerecords
91 downloads
Uploaded 2/7/2023 8:50 PM by TaoTao (see all 95)
faster than the current publication by about 19 frames. better lag management.

#638113997745342819 - NES Vice: Project Doom 1-1 WIP

ViceProjectDoom-testrun-11.bk2
In 00:59.75 (3591 frames), 1923 rerecords
84 downloads
Uploaded 2/7/2023 8:49 PM by TaoTao (see all 95)
faster than the current publication by about 66 frames. better lag management, and improved boss fighting.

#638112891442907505 - NES Vice: Project Doom 2-1-A WIP

ViceProjectDoom-testrun-21a.bk2
In 00:12.61 (758 frames), 889 rerecords
90 downloads
Uploaded 2/6/2023 2:05 PM by TaoTao (see all 95)
No lag occurs. Probably faster than the current publication by 1 frame.

#638112885950839934 - NES Vice: Project Doom 5-1-A WIP

ViceProjectDoom-testrun-51a.bk2
In 00:24.64 (1481 frames), 2631 rerecords
92 downloads
Uploaded 2/6/2023 1:56 PM by TaoTao (see all 95)
uses a new wallzip glitch found by Poahr. faster than the current publication by 280 frames or so.

#45621443017349367 - NES Vice: Project Doom 9-2 zip

Vice-zip-04.fm2
In 12:12.71 (44035 frames), 79123 rerecords
904 downloads
Uploaded 3/8/2018 1:22 PM by TaoTao (see all 95)
Using a normal jump.

#35984389848965563 - NES Vice: Project Doom improvement (106 frames)

viceprojectdoom-tas-taotao-20161229.fm2
In 12:06.34 (43652 frames), 78691 rerecords
1056 downloads
Uploaded 12/29/2016 1:11 PM by TaoTao (see all 95)
I found one more wallzipping in 9-2, and saved 106 frames from my submission.

#35773886529663191 - NES Vice: Project Doom wip (until 6-1-1)

Vice-wip-6_1_1.fm2
In 04:59.64 (18008 frames), 35460 rerecords
969 downloads
Uploaded 12/20/2016 1:40 AM by TaoTao (see all 95)

#35740740826514961 - NES Vice: Project Doom 5-1-2 shortcut

Vice-5_1_2-hijump.fm2
In 00:03.64 (219 frames), 35 rerecords
973 downloads
Uploaded 12/18/2016 1:50 PM by TaoTao (see all 95)
You can take a shortcut with high-jump.
But logs do not work as expected, so I might not achieve so large improvement as I thought.

#35740683354910770 - NES Vice: Project Doom wip (until 5-1-1)

Vice-wip-5_1_1.fm2
In 03:37.13 (13049 frames), 24619 rerecords
1004 downloads
Uploaded 12/18/2016 1:46 PM by TaoTao (see all 95)

#35706937584634029 - NES Vice: Project Doom wip (until 4-1)

Vice-wip-4_1.fm2
In 02:32.32 (9154 frames), 19673 rerecords
1026 downloads
Uploaded 12/17/2016 1:18 AM by TaoTao (see all 95)

#35686070619872551 - NES Vice: Project Doom 3-1-1, manipulated a purple enemy

Vice-wip-3_1_1-3.fm2
In 01:54.55 (6884 frames), 14426 rerecords
938 downloads
Uploaded 12/16/2016 2:45 AM by TaoTao (see all 95)
I succeeded to manipulate the purple enemy. It seems to be related to the timing you kill the first dog. But I still do not know the mechanism behind it.

#35678379356306960 - NES Vice: Project Doom 3-1-1, in trouble with a purple enemy

Vice-wip-3_1_1-2.fm2
In 01:53.20 (6803 frames), 14064 rerecords
992 downloads
Uploaded 12/15/2016 6:26 PM by TaoTao (see all 95)
I still can not find how to manipulate the timing that this enemy is spawned...

#35665265878548447 - NES Vice - Project Doom wip (until 3-1-1)

Vice-wip-3_1_1.fm2
In 01:44.20 (6262 frames), 13420 rerecords
1016 downloads
Uploaded 12/15/2016 4:15 AM by TaoTao (see all 95)
saved 80 frames from the current run.
stagediff
opening-5
1-1-23
2-1-1-5
2-1-2-4
2-1-3-12
2-1-4-14
2-2-17

#35658467482908379 - NES Vice - Project Doom 2-1-3 vanishing enemy

Vice-2_1_3-enemyvanish.fm2
In 00:10.43 (627 frames), 1 rerecords
963 downloads
Uploaded 12/14/2016 8:55 PM by TaoTao (see all 95)
A crowling man on the last conveyer vanishes.

#35656334133718354 - NES Vice - Project Doom wip (2-1-3)

Vice-wip-2_1_3.fm2
In 01:25.69 (5150 frames), 9607 rerecords
968 downloads
Uploaded 12/14/2016 6:36 PM by TaoTao (see all 95)
Doing 2-1-3, in trouble with manipulating subpixels.

#35628170246237382 - NES Vice - Project Doom wip (2-1)

Vice-wip-2_1.fm2
In 01:00.23 (3620 frames), 6180 rerecords
999 downloads
Uploaded 12/13/2016 12:10 PM by TaoTao (see all 95)

#35596906978105450 - NES Vice - Project Doom opening

Vice-opening-2.fm2
In 00:06.19 (372 frames), 518 rerecords
949 downloads
Uploaded 12/12/2016 2:22 AM by TaoTao (see all 95)

#35593337219079159 - NES Vice - Project Doom opening

Vice-opening.fm2
In 00:06.44 (387 frames), 415 rerecords
955 downloads
Uploaded 12/11/2016 10:31 PM by TaoTao (see all 95)

#35548865407493566 - NES Vice - Project Doom wallzipping 3

Vice-zip-03.fm2
In 00:00.70 (42 frames), 9 rerecords
960 downloads
Uploaded 12/9/2016 10:27 PM by TaoTao (see all 95)

#35548477561359066 - NES Vice - Project Doom wallzipping 2

Vice-zip-02.fm2
In 00:04.97 (299 frames), 4 rerecords
972 downloads
Uploaded 12/9/2016 10:02 PM by TaoTao (see all 95)

#35548447717986566 - NES Vice - Project Doom wallzipping

Vice-zip-01.fm2
In 00:02.73 (164 frames), 13 rerecords
927 downloads
Uploaded 12/9/2016 10:00 PM by TaoTao (see all 95)