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#638777557531411921 - Kid Chameleon - Highwater Pass 2 glitched exit

Highwater-Pass-2-glitched.bk2
In 00:11.30 (677 frames), 1514 rerecords
Game: Kid Chameleon ( Genesis, see all files )
13 downloads
Uploaded 9 days ago by Winslinator (see all 28)
To play the linked movie, you will need to poke RAM addresses FC5A and FC5C to values of 3 and 6, respectively, to start as Iron Knight on Highwater Pass 2.
This insane glitch was discovered by Favini01 a couple months ago. Not only does this instance of it save time in a full-game speedrun setting, it is also completely viable in real-time! Here's the link to Favini's original video: https://www.youtube.com/watch?v=1aZVvzDBDAY
In some places in the game, standing on a certain pixel just left of the level margin (6 pixels in this case), will for some reason trigger the telepad below Kid which is nearest in Y position. There are two telepads in this level, and the one leading to Elsewhere 1 is both below Kid and higher in Y position than the other one, so the Elsewhere 1 telepad gets selected here, and the result is we skip most of this level! What happens if there are no telepads below you in the level? Interestingly, the level will restart you with the stats you had when beginning that level attempt; transformation, life count, diamond count, and all.
Now, Favini found that the glitch can be used in this level but would require at least 3 HP to pull off because the out of bounds here damages you twice before you can teleport. That would make it impossible for Kid to perform the glitch by himself. But this video demonstrates that you can use invulnerability frames after losing a helmet to protect you for some time while out of bounds, effectively making it possible to pull off as Kid. This was something I'm not sure Favini realized when posting his original video, so I wanted to make sure this was known.
This out-of-bounds teleportation thing is mostly only possible in TAS, as it requires airwalking into the margin which is not human-viable. Now, what makes this glitch save time and be viable in real time for this level in particular, is that you can very quickly and consistently get an enemy to lose your helmet while ducking and touching the margin of the level. When this happens, simply hold down-left during the de-transformation animation and you will crawl out-of-bounds!
Hold down-left until the screen starts to rapidly scroll to the right. When this happens, you have 15 frames to transition directly from holding down-left to just left. Hold that left input for exactly 8 frames, and then let go of everything. If you did all of that correctly, the game will start to lag a bit before you are eventually teleported to Elsewhere 1! Here's what'll happen depending on what you did wrong: –If you start holding left too early or hold left for less than 8 frames, the glitch will not be performed successfully, but you can hold right to escape out-of-bounds. –If you waited longer than 15 frames to transition from holding down-left to left, you will run out of invulnerability frames and die before the teleport could happen. –If you hold left for longer than 8 frames, you will hear the sound of shooter blocks activating, blocks breaking, and eventually the game will crash!
This skip could realistically save like 8 seconds if pulled off in a real-time, full-game speedrun setting. While the opportunity to perform the skip comes up only 2 minutes into the run, the precise timing of having to hold left for EXACTLY 8 frames may mean lots of resets if you're not consistent at that sort of thing. I'll be curious to see how long it takes for this to be picked up by runners.

#638517412531524398 - Fixed movie file for Plethora cheat sub

KC Any% TAS 2024.bk2
In 01:22.04 (4916 frames), 25989 rerecords
Game: Kid Chameleon ( Genesis, see all files )
57 downloads
Uploaded 5/19/2024 6:47 PM by Winslinator (see all 28)
Contains a movie file with (hopefully this time) the correct time for the submission linked below. Time should be 1:22.038 (4916 frames). https://tasvideos.org/9080S

#68402719500136279 - Kid C - Wins' score run with changed Elsewhere 1

KidChameleon_MaxScore(Wins-WIP-)-E1-test.bk2
In 04:07.97 (14859 frames), 25832 rerecords
Game: Kid Chameleon ( Genesis, see all files )
357 downloads
Uploaded 12/28/2020 12:27 PM by TheRandomPie_IV (see all 5)
Changed Elsewhere 1. Very sloppy ending

#68363824869058784 - Kid Chameleon: Improvements to Current TASes

BoomBosses.bk2
In 01:21.10 (4860 frames), 5340 rerecords
Game: Kid Chameleon ( Genesis, see all files )
348 downloads
Uploaded 12/26/2020 6:25 PM by Winslinator (see all 28)

bk2 works best on BizHawk 1.11.8 | You must freeze 68K RAM address FC5A to a value of 1E (hex) for the movie to play from power on.

  • The linked .bk2 is of an improvement to Boomerang Bosses over the Any% TAS which is 6.5 seconds faster and uses no 20-diamond power.

Maximum Levels TAS Improvements

  • If the Maximum Levels TAS is to include dead-end elsewheres in the next update, The Valley of Life > Elsewhere 13 > The Black Pit path would be faster than the Forced Entry > Elsewhere 12 > The Cliffs of Illusion path. Plus, the former allows you to start Lion's Den as Skycutter.
  • We would also have to test if the Elsewhere 19 > Towers of Blood > Elsewhere 20 > The Crypt > Elsewhere 21 path is faster over Elsewhere 17 > Elsewhere 18 > Scorpion Isle > The Hills Have Eyes > Elsewhere 22. The latter allows Alien Twilight, Secrets in the Rocks, and Ice God's Vengeance to be played as Skycutter while the former does not, so these options would need to be weighed carefully.
  • We would even see a use for this strat to get to Elsewhere 25 (read video description):

General Improvements

  • As explained in the "Teleporters" section of this game's resources, one frame of teleportation delay can be saved for each tap of the right button from a standstill. This equates to 30 frames saved per teleporter. My Maximum Score WIP has some examples of this already implemented.
  • Blue Lake Woods I and II received some slight improvements over both TASes in the Final Boss Warp TAS, which would need to be integrated.
  • About 50 frames could be saved in Elsehwere 1 if the restart round strat at the beginning is removed and we instead restart round on the same frame Cyclone is collected (to execute a helmet storage glitch). We would be two diamonds short but I imagine it shouldn't take more than 50 frames to recover them later on.

#68362432355304846 - Kid Chameleon Maximum Score WIP

KidChameleon_MaxScore.bk2
In 13:54.42 (50001 frames), 25590 rerecords
Game: Kid Chameleon ( Genesis, see all files )
371 downloads
Uploaded 12/26/2020 4:54 PM by Winslinator (see all 28)

bk2 works best with BizHawk 1.13.2 and is encoded below

I am posting this here because I am retiring from my work on this TAS; I simply don't have the time to complete a commitment of this magnitude. That being said, this is open for anyone to pick up and continue where I left off. Have at it!
I will outline the rest of the proposed route for the TAS below. You'll need this guide if you were to continue this project. Note that I'm skipping over a lot of basic Kid Chameleon highscoring and TASing information here. For more general info, search the Kid Chameleon Wiki (especially the Score page), and TASVideos Kid Chameleon Tricks.

1) The RTA world record is 1,817,060 points, so the TAS must beat this score. Video below (timestamps of each successful attempt in description):

2) Two players are selected due to two exclusive glitches that give extra points.

Only one player will go for the maximum score while the other player is just around to make the glitches happen and usually completes levels as fast as possible to reach key levels. In the case of this TAS, it's fastest for player 2 to be the high-scorer and player 1 to give special assistance. Anyway, one of the glitches allows player 1 to give any helmet to player 2 (usually a Skycutter helmet), which is useful when player 2 is in a level where the most optimal helmet is not available. Refer to the video below for explanation:
Additionally, there is a wrong warp glitch which changes the level a teleporter leads to and comprises an extra 800+ points:
As the second video states, this glitch can only be performed once in the run and because player 1 will be gone afterwards, no more helmet storage glitches can be performed. Best place to do it for this TAS will undoubtedly be to wrong warp player 1 from Alien Isle to player 2's Beneath the Twisted Hills. Normally you cannot collect two clocks in Beneath the Twisted Hills but if you do so in Alien Isle and then do the wrong warp, you will get the points from those two extra clocks!

3) Things I forgot to do during this WIP

  • TheRandomPie_IV noted in this userfile that about 50 frames could be saved in Elsehwere 1 for each player if the restart round strat at the beginning is removed and instead restart round on the same frame Cyclone is collected. We will be down two diamonds for both players but I imagine it shouldn't take more than 50 frames to recover them later on.
  • On a teleporter, coming to a standstill and tapping right every other frame saves you one frame of teleportation delay for each tap. I forgot to do this with Player 1 as they exit Woods of Despair 2.

4) Notable tasks left for Player 1 (the helper) to perform

For the levels that Player 1 needs to get through as fast as possible, I've just been copying and pasting input from TheRandomPie_IV's Any% and Maximum Levels TASes. So if you ever submit a final version of this, be sure to credit him too.
When player 1 reaches Nightmare Peaks 2, they should give a Cyclone helmet to Player 2 for Nightmare Peaks 1. I think the fastest way to do this is to allow a fireball to kill you while collecting the leftmost Cyclone helmet in the level.
When player 1 reaches Diamond Edge, they should give a Skycutter helmet to Player 2 for Nightmare Peaks 2, and also for when Player 2 reaches Alien Twilight.
When player 1 reaches Alien Isle, they should wrong warp to Beneath the Twisted Hills in the manner suggested by the Highscoring with Wrong Warps video. I realized after making the video that it might not be faster to have 50 diamonds by that moment in the game than to just collect the ankh at the start of the level to increment from -1 to 0 lives. Be sure to weigh both options!

5) Notable tasks left for Player 2 (the max scorer) to perform

After receiving the Cyclone helmet from player 1, Nightmare Peaks 1 should look like this except more optimized (be sure to collect both 10-diamond prizes as well!):
Nightmare Peaks 2 should look like the below video starting at 1:24 except using the Skycutter obtained from player 1, and using invulnerability to bypass waiting at the drill blocks:
In Bagel Brothers, the goal is to obtain the fastest time without being hit and collecting three clocks. Remember that collecting three clocks subtracts 120 seconds from the speed bonus due to a glitch (which is why for most levels we only collect two). However, since the speed bonus is normally 220 seconds on this level, it is therefore just reduced to 100 seconds and does not create any issues. Therefore, an IGT of 9:59 is possible here.
Player 2 should have a Skycutter helmet for the Crypt (obtained from Diamond Edge), and it should look like this except more optimized:
Player 2 should receive a Skycutter helmet from player 1 when Alien Twilight begins because The Crypt was just finished as Micromax. Don't forget to collect the 10,000 points block in Secrets in the Rocks. Tunnels Beneath the Woods should look like this except more optimized:
In Hills of Forever, Player 2 should take the telepad to the dead-end Elsehwere 25 so that they can respawn back in Hills of Forever about 25% through the level for some extra points. The level itself should look something like this:
Beneath the Twisted Hills should progress similar to how it is hypothesized in the Highscoring with Wrong Warps video. Helmet storage will not be available for the rest of the levels. The Land Below and The Final Marathon should look like this except more optimized:
Plethora should look similar to how TheRandomPie_IV did it in his Any% TAS. Be sure to collect the two clocks as well!

#36009974368461154 - KC Any% (1:21.95)

KC Any% (1;21.95).bk2
In 01:22.06 (4918 frames), 19427 rerecords
Game: Kid Chameleon ( Genesis, see all files )
863 downloads
Uploaded 12/30/2016 4:50 PM by Winslinator (see all 28)
Massive 294-frame improvement over the previous WIP

#33481442694174900 - KC Any% (1:26.86)

KC Any% (1;26.86).bk2
In 02:11.87 (7902 frames), 1879 rerecords
Game: Kid Chameleon ( Genesis, see all files )
847 downloads
Uploaded 9/7/2016 7:53 PM by Winslinator (see all 28)
Saves 1 frame over the last file, due to better movement at the BLW1 rubber block pit.

#33462102174540930 - More BLW1

Any%_Spliced_blocktest.tasproj.bk2
In 00:34.31 (2056 frames), 1024 rerecords
Game: Kid Chameleon ( Genesis, see all files )
842 downloads
Uploaded 9/6/2016 10:58 PM by TheRandomPie_IV (see all 5)
More BLW1. Faster in some places but slower in others.

#33414609093679181 - Kid Chameleon Any% Progress

Kid Chameleon Any%.bk2
In 02:11.88 (7903 frames), 1702 rerecords
Game: Kid Chameleon ( Genesis, see all files )
880 downloads
Uploaded 9/4/2016 7:38 PM by Winslinator (see all 28)
Our progress in the KC Any% TAS thus far. TAS time is 1:26.88, and RTA time (assumes perfect flag hit on Plethora) would be 1:31.05.

#33172480726180494 - Optimised version of TheWinslinator's BLW2 opening

Any%_Spliced_blocktest.tasproj.bk2
In 00:34.38 (2060 frames), 638 rerecords
Game: Kid Chameleon ( Genesis, see all files )
840 downloads
Uploaded 8/24/2016 9:56 PM by TheRandomPie_IV (see all 5)
Optimised version of TheWinslinator's BLW2 opening. Just under 2 frames faster than the version in my published runs.

#32504983120391886 - Very Basic Kid C Ram Watch

Kid Chameleon (UE) [!].wch
947 downloads
Uploaded 7/25/2016 8:28 PM by TheRandomPie_IV (see all 5)
Very Basic Kid C Ram Watch. Only X position and X speed (including subpixels)

#32504934390164662 - Short Kid C Demo on BizHawk

kid_chameleon_short_demo.bk2
In 00:13.35 (800 frames), 2781 rerecords
Game: Kid Chameleon ( Genesis, see all files )
867 downloads
Uploaded 7/25/2016 8:25 PM by TheRandomPie_IV (see all 5)
Short Kid C Demo on BizHawk. Only 800 frames long.