User Files for Montezuma's Revenge

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#55587287675838053 - Montezuma Alternate Route

Montezuma_100_Percent_TAS.bk2
In 05:48.16 (20863 frames), 6248 rerecords
Game: Montezuma's Revenge (A2600)
9670 views, 315 downloads
Uploaded 5/31/2019 8:55 AM by Lobsterzelda (4 files)

#55582767360377785 - Montezuma's Revenge Improved All Items TAS

Montezuma_100_Percent_TAS.bk2
In 05:48.16 (20863 frames), 6248 rerecords
Game: Montezuma's Revenge (A2600)
9626 views, 273 downloads
Uploaded 5/31/2019 4:02 AM by Lobsterzelda (4 files)
This is an improved version of my TAS of Montezuma's Revenge All Items which is a few seconds faster due to better movement in the room with the torch and some slight rerouting.

#55566038327555375 - Montezuma's Revenge 100 % TAS

Montezuma_100_Percent_TAS.bk2
In 05:54.45 (21240 frames), 4345 rerecords
Game: Montezuma's Revenge (A2600)
9742 views, 302 downloads
Uploaded 5/30/2019 9:57 AM by Lobsterzelda (4 files)
This is a 100% TAS of Montezuma's Revenge for the Atari 2600. This run gets all the items in each of the three levels, and beats the game.
Encode:

#55422944001805692 - Montezuma's Revenge Improved TAS

Montezumas_Revenge_New_TAS.bk2
In 02:51.57 (10281 frames), 6269 rerecords
Game: Montezuma's Revenge (A2600)
9724 views, 274 downloads
Uploaded 5/23/2019 11:17 PM by Lobsterzelda (4 files)
This is an improved version of my Montezuma's Revenge submission, which includes dying in the first room of each level to save time and jumping at the end of the last level to save a little time.

#55411496243468173 - Lobsterzelda's Montezuma's Revenge Light Spike

MontezumaRevenge-LightSpike.bk2
In 03:00.24 (10801 frames), 4860 rerecords
Game: Montezuma's Revenge (A2600)
10771 views, 398 downloads
Uploaded 5/23/2019 10:55 AM by Spikestuff (1 files)
People need to learn how to Jump.

#2191763372007400 - Montezuma's Revenge - Starring Panama Joe (1983) (Parker Bros)

Dooty-MRSPJ.bkm
In 00:58.25 (3495 frames), 1974 rerecords
Game: Montezuma's Revenge (A2600)
14314 views, 868 downloads
Uploaded 10/29/2012 4:31 PM by Dooty (1 files)
Another example of taking damage to save time on an Atari game.
It's not optimized in any way, but I think there's not much to do in this regard; those electric doors seems to have a frame rule or something.
In any case, this is a really nice platformer for the Atari 2600 and although there are versions for the Master System and Commodore 64 the Atari version does not disappoint.