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#33537777675996621 - (NES) Overlord in not-as-boring frames

In 03:57.34 (14264 frames), 834 rerecords
Game: Overlord ( NES, see all files )
Uploaded 9/10/2016 8:46 AM by FatRatKnight (see all 245)
Where is my sanity?
Here's v3, which is exactly as fast as v2, but does random stuff on a different screen. I'm sure the population don't mind me playing around with the taxes. After all, there's no military unrest, or something.
I don't know how I filled up the long delay waiting for the attack ship to arrive, but I found a way. This might be mildly entertaining. Maybe. At least 10 times that of v2, anyway. Keep in mind that I probably moved the exponent from -4 to -3.
If I make a v4, perhaps I should question my submitting without first consulting the forums.

#33522885675913909 - (NES) Overlord, beat on easy

In 01:35.26 (5725 frames), 307 rerecords
Game: Overlord ( NES, see all files )
Uploaded 9/9/2016 4:40 PM by FatRatKnight (see all 245)
Test run. Did not attempt to maximize frame savings. This is what it looks like when easy is done. Shorter wait, but alas, where's the splashy ending?
By the way, this was how I discovered that you can win without needing something intact on the attacker's side.

#33522796167566096 - (NES) Overlord in 14264 frames

In 03:57.34 (14264 frames), 623 rerecords
Game: Overlord ( NES, see all files )
Uploaded 9/9/2016 4:34 PM by FatRatKnight (see all 245)
Well, new ending strategy: Crash tank into building. Deals 5 damage.
I'm trying to figure out how I managed to miss this. Maybe I just wasn't inclined enough.