How amusing... I have no lua script to share this time. This is a rarity.
Time was not a primary goal of this run. Rather, it's a demonstration of what perfect aim and luck manipulation can do. No effort was made for fastest time (in fact, time was intentionally wasted for more ideal walls), and no effort was made in making interesting nothings in particular when I'm stuck waiting. Again, just a demonstration, playing with some idea for an NES game.
It appears there's a type of object limit that is very quickly reached where I'm stuck waiting to shoot for lengthy periods of time.