User Files for Mega Man: The Sequel Wars

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#637989386166874399 - TAS-Genesis Megaman The Sequel Wars Sage Demo "Charge man" in 01:40.31

Sequel Wars Sage Demo Ex Update (Ww Ost)-TAS Charge man.bk2
In 01:40.31 (6011 frames), 3600 rerecords
121 downloads
Uploaded 9/16/2022 3:23 PM by NemoRuby (see all 16)

#637981676335187216 - Mega Man: The Sequel Wars - SAGE 2022 Demo, Dust EX stage

Sequel Wars Sage Demo Ex Update (Regular Ost) - Dust EX.bk2
In 03:42.00 (13303 frames), 4527 rerecords
115 downloads
Uploaded 9/7/2022 5:13 PM by Darkman425 (see all 49)
Emulator used: BizHawk 2.8, Genplus-gx core
YouTube encode available here. Game does this weird thing with resolutions so I only posted the stage gameplay portion. Rest assured that I did modify the options before entering it.
This is a short TAS of the SAGE 2022 demo version of the fan game Mega Man: The Sequel Wars. This completes the Dust Man EX stage as fast as I could do in about a few hours work.
Game version:
Game : SEQUEL WARS SAGE DEMO EX UPDATE (REGULAR OST).bin
SHA-1: 3C2C7B0CA66A4472E3FF1085542EA7B26FC395AB
MD5  : 0089728B2F2C1B444A9B1808C32CEE91
I doubt it's that clean but there's also a LOT of lag in the Dust Man EX stage. Still, I wanted to get on the ground floor for this game since I really like it a lot. While I got the feeling that I barely missed getting the zip in the crusher room, the current build's super arrow would definitely allow for them. I expect that to be changed by full release.

#637825394048027802 - Mega Man: The Sequel Wars - Episode Red demo EX Skull Man stage

Mmtsw Episode Red Demo Ex - Skull EX.bk2
In 04:27.66 (16039 frames), 4270 rerecords
185 downloads
Uploaded 3/10/2022 8:03 PM by Darkman425 (see all 49)
Emulator used: BizHawk version 2.8
Download the demo here.
YouTube encode here. Sorry about the quality since the AVI dump was 15 separate parts.
The demo has an incredibly good vertical slice of what the EX mode of the stages would be, so I decided to make what is essentially a vertical slice of what a potential TAS would be. There's a lot of cool tricks that could be done with weapon switching such as cancelling rain flush to get another out immediately, though weapon switches come at a cost of one lag frame per swap. I did bunny hops to skip both miniboss fights, which is certainly something I expect to be patched out on the full release. This still isn't the most optimal, such as not using rain flush in the shield attacker/batton room, but I already got frustrated enough making the encode and this is a demo anyways. At least all RNG is controllable with player inputs, including pressing the slide button while in midair. I turned down the screenshake to light for personal reasons and turned off extra graphical effects to cut down on some lag.