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#15060266155900750 - SNES HyperZone (U), maximum score/kills - First half of Area 4

HyperZone_FRK_A3andahalf.lsmv
In 09:24.37 (33918 frames), 7210 rerecords
Game: HyperZone ( SNES, see all files )
705 downloads
Uploaded 6/1/2014 5:24 AM by FatRatKnight (see all 245)
Optimized the damaging part and the boss of Area 3 - Old Capital. Should be faster than my old Snes9x WIP. I did accidentally clip off the track for a brief moment near the end, but the amount of slowing that resulted thankfully did not cost me any frames, so I left it in as I would rather keep my boss progress.
... And I made some progress into Area 4 - Grass Land. Halfway through, too! And that one "fluffy snowball" that looks like I missed, flying past me to the right is actually hit by my charged shot. There is a solid explosion sound, and my score increases, that's your clues.
The part I stopped at has these growing plant towers of sorts... Difficulties:
  • These have 3 HP each
  • The lowest segment can't be reached by normal shots
  • A charged shot skips the HP check (1-hit kill) for upper segments, but does 2 damage to the lowest one
    • I can "double hit" with a charged shot, but it requires particular timing
  • The upper segments do not exist until I get real close
    • And won't spawn if I destroy a lower one too quickly
  • The 12 objects limit is reached very quickly by these things
  • Oh, and I have more of those "fluffy snowballs" halfway through
Why, hello there, puzzle. I expect difficulties optimizing my score.

#14561587450954563 - SNES HyperZone (U), maximum score/kills, area 2 done

HyperZone_FRK_A2.lsmv
In 05:30.67 (19873 frames), 3997 rerecords
Game: HyperZone ( SNES, see all files )
656 downloads
Uploaded 5/9/2014 6:24 PM by FatRatKnight (see all 245)
Ah, HyperZone. Yet another project I got myself distracted on. Will I ever stay on something long enough to get it done? Area 2 - Blast Furnace done.
Been redoing HyperZone on lsnes. Differences between this and my Snes9x TAS:
  • I use a code for some kind of 3D effect, which I disable anyway.
    • Essentially, I just want to turn the title screen red. Hey, surprises.
  • I cross over that "barrier" at the second wave fewer times in Area 1
  • Some enemies didn't spawn in my Snes9x run, due to object limits somewhere in Area 2. Fixed.
  • Slight optimizations and differences in flying around. I hope the entertainment is better.
  • The Snes9x run clears Area 3. I haven't gone that far yet.

#6365998264296944 - SNES HyperZone, Area 1

HyperZone_FRK.lsmv
In 02:53.05 (10400 frames), 1737 rerecords
Game: HyperZone ( SNES, see all files )
735 downloads
Uploaded 5/5/2013 4:13 PM by FatRatKnight (see all 245)
This .lsmv beats my prior .smv by several frames, due to going over that "barrier" only twice during the second wave of enemies. Only clears Area 1 so far, still 7 more to go.
As for the title screen turning red, I input a code, spending 16 frames doing so. It would activate a "3D effect" by rotating the camera back and forth every frame. This is turned off with select ASAP, so it has no real effect. Done to give a little flavor to the title. Will sync if that select button press is removed.