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#638198112091871221 - scooby doo improvement

SDU.bk2
In 04:09.08 (14877 frames), 78694 rerecords
74 downloads
Uploaded 5/16/2023 5:20 AM by Randomno (see all 25)
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#638062407033157234 - Scooby-Doo! Unmasked

SDU.bk2
In 59:30.57 (213261 frames), 78609 rerecords
96 downloads
Uploaded 12/10/2022 3:45 AM by Technickle (see all 209)

Game Plot:

The game opens with Scooby-Doo and the gang visiting Fred's cousin Jed at his special effects movie studio and factory Monstrous Fright and Magic or M.F.M. Still, once they get there, Jed is missing, and his animatronics have gone haywire. They find M.F.M. CEO Winslow Stanton and his assistant Marcy, who inform them Jed is responsible for sabotaging M.F.M. and has stolen not only some expensive animatronics but also an ample supply of Mubber (a special compound used to make animatronics into life-like special effects monsters). Scooby and the gang thus take it upon themselves to track down Jed and recover the stolen items.

Movie Goals

• Bizhawk 2.8.0(mGBA)
• Goes for Fastest Completion
• Contains Speed/Entertainment trade-offs
• Takes Damage to Save Time
• Heavy Glitch Abuse
• Dog
• Genre: Action/Adventure

Costume Slide Cancels

Costume Slide Cancels are when Scooby is in a sliding state by gliding across the ground for a certain period of time. Normally the game prevents you from sliding again as, at the end of a sliding state, the animation of Scooby getting up has a lot of end lag. In order to prevent the end lag of the sliding state, Scooby must have another Costume in the inventory to switch to. Switching to the other costume will cancel the end lag state. By switching I can switch back to normal Scooby and continue sliding as long as there is enough room to navigate around. This trick is used if there is a long stretch of ground without enemies or pits.

Clue Pan Skip

Clue Pan Skip is when the camera will automatically pan across the room to show the player where the clue is located, this will waste time automatically and is slower. The way this is prevented is by using a Costume on the frame the camera will move to the clue, switch back to normal scooby or costume and it will pan back to scooby skipping the camera pan entirely.

Rollercoaster/Boss Quit Outs

Levels will finish once the player successfully either completes a rollercoaster level or a boss level. The way I am able to skip seeing the victory animation is by pressing start on the first frame of the victory music activating, and quitting to the hub area. This saves a lot of time, as it gets rid of watching the victory dance/staring into your soul Scooby will do on bosses and rollercoasters.

Clue Quit Outs

By collecting the required amount of clues not on a rescue mission, I am able to quit out and back to the main hub, this skips having to complete the rest of the level overall.

Costumes:

Karate: Scooby will transform into a karate-style character that allows him to kick special boxes/pallets and kill enemies in one hit.
Bat: Scooby will transform into a bat-style character that allows him to fly through the air. Bat transformation is useful for gliding long distances as long as Scooby is on a tall enough platform to skip certain sections.
Archer: Scooby will transform into an Archer-style character that allows him to shoot arrow plungers. Arrow Plungers stick to walls which allows Scooby to climb tall walls. Arrow Plungers are also used for enemies who are either too tall to jump over or need to be downed if on 1 life.
Scooby? While in theory Scooby himself is a costume, but, it's a regular moveset. Mostly used from the Costume Slide Cancels.
Costumes require Mubber to activate, so before I can transform into any costume I need the bare minimum to get them. Where I am hitting enemies for Mubber that's why.

#638060508989840238 - SDU ~ Entering Medieval Exhibit Improvement

SDU ~ Enter the Medieval Exhibit Improvement.bk2
In 38:14.00 (137015 frames), 66666 rerecords
85 downloads
Uploaded 12/7/2022 11:01 PM by Technickle (see all 209)
worked back up to entering the medieval exhibit.

#638059819295216022 - SDU Area 1

SDU ~ Area 1 Improvement.bk2
In 24:19.04 (87145 frames), 60550 rerecords
85 downloads
Uploaded 12/7/2022 3:52 AM by Technickle (see all 209)
Area 1 is complete, onto Area 2 now.

#638059511238078768 - SDU ~ Zen Tuo Defeated

Scooby-Doo! - Unmasked (USA) (En,Fr) Zen Tuo.bk2
In 24:30.58 (87834 frames), 57094 rerecords
79 downloads
Uploaded 12/6/2022 7:18 PM by Technickle (see all 209)
Input ends after pressing Start on the Zen Tuo textbox.
The previous file finished Cookie Factory, but, I needed 5 clues, I only had 4, so I redid the last portion again.

#638058770776418083 - SDU ~ Chinatown 1 (with Slide Costume Cancels)

Scooby-Doo! - Unmasked (USA) (En,Fr) Chinatown 1 with slide cancels.bk2
In 09:53.95 (35475 frames), 44457 rerecords
80 downloads
Uploaded 12/5/2022 10:44 PM by Technickle (see all 209)
397 frame improvement for Chinatown 1.
faster movement thanks to finding Slide Costume Cancels

#638058103227125361 - SDU ~ Rework WS1, WS2 & Chinatown 1

Scooby-Doo! - Unmasked (USA) (En,Fr) Re-work WS1, WS2 & Chinatown 1.bk2
In 10:02.20 (35968 frames), 40434 rerecords
82 downloads
Uploaded 12/5/2022 4:12 AM by Technickle (see all 209)
Decided to redo the early game again with faster strats.

#638057798381829485 - SDU ~ Enter Medieval Exhibit

Scooby-Doo! - Unmasked (USA) (En,Fr) Enter Medieval Exhibit.bk2
In 39:33.21 (141746 frames), 33905 rerecords
86 downloads
Uploaded 12/4/2022 7:43 PM by Technickle (see all 209)
Input ends after entering Medieval Exhibit.

#638056237205242465 - SDU ~ Chinatown 1

Scooby-Doo! - Unmasked (USA) (En,Fr) Chinatown 1.bk2
In 10:20.40 (37055 frames), 13400 rerecords
84 downloads
Uploaded 12/3/2022 12:22 AM by Technickle (see all 209)
Workshop 1, Workshop 2, Mystery Solved, Chinatown 1 done.

#638055472652879579 - SDU Entering Sewers

Scooby-Doo! - Unmasked (USA) (En,Fr) Up to Enter Sewers.bk2
In 02:41.38 (9639 frames), 4507 rerecords
83 downloads
Uploaded 12/2/2022 3:07 AM by Technickle (see all 209)
Scooby can slide, but, I use it only before entering loading zones as it saves the most time, otherwise, the slide has end lag.
Single Jumping is faster, and only double jumping is used if the platform is unreachable.
Crash Bandicoot style jump spin technique is used here and some right before a loading zone for funny animations.
Input ends as I press A on entering sewers.

#638055405894515136 - SDU Rooms 1-5

Scooby-Doo! - Unmasked (USA) (En,Fr) rooms 1-5.bk2
In 01:15.70 (4522 frames), 2477 rerecords
82 downloads
Uploaded 12/2/2022 1:16 AM by Technickle (see all 209)
decided to try this.