this is a test. This happens due to using the Super Sonic Vocal Reverb from Cornelius at the same time the sword guard rushes him. Some inputs can be pressed in a certain order after this happens, but, as of right now I'm not sure of the potential this has. I'm not savvy on RAM addresses, but if anybody knows feel free to help figure this out.
#638749032923840629 - SMA2 96-Exit 1-dp1 with Luigi (experimental)
Super Mario Advance 2 - Super Mario World + Mario Brothers (Japan) 96 exit Luigi 1-dp1.bk2
this is mostly just a experiment because I got bored, nothing special, I looked up if there was anything of interest and couldn't find the specific Luigi 96-Exit plus the previous version (which probably uses Mario) hasn't been updated in 10 years. If someone wants to improve this feel free.
Ambitious, but still doable. A lot of interesting stuff has to occur in order to make this work effectively. Some new strats are required that are not seen in the 1P version, which makes this an interesting watch.
#638635730558062563 - Puzzle League "Puzzle Mode"
2 Games in One! - Dr. Mario + Puzzle League (USA, Australia) Puzzle Mode full.bk2
The container was at rest, and you attempted to move it (when driving forward normally)
The container was in motion, and you attempted to stop it (when the car releases the "X" press aka Gas and crashes into the merge barrier)
The container was moving in one direction, and you attempted to change its direction. (when the car is traveling towards a direction at a suspected point and changing it's direction influences the outcome)
#638615973862967386 - TG2 USA% fixed using Championship difficulty
00:00.30 faster to jump and then throw bomb at the start where it teaches the player the throw. Previously it was done by pressing B x2 but this turned out to be faster.
also sub 02:30.00 frames which is cool
final improvement.
#638602878401195836 - Disney's Party 321F Improvement
Disney's Party (USA, Europe) (En,Fr,De,Es,It) 8 26 24 321F Improvement.bk2
This file uses a new trick that manipulates the direction the CPU's travel. For one frame only, it's possible to press, left, right, up, down before the cursor hand shows up which will manipulate the direction the CPU's travel. Due to this, it's now possible to keep every player on the starting two spots every turn.
#638597713149854892 - Disney's Party 90F Improvement
Disney's Party (USA, Europe) (En,Fr,De,Es,It) 8 20 24 90F Faster.bk2
00:06.08 falling off the ledge is slower, so I fixed it
The Current Route:
Selecting Mickey as it's the fastest
Selecting Wild Garden as board choice
All players roll a 1 on the Dice to advance 1 space on turn 1 (this is the fastest)
Have Donald advance 6 spaces with the dice roll after landing on a negative space to lose stars (this is probably slower because there are two yellow spaces going upwards)
Have Minnie and Daisy go 1 space each after they travel 2 spaces each as they won't go to the negative space so this is fast
Have Mickey travel 1 space to both yellow starting spaces after obtaining a 1 x50 star to win the game
Rinse repeat for CPUS
Possible Improvements:
Have Donald go to the 2 yellow spaces near the starting point instead of going to the green and yellow for 2 so that he only needs to travel 1 each time. This can probably save time
#638597699991961863 - Disney's Party 275F Improvement
Disney's Party (USA, Europe) (En,Fr,De,Es,It) 8 20 24 sub 10K frames.bk2
Might be possible to move Minnie and Daisy back and forth to the 1 yellow circle instead of 2 on the dice roll... Other than that, Donald will travel upwards, haven't found a way for him to move to the right yet.
#638596879905294313 - Stone Protectors 2P 50F Improvement
Stone Protectors (Japan) 2 players 50 Frames 8 19 24.bk2
Correction I spell TAS on level 7 not level 9 as the file name suggests* I play around on level 9 while waiting for the boss to die as there are extra frames to use