User Files for Technickle

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#637773917446085694 - 1-1 through 2-3 (stopped at 2-4): 1:34 IGT | 3:33.00

Tetris Attack (USA) (En,Ja) SC 1-1 through 2-3 improvement.bk2

Uploaded 10 days ago by Technickle (42 files)

For Super NES

In 03:33.00 (12783 frames), 49744 rerecords

67 views, 10 downloads


improved quite a bit, went back and fixed practically all of Level 2. 2-1, 2-2, 2-3. Stopped at 2-4

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#637770426568373735 - 1-1 through 2-5: 2:03 IGT | 4:19.0 RTA

Tetris Attack (USA) (En,Ja) SC 1-1 through 2-5.bk2

Uploaded 14 days ago by Technickle (42 files)

For Super NES

In 04:19.00 (15560 frames), 45295 rerecords

61 views, 9 downloads


I had a previous movie, which runs off this file, that sat at 16:22. I have improved a total of 29 seconds so far, and only now advancing into 3-1.

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#637770267873959026 - (Early concept: 2-5) 1-1 through 2-5: 2:04 IGT | 4:20.00 RTA

Tetris Attack (USA) (En,Ja) SC 1-1 through 2-5 early concept.bk2

Uploaded 15 days ago by Technickle (42 files)

For Super NES

In 04:20.00 (15611 frames), 44048 rerecords

49 views, 10 downloads


2-1 through 2-4 seems good, 2-5 is an early concept, and want to get another 13 or 12-second stage. however, I still, want 3 or 4 seconds out of 2-5 so a 2:01 or 2:00 is viable, but, it's certainly getting harder to maintain, as the stage clear lines become less and less visible & 13 or 12 seconds is becoming near impossible, due to that.

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#637767850846645206 - 1-1 through 1-5: 0:59 IGT | 2:12.00 RTA

Tetris Attack (USA) (En,Ja) SC 1-1 through 1-5 improvement.bk2

Uploaded 17 days ago by Technickle (42 files)

For Super NES

In 02:12.00 (7937 frames), 38315 rerecords

91 views, 9 downloads



Download (4.95 KB) Info

#76580841643227044 - 1:05 IGT 1-1 through 1-5 | RTA 2:17.46

Tetris Attack (USA) (En,Ja) SC 105.bk2

Uploaded 20 days ago by Technickle (42 files)

For Tetris Attack (SNES)

In 02:17.45 (8261 frames), 29646 rerecords

131 views, 17 downloads



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#76403603085090630 - 1:07 IGT 1-1 through 1-5 | RTA 2:18.84

Tetris Attack (USA) (En,Ja) SC 107.bk2

Uploaded 28 days ago by Technickle (42 files)

For Tetris Attack (SNES)

In 02:18.83 (8344 frames), 28819 rerecords

174 views, 17 downloads


1:07 might be the limit, also sitting at 28,819 re-records going out of 1-5 because of using the same file to improve.
the previous movie was 8,377 frames for level 1 Round Clear Start Press
~33f saved

Download (4.84 KB) Info

#76338969439305769 - Tetris Attack Stage Clear First 10 Levels in 2:24 IGT | RTA 4:42.27

Tetris Attack (USA) (En,Ja) Stage Clear 2021 Improvement.bk2

Uploaded 12/20/2021 10:19 PM by Technickle (42 files)

For Tetris Attack (SNES)

In 04:42.26 (16964 frames), 19529 rerecords

196 views, 30 downloads


first 10 levels with a 10-second lead.
I can always improve what was already done and make something new from it.

Download (9.34 KB) Info

#76232377441145224 - SNES Tetris Attack Stage Clear Mode In 16:51.58

Tetris Attack (USA) (En,Ja) Stage Clear 2021.bk2

Uploaded 12/16/2021 3:07 AM by Technickle (42 files)

For Tetris Attack (SNES)

In 16:51.58 (60795 frames), 14343 rerecords

379 views, 32 downloads


Movie Goals:
  • Uses Bizhawk 2.7
  • Aims for Fastest Completion
  • Reaches alternative in-game credits
Playing Modes:
  • Single Player
  • Multi-Player
In-Game Modes:
  • Vs. CPU
  • Puzzle
  • Stage Clear
  • Time Trial
  • Lessons/Tutorials
Menuing: The game offers an option for a hidden code at the beginning of the game called the B-A-L-L Code, by pressing B, A, L, L once or consecutively. This B-A-L-L Code allows for 1 player modes to keep the stack from stoping from creating larger chains & combos, however, this hidden code will not be used for the entire run, as it not only bring on more of a challenge to the player *me* but, shows strategic stack rasing and interesting cases of block switching when in dire situations. Putting everything at its largest stack height and creating havoc at every turn possible.
Stage Clear Knowledge: Stage Clear has the player using not only the cursor given to them but, must make strategic choices in combos and chains and for how long the stack needs to be raised. If the player manages to get their panels/blocks beneath this clear line, the game reward the player for beating the level, granting them access to the next level in the series of levels.
Types of Panels/Blocks:
  • Red Hearts
  • Yellow Stars
  • Green Circles
  • Purple Diamonds
  • Blue Triangles
How to Create Combos: The combo is created by attaching 4 or more panels/blocks to one another, either by vertically, horizontally or Z shapes. More than 1 combo can be done at a time, creating a big bubble of combos going at once, which not only helps create the clear condition faster but, also looks mesmerizing.
How to Create Chains: While not as necessary in this mode, chains can be made from creating a path to the same shaped blocks that allow a connected path to one another. This can be done if one block section clears above and falls below to string a chain, this can also be done from alternating sides.
Stage Lists:
  • Yoshi | 1-1 /1-5
  • Lakitu | 2-1 / 2-5
  • Poochy | 3-1 / 3-5
  • Bowser | "???" - Special Stage *lose on purpose*
  • Froggy | 4-1 / 4-5
  • Blarg | 5-1 / 5-5
  • Raphel The Raven | 6-1 / 6-5
  • Final Bowser | 6-6
  • Screenshots:

Download (32.87 KB) Info

#76211031369684156 - Tetris Attack Stage Clear 10 Levels in 2:34 IGT | RTA 4:59.26

Tetris Attack (USA) (En,Ja) Stage Clear 2022 1-1 through 2-5.bk2

Uploaded 12/15/2021 4:02 AM by Technickle (42 files)

For Tetris Attack (SNES)

In 04:59.25 (17985 frames), 8262 rerecords

338 views, 29 downloads


37 seconds faster over the current movie uploaded in 2020
Stops right after the countdown in 3-1

Download (9.69 KB) Info

#76183564894780781 - Tetris Attack Stage Clear First 5 Levels in 1:13 IGT | RTA 2:28.06

Tetris Attack (USA) (En,Ja) Stage Clear 2022 1-1 through 1-5.bk2

Uploaded 12/13/2021 10:21 PM by Technickle (42 files)

For Tetris Attack (SNES)

In 02:28.05 (8898 frames), 5877 rerecords

325 views, 29 downloads


16 seconds faster than the May 31st, 2020 version.
the frame ends on a fade out of the entry of the 2nd level. 8,898 Lag Frame.
This TAS aims to beat Stage Clear Mode as quickly as possible WITHOUT using the BALL Code or The Combo Glitch.

Download (5.31 KB) Info