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#55460359165630187 -

Trojan by Diman.bk2.bk2
In 06:48.84 (24571 frames), 10414 rerecords
Game: Trojan (NES)
9290 views, 290 downloads
Uploaded 5/25/2019 3:44 PM by Diman (2 files)

#55419804460793269 -

Trojan by Diman.bk2
In 06:48.84 (24571 frames), 7167 rerecords
Game: Trojan (NES)
9312 views, 294 downloads
Uploaded 5/23/2019 7:54 PM by Diman (2 files)

#17069866534581522 - NES Trojan WIP70

Trojan (PC10)v71-compact.fm3
In 04:14.83 (15315 frames), 51527 rerecords
Game: Trojan (NES)
10946 views, 1224 downloads
Uploaded 8/30/2014 5:28 PM by MESHUGGAH (3 files)

#16866159371745158 - NES Trojan WIPv51

Trojan (PC10)v51-compact.fm3
In 02:46.79 (10024 frames), 40546 rerecords
Game: Trojan (NES)
11089 views, 1249 downloads
Uploaded 8/21/2014 1:17 PM by MESHUGGAH (3 files)
36 frames faster than adelikat up to 3-1 end (there's 7*2 stages (2 part each stage).
Spammed various patterns throughout to movie to decrease the monotonity of jumping and slashing. No complaints allowed.
Delay route is same and fastest currently (possibilities is 16 subpos * time value (maximum delay which could save time is something like 5 frames, this mostly depends on level architecture and the possibilities of spawning sides for enemies) * number of enemies need to be manipulated (usually 1, sometimes 2 edit: and don't forget to add yourself in the calculation, as your position also manipulates and carries over stages as well as from the map screens).

#16804763959560275 - NES Trojan WIPv40

Trojan (PC10)v41-compact.fm3
In 01:29.27 (5365 frames), 34942 rerecords
Game: Trojan (NES)
11023 views, 1220 downloads
Uploaded 8/18/2014 6:56 PM by MESHUGGAH (3 files)
28 frames faster than master adelikat, up to the armadillo boss death/end (Stage 2-2 perhaps?).
Randomness depends on time (not in-game time) and player X subposition. Therefore I
- Delay 1 frame starting the game to spawn first enemy on left side
- Delay 1 frame at the end to manipulate next level first enemy position
- Delay 2 frame after 2-1 boss and before 2-2 boss.

Player subpos ranges from 0,16,32,48...240 (16 values)
Timer I believe is only a byte, I should write down more values.

Level by level comparison:
Have no idea if I posted my lua script already, here's a totally not newbie friendly one: