Movie for NES Trojan

#16804763959560275 - NES Trojan WIPv40

Trojan (PC10)v41-compact.fm3

Uploaded 8/18/2014 6:56 PM by MESHUGGAH (3 files)

For Trojan (NES)

In 01:29.27 (5365 frames), 34942 rerecords

10987 views, 1189 downloads

28 frames faster than master adelikat, up to the armadillo boss death/end (Stage 2-2 perhaps?).
Randomness depends on time (not in-game time) and player X subposition. Therefore I
- Delay 1 frame starting the game to spawn first enemy on left side
- Delay 1 frame at the end to manipulate next level first enemy position
- Delay 2 frame after 2-1 boss and before 2-2 boss.

Player subpos ranges from 0,16,32,48...240 (16 values)
Timer I believe is only a byte, I should write down more values.

Level by level comparison:
Have no idea if I posted my lua script already, here's a totally not newbie friendly one:

Download (22.51 KB) Info

#16866159371745158 - NES Trojan WIPv51

Trojan (PC10)v51-compact.fm3

Uploaded 8/21/2014 1:17 PM by MESHUGGAH (3 files)

For Trojan (NES)

In 02:46.79 (10024 frames), 40546 rerecords

11055 views, 1220 downloads

36 frames faster than adelikat up to 3-1 end (there's 7*2 stages (2 part each stage).
Spammed various patterns throughout to movie to decrease the monotonity of jumping and slashing. No complaints allowed.
Delay route is same and fastest currently (possibilities is 16 subpos * time value (maximum delay which could save time is something like 5 frames, this mostly depends on level architecture and the possibilities of spawning sides for enemies) * number of enemies need to be manipulated (usually 1, sometimes 2 edit: and don't forget to add yourself in the calculation, as your position also manipulates and carries over stages as well as from the map screens).

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#17069866534581522 - NES Trojan WIP70

Trojan (PC10)v71-compact.fm3

Uploaded 8/30/2014 5:28 PM by MESHUGGAH (3 files)

For Trojan (NES)

In 04:14.83 (15315 frames), 51527 rerecords

10908 views, 1197 downloads

Download (41.63 KB) Info