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#43858324814364477 - Futur TAS project, Double Dragon advance

Double Dragon Advance (USA)Ex2.bk2
In 13:54.41 (49837 frames), 22036 rerecords
2 comments, 629 downloads
Uploaded 12/19/2017 3:42 AM by zoboner (see all 35)
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Hi, I open this thread to know if you find this run genre entertaining or not and for what reasons? All critics are welcome. This run uses heavy manipulations enemy comportements, boss 2 is killed with a damage transfer glitch, uses death to respawn at best positions to doing fast fight and take damages to manipulate comportement and force enemies to killing other enemies or to have an idiot comportement. I use cheat code to pratice with expert difficulty, because you can choose this difficulty only with this code and because IA have a very different strategy, enemies have more health points and I find that's better to create an entertaining TAS.
fsvgm777
on 12/19/2017 8:10 AM
You used the garbage VBA-Next core instead of the much more accurate mGBA core...
It may be possible to re-sync it on the mGBA core, though.
zoboner
on 12/19/2017 8:48 PM
Quoting fsvgm777
You used the garbage VBA-Next core instead of the much more accurate mGBA core...
It may be possible to re-sync it on the mGBA core, though.
Yes, used VBA-Next because this is an old run that I maked on a old Bizhawk version since a longtime ago. Yeah it's possible to resync' but I wait to know if some viewers want to watch this and if they found this entertaining before I remake some optimizations and other things.