User Files for zoboner

All User Files Profile for zoboner Upload

#43915890102846610 - George Forman's RAM watch

George Foreman's KO Boxing (E).wch

Uploaded 12/21/2017 5:55 PM by zoboner (35 files)

For George Foreman's KO Boxing (SMS)

4675 views, 828 downloads


addddddddress

Download (645 bytes) Info

#43915863041101784 - George foreman's RNG watcher lua

George Foreman's KO Boxing (E)rng.lua

Uploaded 12/21/2017 5:54 PM by zoboner (35 files)

For George Foreman's KO Boxing (SMS)

4672 views, 817 downloads


When you play the lua, it open an box to watch on the down side on screen, to have all informations.
On left you watch, all the buttons that are currently pressed by the user.
At right side of inputs watcher, you have "enemy fall", to know if enemy fall before your hit are finish.
"N° time enemy fall", to know how time the enemy are fallen (1,2 or 3)
"get up", to know how many time you wait for that enemy get up after an K.O (on K.O screen).
"X-hit", to know the damages value of combos or simple hit.
At right side you can watch RNG indicator. To use correctly this information you should know that :
It have 2 conditions to obtain a technical knock out, enemy must be 2 times K.O before the T.K.O and at the 3rd K.O he must have 0 HP.
When he is K.O the script advance and make the emulator in pause some frames before that the RNG take decision, at this moment you must past some lag frames and when you have the first blank frame you must watch the RNG indicator, if it is green you can continue because you have a perfect condition for that enemy get up at 5 (it's the minimum time to get up and the only faster solution).
It have not other solution to counter the RNG and you can won 5,33 sec by than the actual run, because in this run it have 4 times where enemy get up slower (1 K.O at 7 and 3 K.O at 6), 1 sec in game time (K.O) is equal to 64 frames, you can save 320 frames.
If you have a question to use send me a PM.

Download (5.17 KB) Info

#43915861495833001 - George Foreman's RNG knoledge

George Foreman's KO Boxing (E)tabler.lua

Uploaded 12/21/2017 5:53 PM by zoboner (35 files)

For George Foreman's KO Boxing (SMS)

4663 views, 817 downloads


To know how the RNG number function. It function with a multiple of 8 and start at 0 (0,8,16,24,32...) to finish at 248. This script give you all possible values for know by advance when the enemy get up when he is K.O. Watch the LUA console, at left you have the RNG value and at right the " enemy get up" value. Not obligatory to use this script, I post it if you want studies how the RNG function in this game. Do a save state (2) before the enemy fallen during the round 1 or others, for this lua run correctly!

Download (508 bytes) Info

#43858324814364477 - Futur TAS project, Double Dragon advance

Double Dragon Advance (USA)Ex2.bk2

Uploaded 12/19/2017 3:42 AM by zoboner (35 files)

For Game Boy Advance

In 13:54.40 (49837 frames), 22036 rerecords

11188 views, 514 downloads


Watch on youtube:
Hi, I open this thread to know if you find this run genre entertaining or not and for what reasons? All critics are welcome. This run uses heavy manipulations enemy comportements, boss 2 is killed with a damage transfer glitch, uses death to respawn at best positions to doing fast fight and take damages to manipulate comportement and force enemies to killing other enemies or to have an idiot comportement. I use cheat code to pratice with expert difficulty, because you can choose this difficulty only with this code and because IA have a very different strategy, enemies have more health points and I find that's better to create an entertaining TAS.

fsvgm777 on 12/19/2017 8:10 AM
You used the garbage VBA-Next core instead of the much more accurate mGBA core...
It may be possible to re-sync it on the mGBA core, though.
zoboner on 12/19/2017 8:48 PM
Quoting fsvgm777
You used the garbage VBA-Next core instead of the much more accurate mGBA core...
It may be possible to re-sync it on the mGBA core, though.
Yes, used VBA-Next because this is an old run that I maked on a old Bizhawk version since a longtime ago. Yeah it's possible to resync' but I wait to know if some viewers want to watch this and if they found this entertaining before I remake some optimizations and other things.

Download (45.37 KB) Info

#43832631323153121 - MJcitWC wip1

Michael Jordan - Chaos in the Windy City (USA).bk2

Uploaded 12/17/2017 11:56 PM by zoboner (35 files)

For Super NES

In 00:58.85 (3537 frames), 3259 rerecords

11158 views, 504 downloads



Download (2.90 KB) Info

#43805306411011384 - LUA Master of Darkness sms

Master of Darkness (E)hitbox watcher.lua

Uploaded 12/16/2017 6:24 PM by zoboner (35 files)

For Master of Darkness (SMS)

5047 views, 806 downloads


Watch all hitbox, Fast walk after hit visual assist, RNG breaker (only for first phase true last boss),time watcher (levels end).
Not finish to set hitbox, I doing this a later when I have a time!

Download (834.52 KB) Info

#43805172942398006 - RAM WATCH the Flash sms

The Flash (E).wch

Uploaded 12/16/2017 6:15 PM by zoboner (35 files)

For

11059 views, 819 downloads


Download (1.80 KB) Info

#43805137773453568 - LUA the Flash sms

The Flash (E)bossBreaker.lua

Uploaded 12/16/2017 6:13 PM by zoboner (35 files)

For

11125 views, 862 downloads


Watch health points, RNG, inputs pad and speed move

Download (9.48 KB) Info

#43053795411293027 - Master of Darkness Ultra pacifist

Master of Darkness (E)UPz1.bk2

Uploaded 11/12/2017 10:08 PM by zoboner (35 files)

For Master of Darkness (SMS)

In 04:17.06 (15404 frames), 4457 rerecords

5240 views, 729 downloads



Download (7.43 KB) Info

#43053743696448257 - Master of Darkness pacifist

Master of Darkness (E)Pz1.bk2

Uploaded 11/12/2017 10:04 PM by zoboner (35 files)

For Master of Darkness (SMS)

In 03:52.21 (13915 frames), 5784 rerecords

5233 views, 787 downloads



Download (6.12 KB) Info