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#638044138795086982 - Stone Protectors 2P - 21 frames faster

Stone Protectors (Japan) 2 Players 1650.bk2
In 16:50.65 (60739 frames), 28682 rerecords
90 downloads
Uploaded 11/19/2022 12:17 AM by Technickle (see all 209)
okay, I think it's optimized, with these current strats.

Movie Goals

•Emulator Used: Bizhawk 2.8
•Game Difficulty: Easy (1 star = fastest)
•Uses 2 Players
•Beats the 1 Player movie by 31.52 seconds (or under its own "2 Players" tab) either is fine
•Takes Intentional Damage to Save time
•Manipulates RNG
•Abuses Programming Errors
•Goes for Fastest Completion Time
•Genre: Beat'em Up

What's Faster?

2 Players. While I've done a movie already that uses only 1 player, this new movie uses 2 players. The 2-player version is 31.52 seconds faster overall, using an all-out attack on enemies and bosses alike. While it's known that 2 players can always be better than it's 1 Player counterparts I didn't suspect it to be at first. However, over the course of trying multiple different ways to improve individual screens and bosses, it came out to be a lot faster.

What are the Character Choices?

There are 5 Stone Protector Characters available in a set game of 2. While not all of them are fast and or strong, there are at least two that have both fast attributes and strong attributes. Cornelius the Samurai, as seen in my 1 Player movie, can use his Mic Toss to inflict damage on bosses and enemies while facing away, and using his Vocal Reverb in the opposite spot that I can face is faster overall. For Player 2, I use Chester the Wrestler. Chester is slow while walking but can pick up speed quickly by using his closeline thunder crush attack. Just like 1 Player, I can use Chesters C.T.C to inflict damage when facing away or towards an enemy. Chesters C.T.C only takes 21 frames in total so it's right for the job.

Why punch Attack on the Bosses?

This is mostly for RNG and positioning. While using the katana knife can inflict more damage instead of punching, I do this because otherwise the attack would be blocked, or just straight up missing entirely. Chesters punches still do a lot of damage so I also do that as well with the same purpose.

Mic Toss does a lot more damage I thought is this still true?

While Mic Toss does a lot of damage, it doesn't do it quickly, which is why I was able to improve this time so drastically. Mic Toss is good for certain occasions, like on boss 1, because the RNG is optimized and punching or using the katana knife would be slower. Mic Toss is still used, but, not for bosses.

Do Gems take extra time to collect? If so why collect them?

Gems won't take up time as long as either player hasn't collected any more than 2K points worth of gems. Picking up gems is faster only because of enemy positioning, otherwise, I will have to wait longer for them to stop blocking. I pick up all the 'required' gem spots to gain an advantage otherwise it be impossible or slower. _

Levels:

•Snowy Village: same as the 17:01 movie, not a way to improve here.
•Crystal Mine: Heavily improved on the boss fight here, and implemented more Mic Toss hits into the first two possible ways. Made the fight a lot faster.
•Downward: Better optimized boss fight used Thunder Crush (C.T.C) earlier with some earlier Katana hits to save time.
•Beach Party: Faster boss fight used. Got rid of the Mic Toss in favor of quicker Katana hits. Closer range with C.T.C as well.
•Forest of Mythrandir: Stayed the same from the 17:01 movie, the impeccable boss pattern I couldn't refuse to use.
•Bizarre Bizzare: Faster Frank fight, closer ranged attacks.
•Approaching the Castle: Faster Zink 2 fight saved some frames.
•In the Castle: Dramatically improved the fight here. Instead of hitting Sucker Puncher mid-air, just use the previous strat seen on Zink 2 and Frank. Saved a lot of time here.
•The Lab: Easily the best improvement here, impeccable boss RNG.
•The Lair: 21 frames saved from the 16:51.00 movie.

Possible Improvements?

As far as I can tell, there are no serious ways to improve this. There would need to be some game-breaking thing to make this faster than it already is. 16:50 was a dream goal, and I managed to get there.

Final Thoughts:

I'm happy with how this turned out. I worked hard to make this as good as it can possibly be. I crushed the 17:22 1 Player movie by over half a minute, so I'd say I'm satisfied with this as is.

SHA1: F408B6132E88BB9CDCB6FBB7DCB41723F88FE76D (Same one from the 17:22.17 movie)