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#638460479306444404 - Audio Script for Video Tutorial MAME games in Bizhawk

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Uploaded 3/14/2024 9:18 PM by CoolHandMike (see all 22)
1 00:00:00,240 --> 00:00:05,359 MAME is a multiarcade machine emulator
2 00:00:03,240 --> 00:00:08,000 that emulates arcade machines, computer
3 00:00:05,359 --> 00:00:10,200 systems, and more. The user must supply
4 00:00:08,000 --> 00:00:13,080 the ROMs software, and any the other files
5 00:00:10,200 --> 00:00:16,119 needed like bios or extra data files
6 00:00:13,080 --> 00:00:19,119 such as CHD files. You can view more
7 00:00:16,119 --> 00:00:21,480 documentation and resources from mamedev.org
8 00:00:19,119 --> 00:00:25,800 however the main site I recommend for
9 00:00:21,480 --> 00:00:28,119 this tutorial is from adb.arcadeitalia.net
10 00:00:25,800 --> 00:00:30,320 . It has a search for the
11 00:00:28,119 --> 00:00:32,640 games and will list the status and files
12 00:00:30,320 --> 00:00:36,040 needed to run them along with other
13 00:00:32,640 --> 00:00:38,280 useful information. MAME arcade zips will
14 00:00:36,040 --> 00:00:41,320 contain all the necessary files that
15 00:00:38,280 --> 00:00:44,280 completes the ROM set. Separate files in
16 00:00:41,320 --> 00:00:47,440 the form of CHD files or bios files may
17 00:00:44,280 --> 00:00:50,360 be needed as well. ROM sets for arcade
18 00:00:47,440 --> 00:00:53,120 games come in two main flavors; merged
19 00:00:50,360 --> 00:00:55,199 and unmerged. Merged ROM sets will
20 00:00:53,120 --> 00:00:56,600 combine the files together such that the
21 00:00:55,199 --> 00:00:59,399 files are not
22 00:00:56,600 --> 00:01:02,199 duplicated. Non-merged zips have all the
23 00:00:59,399 --> 00:01:03,199 files duplicated and this is what BizHawk
24 00:01:02,199 --> 00:01:04,720 needs to
25 00:01:03,199 --> 00:01:06,400 run
26 00:01:04,720 --> 00:01:09,119
27 00:01:06,400 --> 00:01:12,000 adb.arcadeitalia.net lists out the necessary files
28 00:01:09,119 --> 00:01:14,640 needed to create an unmerged zip if you
29 00:01:12,000 --> 00:01:18,000 are unable to find a non-merged zip for
30 00:01:14,640 --> 00:01:20,320 your game. Keep in mind that MAME is
31 00:01:18,000 --> 00:01:22,799 updated frequently and many ROM sets
32 00:01:20,320 --> 00:01:25,840 change over time. It is important to get
33 00:01:22,799 --> 00:01:28,960 a ROM set with the same version to test,
34 00:01:25,840 --> 00:01:31,119 otherwise the game may not work. In
35 00:01:28,960 --> 00:01:32,920 Arcade Italia searching the title and
36 00:01:31,119 --> 00:01:34,880 looking at the game status is usually
37 00:01:32,920 --> 00:01:37,640 enough to determine if a game will run well.
38 00:01:34,880 --> 00:01:40,600 Green means good and should always
39 00:01:37,640 --> 00:01:44,399 work. Yellow means imperfect. There can be
40 00:01:40,600 --> 00:01:46,040 some minor issues. Red means preliminary.
41 00:01:44,399 --> 00:01:48,000 This means that the ROM may not work at
42 00:01:46,040 --> 00:01:50,759 all. You will have to play through it to
43 00:01:48,000 --> 00:01:53,159 the end to check for playability. These
44 00:01:50,759 --> 00:01:56,320 may not boot, or may crash at certain
45 00:01:53,159 --> 00:01:58,119 points, or have minor graphical issues.
46 00:01:56,320 --> 00:02:01,079 Make sure to always avoid games that
47 00:01:58,119 --> 00:02:03,799 have a bad dump status.
48 00:02:01,079 --> 00:02:06,920 How to run several games in Bizhawk. The
49 00:02:03,799 --> 00:02:09,039 first one is Karnov and I pulled it up here
50 00:02:06,920 --> 00:02:11,800 in Arcade Italia.
51 00:02:09,039 --> 00:02:13,800
We are first going to look and see
52 00:02:11,800 --> 00:02:16,160 at the status of the game. If you scroll
53 00:02:13,800 --> 00:02:18,040 down you can see that the overall status
54 00:02:16,160 --> 00:02:20,599 is all green. It's all
55 00:02:18,040 --> 00:02:24,519 good. Next you want to check to see what
56 00:02:20,599 --> 00:02:28,400 files are required. Go to
57 00:02:24,519 --> 00:02:31,440 files needed and click on the expander. All
58 00:02:28,400 --> 00:02:35,000 it shows is one file, it does not need any
59 00:02:31,440 --> 00:02:38,840 other CHD files or any other bios files.
60 00:02:35,000 --> 00:02:38,840 We can also see that the dump is
61 00:02:39,920 --> 00:02:45,879 good. To run this in bizhawk you could
62 00:02:42,599 --> 00:02:48,159 either drop in the file or go to
63 00:02:45,879 --> 00:02:50,800 file open
64 00:02:48,159 --> 00:02:54,519 advanced click, then launch
65 00:02:50,800 --> 00:02:57,200 game. Then navigate to the folder that
66 00:02:54,519 --> 00:03:01,480 has the ROM set zip.
67 00:02:57,200 --> 00:03:03,800 Select it and click open and
68 00:03:01,480 --> 00:03:03,800 it should
69 00:03:04,000 --> 00:03:11,360 run it.
70 00:03:06,720 --> 00:03:14,040 Or you could just drop it in like
71 00:03:11,360 --> 00:03:16,760 this by drag and dropping.
72 00:03:14,040 --> 00:03:19,640 The next game I'm going to show how
73 00:03:16,760 --> 00:03:23,239 to run is Area51.
74 00:03:19,640 --> 00:03:26,319 I have it open here on Arcade
75 00:03:23,239 --> 00:03:28,439 Italia so let us look at the status.
76 00:03:26,319 --> 00:03:32,640 First, it's all
77 00:03:28,439 --> 00:03:35,480 good, now let's go look at the required
78 00:03:32,640 --> 00:03:39,599 files. See here, you need the main file and
79 00:03:35,480 --> 00:03:42,560 then the CHD file which is extra data.
80 00:03:39,599 --> 00:03:45,920 So what you have to do is first we
81 00:03:42,560 --> 00:03:50,000 are going to open up Bizhawk, go to
82 00:03:45,920 --> 00:03:52,280 tools, then go to multi-disk bundler.
83 00:03:50,000 --> 00:03:55,400 Now the way this works is it's
84 00:03:52,280 --> 00:03:58,720 going to generate a XML file that will
85 00:03:55,400 --> 00:04:02,280 select and load the
86 00:03:58,720 --> 00:04:05,879 assets. We want to navigate to the
87 00:04:02,280 --> 00:04:09,200 folder that we want the XML to be in and
88 00:04:05,879 --> 00:04:12,120 I'm going to name it the same name as
89 00:04:09,200 --> 00:04:16,319 the game name aka the ROM set name.
90 00:04:12,120 --> 00:04:16,319 For the game select the system as
91 00:04:17,359 --> 00:04:22,360 arcade then we're going to go back to
92 00:04:19,519 --> 00:04:25,759 that same folder which I'm just copy
93 00:04:22,360 --> 00:04:29,400 pasting, and select the ROMset.
94 00:04:25,759 --> 00:04:32,759 You have to select the ROM set first
95 00:04:29,400 --> 00:04:32,759 then the CHD file
96 00:04:37,360 --> 00:04:45,440 so here this will be the ROM set.
97 00:04:42,160 --> 00:04:49,280 then you will have the CHD
98 00:04:45,440 --> 00:04:49,280 file. we're going to select
99 00:04:49,520 --> 00:04:54,800 save and it creates the XML file below.
100 00:04:52,560 --> 00:04:57,800 I'm going to click Save and Run you can
101 00:04:54,800 --> 00:05:00,759 overwrite it it's
102 00:04:57,800 --> 00:05:04,720 fine. Because the CHD file is so
103 00:05:00,759 --> 00:05:04,720 large it will take a second to load.
104 00:05:07,000 --> 00:05:13,639 Okay so this is Area 51 so it's
105 00:05:11,440 --> 00:05:15,680 running now. What you can also do once
106 00:05:13,639 --> 00:05:19,000 you have the XML files is you don't have to
107 00:05:15,680 --> 00:05:21,479 continually open the multi-disk bundler
108 00:05:19,000 --> 00:05:23,400 and select the files each time once you
109 00:05:21,479 --> 00:05:26,240 have the XML file, you can just drag and
110 00:05:23,400 --> 00:05:28,479 drop the XML file in and it'll load the game.
111 00:05:26,240 --> 00:05:28,479
112 00:05:28,639 --> 00:05:33,360
113 00:05:30,919 --> 00:05:35,800 Of course you all have to wait since the
114 00:05:33,360 --> 00:05:38,560 game is large.
115 00:05:35,800 --> 00:05:40,960 The next example is going to be
116 00:05:38,560 --> 00:05:43,160 the most complicated. It's going to be
117 00:05:40,960 --> 00:05:46,080 Guilty Gear XX.
118 00:05:43,160 --> 00:05:50,680 We open it and we go to the
119 00:05:46,080 --> 00:05:50,680 bottom we can see how this status is
120 00:05:50,880 --> 00:05:55,680 preliminary. However this one can be run
121 00:05:53,600 --> 00:05:57,360 but there might be issues. We can see the
122 00:05:55,680 --> 00:06:02,080 dump is
123 00:05:57,360 --> 00:06:05,000 good and if we look at the MAME required
124 00:06:02,080 --> 00:06:07,360 files there's a good list here. There's a
125 00:06:05,000 --> 00:06:10,440 CHD, there is the ROM set and then
126 00:06:07,360 --> 00:06:13,360 there's all of these other bios
127 00:06:10,440 --> 00:06:16,280 files. Now to run this we are going to do
128 00:06:13,360 --> 00:06:19,280 the same type of thing we did
129 00:06:16,280 --> 00:06:21,440 before. We are going to go to the open up
130 00:06:19,280 --> 00:06:25,720 bizhawk, go to
131 00:06:21,440 --> 00:06:25,720 tools, go to multi-disk bundler
132 00:06:27,520 --> 00:06:35,280
You're going to go to the folder
133 00:06:30,400 --> 00:06:37,919 that we want the XML file to be
134 00:06:35,280 --> 00:06:43,280 in, just name it the
135 00:06:37,919 --> 00:06:46,599 same file name as the name of the ROM
136 00:06:43,280 --> 00:06:48,560 set. Select arcade and then we are going
137 00:06:46,599 --> 00:06:54,800 to go down the list
138 00:06:48,560 --> 00:06:54,800 here. The first file needs to be the game.
139 00:06:58,520 --> 00:07:01,520
140 00:07:01,720 --> 00:07:05,720 the next is going to be the
141 00:07:06,639 --> 00:07:12,800 CHD.
142 00:07:09,879 --> 00:07:16,319 Click add to add additional
143 00:07:12,800 --> 00:07:18,280 assets that will go into the XML
144 00:07:16,319 --> 00:07:21,919 file and then we're just going to start
145 00:07:18,280 --> 00:07:21,919 adding all the other bios files
146 00:07:25,080 --> 00:07:31,520 here. Just going down the list.
147 00:07:28,520 --> 00:07:31,520
148 00:07:44,280 --> 00:07:48,080 And After you've made this save,
149 00:07:48,479 --> 00:07:53,520 look in the folder to make sure
150 00:07:50,759 --> 00:07:56,840 that it created the XML file. We could
151 00:07:53,520 --> 00:07:58,440 take a look at it by right clicking and edit.
152 00:07:56,840 --> 00:08:00,240 We can see I created it.
153 00:07:58,440 --> 00:08:02,919 it
154 00:08:00,240 --> 00:08:05,960 We're going to do Save and Run.
155 00:08:02,919 --> 00:08:08,919 You can just click overwrite
156 00:08:05,960 --> 00:08:08,919 there's no problem with that.
157 00:08:09,280 --> 00:08:16,400 Now for these larger
158 00:08:12,319 --> 00:08:16,400 files it will take a second to
159 00:08:18,240 --> 00:08:25,120 load, because it has to load all of these
160 00:08:20,560 --> 00:08:28,440 files, and CHD here is like 250 megabytes.
161 00:08:25,120 --> 00:08:31,440 So okay it gives you a warning.
162 00:08:28,440 --> 00:08:31,440
163 00:08:34,959 --> 00:08:39,320 You you see how it's running
164 00:08:36,919 --> 00:08:41,440 here. Some of these games may require some
165 00:08:39,320 --> 00:08:43,760 extra buttons to start.
166 00:08:41,440 --> 00:08:47,399
167 00:08:43,760 --> 00:08:47,399 But this will work.
168 00:08:56,560 --> 00:09:03,720 Here yep it's just going through here
169 00:09:01,160 --> 00:09:06,200 Guilty Gear XX.
170 00:09:03,720 --> 00:09:08,680 All right now as you can see that is
171 00:09:06,200 --> 00:09:11,760 the most complicated example, if you can
172 00:09:08,680 --> 00:09:16,519 do that you can do anything else just
173 00:09:11,760 --> 00:09:19,360 remember you need the ROM set name first,
174 00:09:16,519 --> 00:09:23,880 CHD, then the BIOS files.
175 00:09:19,360 --> 00:09:26,040 In arcade games, games change
176 00:09:23,880 --> 00:09:28,480 their settings through things called dipswitches.
177 00:09:26,040 --> 00:09:30,000 These dip switches can be accessed
178 00:09:28,480 --> 00:09:32,000
179 00:09:30,000 --> 00:09:34,959 through the menu here in Bizhawk
180 00:09:32,000 --> 00:09:38,160 First you need to select
181 00:09:34,959 --> 00:09:40,560 arcade then select settings.
182 00:09:38,160 --> 00:09:43,959 Usually the setting that you
183 00:09:40,560 --> 00:09:46,440 want to change would be the difficulty
184 00:09:43,959 --> 00:09:49,040 mode, sometimes there may be some other
185 00:09:46,440 --> 00:09:53,000 version here or
186 00:09:49,040 --> 00:09:56,839 lives but this is where you change it.
187 00:09:53,000 --> 00:09:59,959 In an arcade game unlike consoles
188 00:09:56,839 --> 00:10:02,440 inputs can vary a lot, however typically
189 00:09:59,959 --> 00:10:06,240 they have a coin and a start.
190 00:10:02,440 --> 00:10:07,519 These inputs could just be buttons
191 00:10:06,240 --> 00:10:10,720 or they could have
192 00:10:07,519 --> 00:10:12,720 analogs, there could also be a light gun.
193 00:10:10,720 --> 00:10:14,959 It all depends on what the game is and how
194 00:10:12,720 --> 00:10:18,839 many buttons and there can be many
195 00:10:14,959 --> 00:10:18,839 different number of players as well.
196 00:10:19,120 --> 00:10:23,399 To begin tasing an arcade game, go to
197 00:10:22,360 --> 00:10:27,040
198 00:10:23,399 --> 00:10:27,040 Tools and TasStudio.
199 00:10:28,320 --> 00:10:33,720
200 00:10:29,920 --> 00:10:36,440 now I'm going to open up a Tas project,
201 00:10:33,720 --> 00:10:39,160 which I have already
202 00:10:36,440 --> 00:10:43,360 done, and you can you can see here that
203 00:10:39,160 --> 00:10:46,240 you'll want a coin and then an
204 00:10:43,360 --> 00:10:48,600 input here. You'll have to look at which
205 00:10:46,240 --> 00:10:51,000 inputs are relevant, but if it's a one
206 00:10:48,600 --> 00:10:53,360 player game you can get rid of the Show Player 2.
207 00:10:51,000 --> 00:10:53,360
208 00:10:54,399 --> 00:11:00,040 As you can see there are all these
209 00:10:58,000 --> 00:11:01,519 various inputs you'll have to play and
210 00:11:00,040 --> 00:11:05,279 see what they do.
211 00:11:01,519 --> 00:11:05,279 Do a little bit of
212 00:11:07,560 --> 00:11:12,560 testing to get more info. You can go to
213 00:11:10,120 --> 00:11:14,399 tools and you could do the ram search to
214 00:11:12,560 --> 00:11:17,120
215 00:11:14,399 --> 00:11:20,360 get addresses When selecting memory domains
216 00:11:17,120 --> 00:11:23,560 you want to look for RAM memory domains
217 00:11:20,360 --> 00:11:23,560 and possibly SystemBus.
218 00:11:25,800 --> 00:11:31,480 Then once you find them you can
219 00:11:28,720 --> 00:11:35,440 double click them and add them to the
220 00:11:31,480 --> 00:11:37,880 Ram Watch. I have already a file that
221 00:11:35,440 --> 00:11:40,600 I've made for this
222 00:11:37,880 --> 00:11:43,440 game you can see I put a note for the
223 00:11:40,600 --> 00:11:47,680 name of what the address is, the
224 00:11:43,440 --> 00:11:47,680 value and it also lists the domain.
225 00:11:49,360 --> 00:11:56,600 One other thing you can do here
226 00:11:52,399 --> 00:11:56,600 is that arcade games do not show
227 00:11:56,639 --> 00:12:04,560 lag so what you can do is is open up LuaConsole.
228 00:12:01,000 --> 00:12:08,360 There is a
229 00:12:04,560 --> 00:12:10,720 script ManualSetLag and I will right click
230 00:12:08,360 --> 00:12:12,880 to show you what it looks like.
231 00:12:10,720 --> 00:12:14,639 Essentially what it's doing is you have
232 00:12:12,880 --> 00:12:18,199 to search for an
233 00:12:14,639 --> 00:12:20,880 address that will change based on
234 00:12:18,199 --> 00:12:23,560 whether you can put in input or not.
235 00:12:20,880 --> 00:12:25,240 So if the game is loading like in
236 00:12:23,560 --> 00:12:28,000 the middle of in between levels you
237 00:12:25,240 --> 00:12:31,240 shouldn't be able to put in any input.
238 00:12:28,000 --> 00:12:34,920 It's just no input there and you need to
239 00:12:31,240 --> 00:12:34,920 find that address and then put it
240 00:12:35,880 --> 00:12:41,440 here right here on this line 15, memory.readbyte.
241 00:12:39,880 --> 00:12:44,000
242 00:12:41,440 --> 00:12:47,120 I will show you what this will
243 00:12:44,000 --> 00:12:50,279 look like in TasStudio.
244 00:12:47,120 --> 00:12:52,320 We'll go back to the
245 00:12:50,279 --> 00:12:55,040 beginning now it's loading and you can
246 00:12:52,320 --> 00:12:57,160 see how all the frames are red.
247 00:12:55,040 --> 00:13:01,120 It's not able to really read input
248 00:12:57,160 --> 00:13:01,120 there now, but with the green it does
249 00:13:01,360 --> 00:13:04,480 so this script is very useful.
250 00:13:06,399 --> 00:13:12,240 In closing I'd like to show you a
251 00:13:09,600 --> 00:13:14,160 common issue if you do happen to have a
252 00:13:12,240 --> 00:13:17,360 merged file.
253 00:13:14,160 --> 00:13:21,120 So this file I'm going to
254 00:13:17,360 --> 00:13:23,839 open is not going to work because it is
255 00:13:21,120 --> 00:13:26,519 actually missing files and I'll show you
256 00:13:23,839 --> 00:13:26,519 what that looks like.
257 00:13:28,120 --> 00:13:33,440
258 00:13:30,399 --> 00:13:33,440 Okay so I'm going to open this
259 00:13:34,320 --> 00:13:38,760 file and then it'll show you this
260 00:13:38,800 --> 00:13:45,079 screen. It'll show you a list of the
261 00:13:42,240 --> 00:13:48,199 ROMs in the set but it won't know what
262 00:13:45,079 --> 00:13:51,440 to do because it doesn't have a complete
263 00:13:48,199 --> 00:13:55,240 set. Now if you click
264 00:13:51,440 --> 00:13:57,920 Cancel it'll show you an Arcade Load
265 00:13:55,240 --> 00:14:01,560 Error System Exception. And then it' will
266 00:13:57,920 --> 00:14:03,600 show you the ROMs that it doesn't have.
267 00:14:01,560 --> 00:14:05,240 So what you can do is you could
268 00:14:03,600 --> 00:14:07,279 search for these files or you could
269 00:14:05,240 --> 00:14:11,560 search for just the
270 00:14:07,279 --> 00:14:13,839 non-merged file for that game.
271 00:14:11,560 --> 00:14:16,440 That is something to keep in mind.
272 00:14:13,839 --> 00:14:18,000 And that's a wrap thank you for
273 00:14:16,440 --> 00:14:21,759 watching and have fun playing arcade
274 00:14:18,000 --> 00:14:21,759 games in Bizhawk.