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#638428767140434710 - xevious arrangement arcade little more looping 7331680

xeviousarrangement-normal-max-score more points ex 7331680.bk2
In 29:11.47 (102562 frames), 18820 rerecords
Uploaded 26 days ago by CoolHandMike (see all 18)
Reviewing SFan's submission. Example of near end before extra stage was able to loop one of the yellow shots that was missed. I think these shots could used more to get more points, but I think SFan's tas is a good high score tas. GG!

#638408082422448233 - Gryzor Amstrad CPC test

Gryzor (1987)(Ocean) test.bk2
In 14:28.07 (52084 frames), 58 rerecords
2 comments, 21 downloads
Uploaded 1/14/2024 5:50 AM by CoolHandMike (see all 18)
Using for Bizhawk issue in github for testing. Has some visuals and sound that need work. Just some normal controller human level playing and dying.

#638249845754440441 - Mega Man 2 - The Power Fighters (USA 960708) 11293

Mega Man 2 - The Power Fighters (USA 960708) version2 END 11293 truncated.bk2
In 03:09.36 (11293 frames), 15510 rerecords
Uploaded 7/15/2023 2:22 AM by CoolHandMike (see all 18)
Uses orb despawning trick. Slower IGT at 42"36 really due to knocking Cutman to left. About 200 frames faster. Ending on frame right before killing Wily due to personal preference.

#638249843093230614 - Mega Man 2 - The Power Fighters (USA 960708) 11502

Mega Man 2 - The Power Fighters (USA 960708) FINAL 11502.bk2
In 03:12.87 (11502 frames), 10565 rerecords
Uploaded 7/15/2023 2:18 AM by CoolHandMike (see all 18)
Original submitted one before pending replacement. Does not use the orb despawning trick. IGT 41"71.

#637879278660691914 - Zelda 2 Inventory Menu Example
Uploaded 5/12/2022 4:51 AM by CoolHandMike (see all 18)
This script recreates Zelda 2's Inventory Menu in Lua using Bizhawk. This is actually a zip with a ".lua" extension. Cannot normally upload zips here so added ".lua". Just rename to zip removing ".lua", then extract again.

#69246741767742276 - Ganbare Goemon - Ooedo Daikaiten (Japan) double jump glitch at line 83300

Ganbare Goemon - Ooedo Daikaiten (Japan) double jump glitch at line 83300.bk2
In 25:34.58 (91983 frames), 353 rerecords
Uploaded 2/4/2021 12:42 PM by CoolHandMike (see all 18)
This bk is originally from me just playing the game normally and encountering the glitch.
For one, I am not sure if that works outside of towns but the idea is that you jump, attack, then you can press and hold jump. Holding jump is like jumping in a lot of games where you hold it and you jump higher.
Bizhawk 2.4.1
pastebin of the inputs at that point

#67950971431478997 - Bizhawk Lua CommonFunctions

Game: Unknown Game ( NES, see all files )
Uploaded 12/8/2020 4:11 AM by CoolHandMike (see all 18)

#67926325655324243 - byterange_decode

Game: Unknown Game ( NES, see all files )
Uploaded 12/7/2020 1:32 AM by CoolHandMike (see all 18)
brunovalads' byterange_decode in a runnable format.

#67926281740058858 - keyCheck.lua

Game: Unknown Game ( NES, see all files )
Uploaded 12/7/2020 1:29 AM by CoolHandMike (see all 18)
Displays all the key names for the controllers. Good for accessing lua table buttons when you retrieve a table via joypad.get(1) for example
No idea where this was from originally.

#63485368131720364 - Shinobi III - Hard Crash at 42795

Shinobi III - TAS - 77994 Frames fixed found crash.bk2.bk2
In 21:41.59 (77995 frames), 24269 rerecords
Uploaded 5/21/2020 1:32 AM by CoolHandMike (see all 18)
Crash at 42795. Basically the game cannot handle all the sprites and then just hard resets.