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#637879278660691914 - Zelda 2 Inventory Menu Example

Loz2_InventoryMenu_Example.zip.lua
30 views, 38 downloads
Uploaded 5/12/2022 4:51 AM by CoolHandMike (14 files)
This script recreates Zelda 2's Inventory Menu in Lua using Bizhawk. This is actually a zip with a ".lua" extension. Cannot normally upload zips here so added ".lua". Just rename to zip removing ".lua", then extract again.

#69246741767742276 - Ganbare Goemon - Ooedo Daikaiten (Japan) double jump glitch at line 83300

Ganbare Goemon - Ooedo Daikaiten (Japan) double jump glitch at line 83300.bk2
In 25:34.58 (91983 frames), 353 rerecords
3163 views, 187 downloads
Uploaded 2/4/2021 12:42 PM by CoolHandMike (14 files)
This bk is originally from me just playing the game normally and encountering the glitch.
For one, I am not sure if that works outside of towns but the idea is that you jump, attack, then you can press and hold jump. Holding jump is like jumping in a lot of games where you hold it and you jump higher.
Bizhawk 2.4.1
pastebin of the inputs at that point https://pastebin.com/05eLT9Ua

#67950971431478997 - Bizhawk Lua CommonFunctions

CommonFunctions.lua
Game: Unknown Game (NES)
3776 views, 282 downloads
Uploaded 12/8/2020 4:11 AM by CoolHandMike (14 files)

#67926325655324243 - byterange_decode

byterange_decode.lua
Game: Unknown Game (NES)
3663 views, 242 downloads
Uploaded 12/7/2020 1:32 AM by CoolHandMike (14 files)
brunovalads' byterange_decode in a runnable format.

#67926281740058858 - keyCheck.lua

KeyCheck.lua
Game: Unknown Game (NES)
3606 views, 202 downloads
Uploaded 12/7/2020 1:29 AM by CoolHandMike (14 files)
Displays all the key names for the controllers. Good for accessing lua table buttons when you retrieve a table via joypad.get(1) for example
No idea where this was from originally.

#63485368131720364 - Shinobi III - Hard Crash at 42795

Shinobi III - TAS - 77994 Frames fixed found crash.bk2.bk2
In 21:41.59 (77995 frames), 24269 rerecords
2238 views, 353 downloads
Uploaded 5/21/2020 1:32 AM by CoolHandMike (14 files)
Crash at 42795. Basically the game cannot handle all the sprites and then just hard resets.

#63215526424375868 - Centy 1 frame better?

Crusader of Centy - Eratyx 2020 possible one frame improvement 1fix.bk2.bk2.bk2
In 29:38.80 (106591 frames), 66542 rerecords
Game: Crusader of Centy (Genesis)
2247 views, 384 downloads
Uploaded 5/8/2020 9:53 PM by CoolHandMike (14 files)
look at frame 44650 Instead of Right, no input, then Left. Right, Down, instead. Seems to save one frame, but screws up tas after though :/

#62262609833143469 - Military Madness U tg16

Military Madness (U).wch
Game: Military Madness (PCE)
6562 views, 317 downloads
Uploaded 3/26/2020 11:56 PM by CoolHandMike (14 files)
Watch has some attributes and stuff.
Types
Friendlies 0 trigger 1 falcon 2 eagle 3 Hunter 4 grizzly 5 polar 6 bison 7 slagger 8 titan 9 giant 10 hawkeye 11 Atlas 12 charlie 13 kilroy 14 panther 15 mule 16 pelican 20 trigger

Enemies 80 trigger etc 89 giant etc 92 enemy charlie

#62185639693467947 -

wonderboy in monster land - messing around with clip.gmv.bk2.bk2
In 11:03.75 (39774 frames), 37084 rerecords
Game: Wonder Boy in Monster World (Genesis)
2312 views, 382 downloads
Uploaded 3/23/2020 12:44 PM by CoolHandMike (14 files)

#62045177127782182 - Revenge of Shinobi 20200317 update

Revenge of Shinobi - FINAL INPUT 43152 v3.bk2
In 12:00.14 (43153 frames), 65582 rerecords
Game: The Revenge of Shinobi (Genesis)
2414 views, 380 downloads
Uploaded 3/17/2020 4:55 AM by CoolHandMike (14 files)
Please replace existing movie in the workbench with this one that improves the time by 19 frames.