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#73192891968158775 - Stone Protectors In 18:40.82 [Obsoleted]

Stone Protectors (Japan) finished v2.bk2
In 18:40.82 (67360 frames), 26858 rerecords
145 downloads
Uploaded 8/1/2021 5:54 AM by Technickle (see all 158)

Stone Protectors "Any%"/All Levels In 18:40.82

Game Logo -

Yo, DUDES! ROCK'N SCROLLLLLLLLL!

  • SLAM INTO THE STONE ZONE FOR A WILD BATTLE OF THE BANDS. IT'S YOU AND THE REST OF THE STONE PROTECTORS AGAINST THE EVIL ZOK AND HIS WHOLE SUCKY GROUP. YOU GET TO PLAY CLIFFORD. CORNELIUS. CHESTER MAXWELL. OR ANGUS. MAKE SPECIAL MOVES AND ATTACKS IN SCROLLING 16-MEG. SOLO OR TWO AT A TIME. AND GO FOR A MONSTER HIT BEFORE THEY BLOW YOU OFF THE STAGE. YOU'VE GOT COOL WEAPONS TO FIGHT WITH, 10 LEVELS TO EXPLORE, AND A WHOLE GARAGE FULL OF POWERUPS. SO GRAB YOUR AXE AND LET'S JAM!

Theme Song From the Cartoon

What are Stone Protectors?

  • Stone Protectors is a 1993 British/American/French multi-media entertainment property consisting primarily of an action figure line and animated series. The series also had a tie-in video game released for the Super NES. It served as a late attempt to market the troll doll craze of the early 1990s to young boys. While not particularly successful, nor inspired by a prior medium, Stone Protectors generally followed in the same vein as contemporaries including Toxic Crusaders, Swamp Thing, and the highly popular Teenage Mutant Ninja Turtles.

Who Are the Stone Protectors?

  • A kingdom built of crystals came under attack by the reptilian troll-like Saurians whose leader, Zok, desired the powerful crystals protected by the Empress. Zok broke into the castle and reached for the crystals only to see them explode into pieces and fly to Earth. After being thrown out the back door of a New York City club, an awful rock band known as the Rock Detectors found the five magical stones which gave them troll-like appearances and special skills (not the least of which is playing good music). This put them at odds with the music-hating Zok and his henchman Zink, collectively known as The Protectors.

Each Individual Stone Protector

  • Cornelius, the group's leader, holds the greenstone and became a samurai with an assortment of appropriate weaponry (katana, shuriken, and a pair of nunchaku made of microphones). He is the band's lead singer but also plays the guitar.
  • Chester holds the red stone, became an expert at wrestling, and received great strength. He plays the bass guitar and saxophone.
  • Clifford holds the bluestone and became a "rock climber." He is the band's drummer.
  • Angus holds the yellow stone and became a "soldier" and an expert at turning mundane objects into weapons. He plays the keyboard. Angus ostensibly built up the Protectors' bizarre attack vehicles from things like barbecues and lawnmowers.
  • Maxwell holds the orange stone and became an "accelerator" with in-line skates. He plays the guitar.

Which Character Will You Be Playing As?

  • Cornelius. In short, he has the fastest moveset, both with a 5 frame window. Both of his moves have really good range and do a lot of damage fast.

Special Moves

  • Twist Me Scream
  • Mic Toss

How Special Moves are Used

  • Corneilus can input the Twist Me Scream at 5 frames: UUR^L, l/UUL^R, l
  • Corneilus can input the Mic Toss at 5 frames: DR^DDL, r/DL^DDR, r

Genere

  • Side-Scrolling Beat ‘em up

Movie Goals

  • Uses Bizhawk 2.6.2
  • Plays Easiest Difficulty
  • Uses 1 Character in a 2 player game
  • Goes for Any% completion
  • Final Input is on Final button press for the Final Boss
  • Manipulates RNG

Levels

  • Snowy Village
  • Crystal Mine
  • Volcano/Downward
  • Beach Party
  • Forest of Mythrandir
  • Bizarre Bazaar
  • Approaching the Castle
  • In the Castle
  • The Laboratory
  • Throne Hall

Bosses

  • Zink -
  • Zink's Gem Extractor -
  • Lava Boss -
  • Tackle Jackal -
  • Wraith -
  • Frank -
  • Zink Again -
  • Sucker Puncher -
  • Predatron -
  • Zok -

Per Level Frames

  • Level 1: 4583 Vs. 4563 | Saved: 0
  • Level 2: 4080 Vs. 4060 | Saved: 20
  • Level 3: 4813 Vs. 4813 | Saved 0
  • Level 4: 3860 Vs. 3855 | Saved: 5
  • Level 5: 4760 Vs. 4730 | Saved: 30
  • Level 6: 5867 Vs. 5867 | Saved: 0
  • Level 7: 6918 Vs. 6918 | Saved: 0
  • Level 8: 10038 Vs. 10038 | Saved: 0
  • Level 9: 6703 Vs. 6703 | Saved: 0
  • Level 10: 7514 Vs. 7303 | Saved: 211

Per Level Thoughts

  • Level 1: Still amazed I was able to even save time here, albeit 5 frames, but, still faster.
  • Level 2: Found out that stalling for a little bit saves time, which doesn't really make any sense. Had a better boss fight, which was optimized just right.
  • Level 3: Changed up the enemy kill pattern, saved 20 frames game time, but, still saved 0 frames TAS time.
  • Level 4: I was actually going insane here, Tackle Jackal wouldn't give me the 'best pattern' so I had to input just right to get that pattern. OTHERWISE, he would either: throw rocks, jump at me, or hand tackle me.
  • Level 5: Kept the same, due to the fact that Wraith gave me an awesome pattern I couldn't bother to improve.
  • Level 6: Kept the same, as there wasn't a real reason to mess with the way Frank allowed me to get the stun hit. I tried improving the boss fight, but, couldn't get the same pattern as I had previously, so I just kept the same pattern.
  • Level 7: Kept the same, as Zink's pattern was too good to pass up.
  • Level 8: Improved here by 20 frames, faster enemy kills by being closer.
  • Level 9: I was beside myself when I realized that I couldn't see anyone going out of their way to improve the boss here. The pattern was really crazy. Improving here would really be crazy difficult.
  • Level 10: Zok's pattern was also really nice, and I got the phantom hits in that I needed. I fixed the fight here and saved 211 frames.

The 18:40.82 Beats these movies:

  • 28:23 (This is so old, feels like 20 years ago)
  • 27 (pretty sure exists I thought)
  • 22:01 (Old submission that I still regret submitting to this day and still haunts me)
  • 20:13.98 (what I thought was the limit)
  • 19:54.02 (really thought it was done)
  • 19:20 (didn't think it would come to this)
  • 19:08 (really thought I was pushing it here)
  • 19:00 (of course I was salty that it didn't sub 19 here at that point)
  • 18:58.22 (Spike with the Co-authorship file)
  • 18:54.22 (Me beating that time, by another 4 seconds?!)
  • 18:48 (NOW it's sub 18:50?!)
  • 18:46.16 (This is getting out of control)
  • 18:46.08 (Like seriously? 8 frames????!)
  • 18:45.51 (thought it was over? Guess again)
~ Different WIP Versions:
  • like 5 or 7

Total = 18 or 21 versions

Perfect Credits Loop

  • (1 loop) Frame #: 83,410

SHA1

  • F408B6132E88BB9CDCB6FBB7DCB41723F88FE76D