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#15060266155900750 - SNES HyperZone (U), maximum score/kills - First half of Area 4

HyperZone_FRK_A3andahalf.lsmv
In 09:24.37 (33918 frames), 7210 rerecords
Game: HyperZone ( SNES, see all files )
705 downloads
Uploaded 6/1/2014 5:24 AM by FatRatKnight (see all 245)
Optimized the damaging part and the boss of Area 3 - Old Capital. Should be faster than my old Snes9x WIP. I did accidentally clip off the track for a brief moment near the end, but the amount of slowing that resulted thankfully did not cost me any frames, so I left it in as I would rather keep my boss progress.
... And I made some progress into Area 4 - Grass Land. Halfway through, too! And that one "fluffy snowball" that looks like I missed, flying past me to the right is actually hit by my charged shot. There is a solid explosion sound, and my score increases, that's your clues.
The part I stopped at has these growing plant towers of sorts... Difficulties:
  • These have 3 HP each
  • The lowest segment can't be reached by normal shots
  • A charged shot skips the HP check (1-hit kill) for upper segments, but does 2 damage to the lowest one
    • I can "double hit" with a charged shot, but it requires particular timing
  • The upper segments do not exist until I get real close
    • And won't spawn if I destroy a lower one too quickly
  • The 12 objects limit is reached very quickly by these things
  • Oh, and I have more of those "fluffy snowballs" halfway through
Why, hello there, puzzle. I expect difficulties optimizing my score.