--[[ MESHUGGAH's HUD Template
This template features an example to
v contains RAM addresses of position values (hexadecimal)
p positon values stored here after reading memory from location v (memory.readbyte)
pp previous position values stored here to compare with new positions on next frame
--]]
-- Variable array: P1 X, P1 Y, Camera X
local v = {
0x30,
0x32,
--0x613,
--0x61c,
0x26
}
-- Position array
local p = {} for i = 1, table.getn(v) do p[i] = 0 end
-- Previous position array
local pp = {} for k,v in pairs(p) do pp[k] = v end
-----------------------------------------------------------------------
local function objects()
-- display ID if alive
for i = 0, 15 do
if memory.readbyte(0x386+i*19) ~= 0 then
gui.text(memory.readbyte(0x388+i*19)+i*30,memory.readbyte(0x38b+i*19)+i*30,string.format("%d X: %3d\nY: %3d",i,memory.readbyte(0x388+i*19),memory.readbyte(0x38b+i*19)),"#FFFFFFFF","#FF000080")
end
end
end
local function hud()
-- Display object's ID and a simple box around them (not actual hitbox positions)
objects()
-- Read new positions
for i = 1, table.getn(v)-1 do p[i] = memory.readbyte(v[i]) end
p[3] = memory.read_u16_le(v[3])
-- CamX pos
gui.text(120,0,string.format("CamX %5d (%d)",p[3],p[3]-pp[3]),"#FFFFFFFF","#00000080")
-- Level
gui.text(120,15,string.format("Level %d\n",memory.readbyte(0xee)),"#FFFFFFFF","#00000080")
-- X pos, Y pos
gui.text(280,0,string.format("X %5d (%d)",p[1],p[1]-pp[1]),"#FFFFFFFF","#00000080")
gui.text(280,15,string.format("Y %5d (%d)",p[2],p[2]-pp[2]),"#FFFFFFFF","#00000080")
-- Timer
gui.text(420,0,string.format("0x84 %3d\n0xFE %3d",memory.readbyte(0x84),memory.readbyte(0xfe)),"#FFFFFFFF","#00000080")
gui.text(520,0,string.format("LAG %3d %3d %3d %3d %3d\n",memory.readbyte(0x1ea),memory.readbyte(0x1f7),memory.readbyte(0x601),memory.readbyte(0x602),memory.readbyte(0x603)),"#FFFFFFFF","#00000080")
-- Store positions to compare them in next frame
for k,v in pairs(p) do pp[k] = v end
end
event.onframeend(hud)
while true do
emu.frameadvance()
end