Introduction:
- A while back ago (a year and a half-ish), I made a post in the "Flash Game Wishlist Forum" briefly mentioning this beautiful escape room game that I was obsessed with. However, at the time, this game was unable to run inside of Ruffle due to that there was a "SharedObject" it couldn't produce and some security checks that would keep the game at a black screen. Fast forward to September, 30th 2025. I'd like to give a very big thanks to a user named "pmarks" who decided to fix and document the issues in Github to make the game in a playable state using Ruffle. There are a few visual issues with the fix but, it's difficult to notice in this TAS anyway. Also, a little mention that the escape room developer took 3 years to create this amazing project.
Routing/Optimization:
- In most escape room games, we already know the codes and bypass a lot of riddles. However, this specific game has detections everywhere with every action you do or which items you have. That means we can't really bypass anything and must solve most riddles as they're intended. In terms of saving time, there are very brief small shortcuts that saves like a few frames over the full run. These are pre-selecting items that I need to use later during cutscenes and finding very small shortcuts coincidently (An example would be, selecting the top of the ladder to end up at the top of the ladder instead of walking towards it directly and then climbing) Also, I stumbled across a speedrun that helped me with routing and along with testing variables.