This run attempts to make a Super Mario 64 1 star TAS as tightly optimized as possible. The difference between this and the previous (just-canceled) submission are changing the way Mario begins the stair BLJs, and a much faster way to get through the elevator at the end of Bowser in the Sky.
This saves43 frames from the just-canceled submission, and 69 frames from the latest published TAS (or about 2.3 seconds). As has been said before, a 0 star run was attempted (and it will be again), but we didn't manage to get either basement BLJ (30 star door steps or Hazy Maze Cave steps) fast enough to actually pass through the Dire Dire Docks wall (though getting past the door in front of it was successful).
This saves
- Abuses programming errors
- Takes damage to save time
- Aims to complete the game in the fastest amount of time.
Emulator used: Mupen64 ReRecording Edition versions 1 & 2 with
- Jabo's Direct3D8 1.6
- Jabo's DirectSound 1.6
- TAS Input Plugin 0.6
- RSP Emulation Plugin
Thanks to Swordless Link for the stair idea that he found, tested, and let us use.
adelikat: Accepting for publication as an improvement to the published movie.
DeHackEd: AVI in progress...