This run attempts to make a Super Mario 64 1 star TAS as tightly optimized as possible. The difference between this and the previous (just-canceled) submission are changing the way Mario begins the stair BLJs, and a much faster way to get through the elevator at the end of Bowser in the Sky.

This saves 43 frames from the just-canceled submission, and 69 frames from the latest published TAS (or about 2.3 seconds). As has been said before, a 0 star run was attempted (and it will be again), but we didn't manage to get either basement BLJ (30 star door steps or Hazy Maze Cave steps) fast enough to actually pass through the Dire Dire Docks wall (though getting past the door in front of it was successful).

  • Abuses programming errors
  • Takes damage to save time
  • Aims to complete the game in the fastest amount of time.

Emulator used: Mupen64 ReRecording Edition versions 1 & 2 with
  • Jabo's Direct3D8 1.6
  • Jabo's DirectSound 1.6
  • TAS Input Plugin 0.6
  • RSP Emulation Plugin

Thanks to Swordless Link for the stair idea that he found, tested, and let us use.

adelikat: Accepting for publication as an improvement to the published movie.

DeHackEd: AVI in progress...

TASVideoAgent
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This topic is for the purpose of discussing #1725: mr_roberts_z & Rikku's N64 Super Mario 64 "1 star" in 06:42.65
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Oh my god, they just keep coming and coming...
Agare Bagare Kopparslagare
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God damn it man, give it a rest guys! How about improving the 120 star version, I'm sure that'll keep you busy for a lot longer
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Nice improvement. I can hardly believe this beats the first 1 star run by 5 seconds. Yes vote, again.
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Holy crap, I've never seen so many people complain about game choice. We've seen movies improved by a lot, LOT less than this, over and over again, without this much bitching, so here's a good idea: if you don't want to watch it, then don't. Go watch something else. But don't bash someone for trying their hardest to make a run as perfect as they can.
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Seriously, it's annoying to see people complaining about improvements to games. Considering that this run doesn't remove entertainment value from the previous version, there's no reason to complain.
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Hina98 wrote:
Seriously, it's annoying to see people complaining about improvements to games. Considering that this run doesn't remove entertainment value from the previous version, there's no reason to complain.
Mostly because there isn't any to remove :P
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I'm confused. This one is 43 frames faster than the last submission (so sayeth the submission text) but is over a second faster than that same submission, judging by the times provided by NesVideoAgent? (in other words, 6:44:07 compared to 6:42:65) Get your FACTS straight.
JXQ
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Rising Tempest, this game is 30 frames per second, so 43 frames = almost 1.5 seconds. Also I'm voting no again because it's the only protest I have to the missing 16 star run :( (Also I did watch the run, so I'm not voting blindly)
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Fair enough. Yes vote.
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Very nice. May the frame war continue. Yes
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I am voting yes, only because I voted yes on the previous submission. A few frames here, a few frames there is a good improvement, but if the previous submission hadn't been cancelled (and subsequently published), and this submission was to obselete that movie, I would have voted meh.
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JXQ wrote:
Rising Tempest, this game is 30 frames per second, so 43 frames = almost 1.5 seconds.
id have to agree since my 64 emulator runs 64 games at 30 fps except for a few that run at 60 for "who knows why" therefore math > "facts" how fun
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Wow good job! The three improvements I notice are the 50 star door and endless stair BLJs, and the double elevator part of BitS. Even though I'm a lurker, I'll give ya a yes vote (if I'm allowed). Myles
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This is very much a positive improvement to the last run yes, very surprising tricks too.
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So, is it possible to use a BLJ on the final set of rotating platfoms to get to the final pipe sooner? I don't remember that question coming up and I'm wondering if it's been overlooked.
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It is possible to BLJ on those elevators, but it's probably pretty unefficient. First you have to get in a good position to BLJ, then you have to wait until the platform you're on is rising. But, if you BLJ anywhere above the white platform area before the warp, the wind throws you back. You would have to BLJ in certain straight line and angle so that Mario flies right over the very edge of the platform, where be LJ normally. The timing and angle would be absolutely perfect, and then, because of the angle needed to avoid the wind, you couldn't land very close to the warp (let alone close beside it). Finally, you'd have to recover from the BLJ and probably do a sideflip on the steps surrounding the warp and then the traditional jump+dive into the warp. We'll give it a shot, though.
nfq
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this must be pretty !#@%$& optimized since it's only improved a couple of !#@%$& frames. impressive because it's a 3d game. i wont bother to vote on these mario runs because they get a billion votes anyway
Mitjitsu
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I think this might make a good screenshot To those complaining about the newly submitted run frame wars are never meant to be pretty plus how come the NES submissions never recieved this kind of treatment.
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AKA wrote:
I think this might make a good screenshot
That's nice.
AKA wrote:
To those complaining about the newly submitted run frame wars are never meant to be pretty plus how come the NES submissions never recieved this kind of treatment.
Might be just me, but I failed to parse that sentence. "To those <doing something> are never meant to be pretty" just doesn't make sense to me. It lacks a subject. What are not meant to be pretty?
nfq wrote:
this must be pretty !#@%$& optimized since it's only improved a couple of !#@%$& frames.
Yeah, we usually go to subsecond optimizations when no larger optimizations are possible... Maybe this is what AKA refers to? Such practice has already been established with NES movies also.
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AKA wrote:
To those complaining about the newly submitted run: frame wars are never meant to be pretty. Plus, how come the NES submissions never recieved this kind of treatment?
Had to read it a couple times myself, hope this helps.
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AKA wrote:
plus how come the NES submissions never recieved this kind of treatment.
They did back in the day. This isn't a boo-hoo from people complaining only because it's a N64 frame war. Also, I don't think I'm going to vote on any 1 star anymore. I'd probably vote yes, but I just don't care too much. I'll wait until a 0, 70, or 120 star new submission is made. Also, to those that want the 16 star back... from a site standpoint, it really can't come back ever. There's just no way to have it as a legit category. It's goal was "fastest time using glitches" and 1 star is "fastest time using the same glitches". If you want glitchless, you have to settle for 70 star. So there's no real way it can come back, because the category itself has been obsoleted. Someone can make one for fun though, and not submit it but merely post it in the SM64 thread.
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I really hope someone goes through with the 70 star run. It would really be just right for demonstraiting this game I think.
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I'll keep going with the 70 star run, but I'm waiting to hear from Bisqwit if there's a chance of it being accepted.
nfq
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comicalflop wrote:
Also, to those that want the 16 star back... from a site standpoint, it really can't come back ever. There's just no way to have it as a legit category. It's goal was "fastest time using glitches" and 1 star is "fastest time using the same glitches".
why can't we have 120 different categories for each star? wouldn't it be fun to see a 53 star run? we could also have a fun category where you are only allowed to crawl... coinless and capless etc