Submission #1769: Wyster's N64 Goldeneye 007 in 21:52.18

Nintendo 64
(Submitted: Goldeneye 007)
baseline
mupen64-rr 8
78731
60
40252
Unknown
GoldenEye 007 (U) [!].z64
Submitted by Wyster on 11/22/2007 2:26:34 PM
Submission Comments
  • Emulator: Mupen 64 Rerecording, v 0.5.0(Note: Antids-mupen was used, so playback wont work with normal version)
  • Aim: Fastest overall time
  • Abuses programming errors
  • Manipulates luck
  • Takes damage to save time
  • Plays on easiest difficulty
This run uses a few minor programming glitches:
  • Ending level roughly a frame too early so that the game thinks you completed all objectives but your final time isn't saved, you can still proceed to next level though. This was only used in Facility level.
  • By shooting Janus in statue level you can make him talk faster.
In the beginning of this run i use control style 1.1 to avoid an extra pause, this made TASing the first 4 levels rather difficult and in surface level i loose roughly a second by not being able to aim down fast enough. Saves a good amount of time overall though.

adelikat: Hard mode in encouraged by site rules because in general it leads to more entertaining TASes. This game is no exception.
Using easy mode because WR unassisted times are done on easy mode might (emphasis on "might") be reasonable argument. But it is hard to make that argument when you fail to even match the unassisted times!
I am rejecting this movie on the grounds that if fails to complete its goals. As the Guidelines state, you must beat existing records. Faster WR times mean that this movie is obviously improvable.
In addition, easy mode is much less entertaining than its counterpart. And I haven't seen a good enough argument to warrant having both movies.
Last Edited by adelikat on 12/15/2007 2:04 AM
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